ege/sample/MeshCreator/appl/Windows.cpp

39 lines
948 B
C++

/**
* @author Edouard DUPIN
*
* @copyright 2010, Edouard DUPIN, all right reserved
*
* @license APACHE-2 (see license file)
*/
#include <ewol/ewol.h>
#include <appl/debug.h>
#include <appl/Windows.h>
#include <ewol/widget/Label.h>
#include <ege/widget/Scene.h>
#undef __class__
#define __class__ "Windows"
appl::Windows::Windows() {
addObjectType("appl::Windows");
}
void appl::Windows::init() {
ewol::widget::Windows::init();
setTitle("example ege : MeshCreator");
m_env = ege::Environement::create();
// Create basic Camera
m_env->addCamera("basic", std::make_shared<ege::Camera>());
std::shared_ptr<ege::widget::Scene> tmpWidget = ege::widget::Scene::create(m_env);
if (tmpWidget == nullptr) {
APPL_ERROR("Can not allocate widget ==> display might be in error");
} else {
tmpWidget->setExpand(bvec2(true,true));
tmpWidget->setFill(bvec2(true,true));
tmpWidget->setCamera("basic");
setSubWidget(tmpWidget);
}
}