ege/lutin_ege.py

36 lines
706 B
Python

#!/usr/bin/python
import lutinModule
import lutinTools
def Create(target):
# module name is 'edn' and type binary.
myModule = lutinModule.module(__file__, 'ege', 'LIBRARY')
# add the file to compile:
myModule.AddSrcFile([
'ege/debug.cpp',
'ege/AudioElement.cpp',
'ege/AudioEngine.cpp',
'ege/Camera.cpp',
'ege/ElementGame.cpp',
'ege/Particule.cpp',
'ege/ParticuleEngine.cpp',
'ege/Scene.cpp',
'ege/Environement.cpp'
])
# name of the dependency
myModule.AddModuleDepend(['ewol', 'bullet'])
myModule.CompileFlags_CC([
'-Wno-write-strings',
'-Wall'])
myModule.AddExportPath(lutinTools.GetCurrentPath(__file__))
# add the currrent module at the
return myModule