ege/ege/position/Component.hpp

46 lines
1.2 KiB
C++

/** @file
* @author Edouard DUPIN
* @copyright 2011, Edouard DUPIN, all right reserved
* @license MPL v2.0 (see license file)
*/
#pragma once
#include <ege/debug.hpp>
#include <ege/Component.hpp>
#include <etk/math/Transform3D.hpp>
#include <esignal/Signal.hpp>
namespace ege {
namespace position {
class Component : public ege::Component {
public:
esignal::Signal<etk::Transform3D> signalPosition;
protected:
etk::Transform3D m_transform;
public:
/**
* @brief Create a basic position component (no orientation and position (0,0,0))
*/
Component();
/**
* @brief Create a basic position component
* @param[in] _transform transformation of the position
*/
Component(const etk::Transform3D& _transform);
/**
* @brief set a new transformation
* @param[in] _transform transformation of the position
*/
void setTransform(const etk::Transform3D& _transform);
/**
* @brief set a new transformation
* @return Transformation of the position
*/
const etk::Transform3D& getTransform() const;
public:
const std::string& getType() const override;
void addFriendComponent(const ememory::SharedPtr<ege::Component>& _component) override;
};
}
}