142 lines
4.5 KiB
C++
142 lines
4.5 KiB
C++
/**
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* @author Edouard DUPIN
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*
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* @copyright 2010, Edouard DUPIN, all right reserved
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*
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* @license APACHE-2 (see license file)
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*/
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#include <ewol/ewol.h>
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#include <appl/debug.h>
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#include <appl/Windows.h>
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#include <ewol/widget/Label.h>
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#include <ege/widget/Scene.h>
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#include <ege/camera/View.h>
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#include <etk/tool.h>
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#undef __class__
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#define __class__ "Windows"
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appl::Windows::Windows() {
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addObjectType("appl::Windows");
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}
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static std::shared_ptr<ege::resource::Mesh> createGrid(int32_t _lineCount) {
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std::shared_ptr<ege::resource::Mesh> out = ege::resource::Mesh::create("---", "DATA:color3.prog");
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float lineSize = 0.1f;
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if (out != nullptr) {
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std::shared_ptr<ege::Material> material = std::make_shared<ege::Material>();
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// set the element material properties :
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material->setAmbientFactor(vec4(1,1,1,1));
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material->setDiffuseFactor(vec4(0,0,0,1));
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material->setSpecularFactor(vec4(0,0,0,1));
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material->setShininess(1);
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material->setRenderMode(ewol::openGL::renderLine);
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out->addMaterial("basics", material);
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out->addFaceIndexing("basics");
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/*
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out->addQuad("basics",
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vec3(-10,0,0), vec3(10,0,0), vec3(10,10,-lineSize), vec3(-10,10,-lineSize),
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etk::color::white, etk::color::red, etk::color::green, etk::color::blue);
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*/
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// create horizontal lines
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for (int32_t iii=-_lineCount; iii<=_lineCount; ++iii) {
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/*
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out->addQuad("basics",
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vec3(-_lineCount,iii,0), vec3(_lineCount,iii,0), vec3(_lineCount,iii,lineSize), vec3(-_lineCount,iii,lineSize),
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etk::color::white);
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*/
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out->addLine("basics", vec3(-_lineCount,iii,0), vec3(_lineCount,iii,0), etk::color::white);
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}
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// create vertical lines
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for (int32_t iii=-_lineCount; iii<=_lineCount; ++iii) {
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/*
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out->addQuad("basics",
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vec3(iii,-_lineCount,0), vec3(iii,_lineCount,0), vec3(iii,_lineCount,lineSize), vec3(iii,-_lineCount,lineSize),
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etk::color::white);
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*/
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out->addLine("basics", vec3(iii,-_lineCount,0), vec3(iii,_lineCount,0), etk::color::white);
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}
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// generate the VBO
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out->generateVBO();
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}
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return out;
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}
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void appl::Windows::init() {
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ewol::widget::Windows::init();
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setTitle("example ege : MeshCreator");
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m_env = ege::Environement::create();
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// Create basic Camera
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m_env->addCamera("basic", std::make_shared<ege::camera::View>(vec3(30,30,-100), vec3(0,0,0)));
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std::shared_ptr<ege::widget::Scene> tmpWidget = ege::widget::Scene::create(m_env);
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if (tmpWidget == nullptr) {
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APPL_ERROR("Can not allocate widget ==> display might be in error");
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} else {
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tmpWidget->setExpand(bvec2(true,true));
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tmpWidget->setFill(bvec2(true,true));
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tmpWidget->setCamera("basic");
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setSubWidget(tmpWidget);
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}
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// Create an external box :
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std::shared_ptr<ege::resource::Mesh> myMesh = ege::resource::Mesh::create("---", "DATA:texturedNoMaterial.prog");
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if (myMesh != nullptr) {
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std::shared_ptr<ege::Material> material = std::make_shared<ege::Material>();
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// set the element material properties :
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material->setAmbientFactor(vec4(1,1,1,1));
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material->setDiffuseFactor(vec4(0,0,0,1));
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material->setSpecularFactor(vec4(0,0,0,1));
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material->setShininess(1);
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material->setTexture0(""); //"
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myMesh->addMaterial("basics", material);
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// 1024 == > 1<<9
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// 2048 == > 1<<10
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// 4096 == > 1<<11
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int32_t size = 1<<11;
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material->setImageSize(ivec2(size,size));
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egami::Image* myImage = material->get();
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if (nullptr == myImage) {
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return;
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}
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myImage->clear(etk::color::black);
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ivec2 tmpPos;
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for (int32_t iii=0; iii<6000; iii++) {
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tmpPos.setValue(etk::tool::frand(0,size), etk::tool::frand(0,size)) ;
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myImage->set(tmpPos, etk::color::white);
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}
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material->flush();
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// basis on cube :
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myMesh->createViewBox("basics", 1000/* distance */);
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// generate the VBO
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myMesh->generateVBO();
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m_env->addStaticMeshToDraw(myMesh);
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}
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myMesh = createGrid(10);
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if (myMesh != nullptr) {
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m_env->addStaticMeshToDraw(myMesh);
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}
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if (true) {
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myMesh = ege::resource::Mesh::create("---");
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if (myMesh != nullptr) {
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std::shared_ptr<ege::Material> material = std::make_shared<ege::Material>();
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material->setAmbientFactor(vec4(0.112f,0.112f,0.112f,1.0f));
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material->setDiffuseFactor(vec4(0.512f,0.512f,0.512f,1.0f));
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material->setSpecularFactor(vec4(0.5f,0.5f,0.5f,1.0f));
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material->setShininess(96.078431f);
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material->setTexture0("DATA:texture_mars.png");
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myMesh->addMaterial("basics", material);
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myMesh->createIcoSphere("basics", 16, 3);
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myMesh->generateVBO();
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m_env->addStaticMeshToDraw(myMesh);
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}
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}
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}
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