ege/sample/Collision/lutin_egeCollision.py

41 lines
1005 B
Python

#!/usr/bin/python
import lutinModule as module
import lutinTools as tools
import lutinDebug as debug
import datetime
def get_desc():
return "ege sample : Collision"
def create(target):
# module name is 'edn' and type binary.
myModule = module.Module(__file__, 'egeCollision', 'PACKAGE')
myModule.add_src_file([
'appl/debug.cpp',
'appl/main.cpp',
'appl/Windows.cpp'
])
myModule.add_module_depend('ege')
myModule.add_path(tools.get_current_path(__file__))
myModule.copy_folder("data/*")
# set the package properties :
myModule.pkg_set("VERSION", "0.0.0")
myModule.pkg_set("VERSION_CODE", "0")
myModule.pkg_set("COMPAGNY_TYPE", "org")
myModule.pkg_set("COMPAGNY_NAME", "ege")
myModule.pkg_set("MAINTAINER", ["noOne <no.one@noreplay.com>"])
myModule.pkg_set("SECTION", ["Game"])
myModule.pkg_set("PRIORITY", "optional")
myModule.pkg_set("DESCRIPTION", "ege sample : Collision")
myModule.pkg_set("NAME", "Collision")
# add the currrent module at the
return myModule