ege/ege/widget/Mesh.h

75 lines
1.8 KiB
C++

/**
* @author Edouard DUPIN
*
* @copyright 2011, Edouard DUPIN, all right reserved
*
* @license BSD v3 (see license file)
*/
#ifndef __EWOL_WIDGET_MESH_H__
#define __EWOL_WIDGET_MESH_H__
#include <etk/types.h>
#include <ewol/widget/Widget.h>
#include <ege/resource/Mesh.h>
extern const char * const ewolEventMeshPressed;
namespace ege {
namespace widget {
/**
* @ingroup ewolWidgetGroup
*/
class Mesh :public ewol::Widget {
private:
// mesh name :
std::string m_meshName;
ege::resource::Mesh* m_object;
// mesh display properties:
vec3 m_position;
vec3 m_angle;
vec3 m_angleSpeed;
float m_cameraDistance;
public:
Mesh(const std::string& _filename); // automatic considering in the appl Data older
virtual ~Mesh();
public: // Derived function
virtual void onRegenerateDisplay();
virtual void systemDraw(const ewol::DrawProperty& _displayProp);
virtual void onDraw();
virtual bool onEventInput(const ewol::event::Input& _event);
virtual void periodicCall(const ewol::event::Time& _event);
public:
/**
* @brief set a mesh name file
* @param[in] _filename Name of the new mesh
*/
void setFile(const std::string& _filename);
/**
* @brief set the mesh position
* @param[in] _pos The new position of the mesh
*/
void setPosition(const vec3& _pos);
/**
* @brief set the mesh angle of view
* @param[in] _angle view angle of the mesh
*/
void setAngle(const vec3& _angle);
/**
* @brief set the mesh angle speed
* @param[in] _speed Radian speed of the mesh
*/
void setAngleSpeed(const vec3& _speed);
/**
* @brief set the camera distance of the mesh
* @param[in] _distance Diatance of the mesh
*/
void setDistance(float _distance);
};
};
};
#endif