ege/sample/Collision/appl/Windows.cpp

240 lines
8.0 KiB
C++

/**
* @author Edouard DUPIN
*
* @copyright 2010, Edouard DUPIN, all right reserved
*
* @license APACHE-2 (see license file)
*/
#include <ewol/ewol.h>
#include <appl/debug.h>
#include <appl/Windows.h>
#include <ewol/widget/Label.h>
#include <ewol/widget/Sizer.h>
#include <ewol/object/Manager.h>
#include <ege/widget/Scene.h>
#include <ege/camera/View.h>
#include <etk/tool.h>
#include <ege/elements/ElementBase.h>
#include <ege/elements/ElementPhysic.h>
#include <ege/physicsShape/PhysicsBox.h>
#include <ege/physicsShape/PhysicsSphere.h>
#undef __class__
#define __class__ "Windows"
appl::Windows::Windows() {
addObjectType("appl::Windows");
}
static std::shared_ptr<ege::resource::Mesh> createViewBoxStar() {
std::shared_ptr<ege::resource::Mesh> out = ege::resource::Mesh::create("viewBoxStar", "DATA:texturedNoMaterial.prog");
if (out != nullptr) {
std::shared_ptr<ege::Material> material = std::make_shared<ege::Material>();
// set the element material properties :
material->setAmbientFactor(vec4(1,1,1,1));
material->setDiffuseFactor(vec4(0,0,0,1));
material->setSpecularFactor(vec4(0,0,0,1));
material->setShininess(1);
// 1024 == > 1<<9
// 2048 == > 1<<10
// 4096 == > 1<<11
int32_t size = 1<<11;
//material->setTexture0(""); //"
material->setTexture0Magic(ivec2(size,size));
out->addMaterial("basics", material);
//material->setImageSize(ivec2(size,size));
egami::Image* myImage = material->get();
if (nullptr == myImage) {
return out;
}
myImage->clear(etk::color::black);
ivec2 tmpPos;
for (int32_t iii=0; iii<6000; iii++) {
tmpPos.setValue(etk::tool::frand(0,size), etk::tool::frand(0,size)) ;
myImage->set(tmpPos, etk::color::white);
}
material->flush();
// basis on cube :
out->createViewBox("basics", 1000/* distance */);
// generate the VBO
out->generateVBO();
}
return out;
}
void appl::Windows::init() {
ewol::widget::Windows::init();
setTitle("example ege : DoubleView");
getObjectManager().periodicCall.bind(shared_from_this(), &appl::Windows::onCallbackPeriodicCheckCollision);
m_env = ege::Environement::create();
// Create basic Camera
m_camera = std::make_shared<ege::camera::View>(vec3(30,30,-100), vec3(0,0,0));
m_camera->setEye(vec3(100*std::sin(m_angleTetha),100*std::cos(m_angleTetha),40*std::cos(m_anglePsy)));
m_env->addCamera("basic", m_camera);
std::shared_ptr<ege::widget::Scene> tmpWidget = ege::widget::Scene::create(m_env);
if (tmpWidget == nullptr) {
APPL_CRITICAL("Can not allocate widget ==> display might be in error");
} else {
tmpWidget->setExpand(bvec2(true,true));
tmpWidget->setFill(bvec2(true,true));
tmpWidget->setCamera("basic");
setSubWidget(tmpWidget);
}
std::shared_ptr<ege::resource::Mesh> myMesh;
// Create an external box :
myMesh = createViewBoxStar();
if (myMesh != nullptr) {
m_env->addStaticMeshToDraw(myMesh);
}
// create basic gird:
myMesh = ege::resource::Mesh::createGrid(10, vec3(0,0,0), 5);
if (myMesh != nullptr) {
m_env->addStaticMeshToDraw(myMesh);
}
myMesh = ege::resource::Mesh::createCube(3);
if (myMesh != nullptr) {
//std::shared_ptr<ege::ElementBase> element = std::make_shared<ege::ElementBase>(m_env);
std::shared_ptr<ege::ElementPhysic> element = std::make_shared<ege::ElementPhysic>(m_env);
// add physic interface:
std::shared_ptr<ege::PhysicsBox> physic = std::make_shared<ege::PhysicsBox>();
physic->setSize(vec3(3.2,3.2,3.2));
myMesh->addPhysicElement(physic);
element->setMesh(myMesh);
element->createRigidBody(4000000);
element->setPosition(vec3(20,10,10));
element->setMass(1000);
m_env->addElement(element);
}
myMesh = ege::resource::Mesh::createCube(3);
if (myMesh != nullptr) {
//element = std::make_shared<ege::ElementBase>(m_env);
std::shared_ptr<ege::ElementPhysic> element = std::make_shared<ege::ElementPhysic>(m_env);
// add physic interface:
std::shared_ptr<ege::PhysicsSphere> physic = std::make_shared<ege::PhysicsSphere>();
physic->setRadius(4.5f);
myMesh->addPhysicElement(physic);
element->setMesh(myMesh);
element->createRigidBody(4000000);
element->setPosition(vec3(20,-10,10));
element->setMass(3000);
element->iaEnable();
m_env->addElement(element);
}
}
namespace appl {
class ElementHerit : public ege::ElementPhysic {
public:
ElementHerit(const std::shared_ptr<ege::Environement>& _env, bool _autoRigidBody=true) :
ege::ElementPhysic(_env, _autoRigidBody) {
setCollisionDetectionStatus(true);
}
virtual void onCollisionDetected(const std::shared_ptr<ege::Element>& _obj, const vec3& _point, const vec3& _normal) {
APPL_WARNING("[" << getUID() << "] collision : pos=" << _point << " norm=" <<_normal);
}
};
}
bool appl::Windows::onEventInput(const ewol::event::Input& _event) {
static float ploppp=1;
if (_event.getId() == 1) {
if (_event.getStatus() == ewol::key::statusDown) {
vec2 pos = relativePosition(_event.getPos());
ege::Ray ray = m_camera->getRayFromScreenPosition(pos, m_size);
std::shared_ptr<ege::resource::Mesh> myMesh;
myMesh = ege::resource::Mesh::createCube(1, "basics", etk::color::green);
if (myMesh != nullptr) {
std::shared_ptr<appl::ElementHerit> element = std::make_shared<appl::ElementHerit>(m_env);
std::shared_ptr<ege::PhysicsBox> physic = std::make_shared<ege::PhysicsBox>();
physic->setSize(vec3(1.01,1.01,1.01));
myMesh->addPhysicElement(physic);
element->setMesh(myMesh);
element->createRigidBody(4000000);
element->setPosition(ray.getOrigin());
element->setMass(20);
element->setLinearVelocity(ray.getDirection()*100);
m_env->addElement(element);
}
return true;
}
} else if (_event.getId() == 4) {
ploppp += 0.01f;
m_camera->setEye(vec3(100*std::sin(m_angleTetha),100*std::cos(m_angleTetha),80*std::cos(m_anglePsy))*ploppp);
} else if (_event.getId() == 5) {
ploppp -= 0.01f;
if (ploppp == 0) {
ploppp = 1.0f;
}
m_camera->setEye(vec3(100*std::sin(m_angleTetha),100*std::cos(m_angleTetha),80*std::cos(m_anglePsy))*ploppp);
} else if (_event.getId() == 3) {
if (_event.getStatus() == ewol::key::statusDown) {
m_oldScreenPos = relativePosition(_event.getPos());
return true;
} else if (_event.getStatus() == ewol::key::statusMove) {
vec2 pos = relativePosition(_event.getPos());
m_angleTetha -= (m_oldScreenPos.x()-pos.x())*0.05f;
m_anglePsy += (m_oldScreenPos.y()-pos.y())*0.01f;
m_camera->setEye(vec3(100*std::sin(m_angleTetha),100*std::cos(m_angleTetha),80*std::cos(m_anglePsy))*ploppp);
m_oldScreenPos = relativePosition(_event.getPos());
return true;
}
} else if (_event.getId() == 2) {
if (_event.getStatus() == ewol::key::statusDown) {
m_oldScreenPos = relativePosition(_event.getPos());
return true;
} else if (_event.getStatus() == ewol::key::statusMove) {
vec2 pos = relativePosition(_event.getPos())*0.2;
pos -= m_oldScreenPos*0.2;
float cameraAngle = m_camera->getTetha();
vec3 newPos = vec3(std::sin(cameraAngle)*pos.x() + std::cos(cameraAngle)*pos.y(),
std::cos(cameraAngle)*pos.x() + std::sin(cameraAngle)*pos.y(),
0);
APPL_ERROR("apply offset = " << newPos << " from pos=" << pos << " angle=" << cameraAngle);
newPos += m_camera->getTarget();
newPos.setMin(vec3(200,200,200));
newPos.setMax(vec3(-200,-200,-200));
m_camera->setTarget(newPos);
m_oldScreenPos = relativePosition(_event.getPos());
return true;
}
} else if (_event.getId() == 10) {
m_camera->setAngle(m_camera->getAngle() + 0.01f);
} else if (_event.getId() == 11) {
m_camera->setAngle(m_camera->getAngle() - 0.01f);
}
return false;
}
void appl::Windows::onCallbackPeriodicCheckCollision(const ewol::event::Time& _event) {
std::vector<ege::physics::Engine::collisionPoints> list = m_env->getPhysicEngine().getListOfCollision();
if (list.size() != 0) {
APPL_INFO("num contact =" << list.size());
}
for (size_t iii=0;iii<list.size();++iii) {
APPL_ERROR(" [" << list[iii].elem1->getUID() << "]:point1=" << list[iii].positionElem1 << " [" << list[iii].elem1->getUID() << "]:point2=" << list[iii].positionElem2 << " normal=" << list[iii].normalElem2);
}
}