[DEV] update to future lutin 2.0
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@ -26,7 +26,7 @@ def get_version():
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def create(target, module_name):
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my_module = module.Module(__file__, module_name, get_type())
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my_module.add_extra_compile_flags()
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my_module.add_extra_flags()
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# add the file to compile:
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my_module.add_src_file([
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'elog/debug.cpp',
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@ -34,7 +34,7 @@ def create(target, module_name):
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'elog/elog.cpp'
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])
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if target.name=="IOs":
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if "IOs" in target.get_type():
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my_module.add_src_file('etk/logIOs.m')
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my_module.add_header_file([
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@ -42,32 +42,33 @@ def create(target, module_name):
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'elog/elog.h'
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])
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if target.config["mode"] == "debug":
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if target.get_mode() == "debug":
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# Bor backtrace display :
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if target.name != "Windows" \
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and target.name != "MacOs" \
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and target.name != "IOs":
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if "Windows" not in target.get_type() \
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and "MacOs" not in target.get_type() \
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and "IOs" not in target.get_type():
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# TODO : check if it is really needed ...
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my_module.add_export_flag('link', [
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my_module.add_flag('link', [
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'-ldl',
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'-rdynamic'])
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elif target.name != "Windows":
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my_module.add_export_flag('link', [
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'-ldl'])
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'-rdynamic'],
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export=True)
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elif "Windows" not in target.get_type():
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my_module.add_flag('link', [
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'-ldl'],
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export=True)
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# build in C++ mode
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my_module.compile_version("c++", 2011)
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# add dependency of the generic C++ library:
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my_module.add_module_depend('cxx')
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my_module.add_optionnal_module_depend('ethread', ["c++", "-DELOG_BUILD_ETHREAD"])
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my_module.add_depend('cxx')
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my_module.add_optionnal_depend('ethread', ["c++", "-DELOG_BUILD_ETHREAD"])
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if target.name=="Windows":
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if "Windows" in target.get_type():
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pass
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elif target.name=="Android":
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my_module.add_module_depend("SDK")
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elif "Android" in target.get_type():
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my_module.add_depend("SDK")
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pass
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else:
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#TODO : Set it in a generic include system
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my_module.add_export_flag('link-lib', "pthread")
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my_module.add_depend("pthread")
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my_module.add_path(tools.get_current_path(__file__))
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return my_module
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