28 lines
446 B
C++
28 lines
446 B
C++
/** @file
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* @author Edouard DUPIN
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* @copyright 2017, Edouard DUPIN, all right reserved
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* @license MPL v2.0 (see license file)
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*/
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#pragma once
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#include <etk/types.hpp>
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#include <etk/math/Vector3D.hpp>
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#include <etk/math/Matrix4x4.hpp>
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#include <vector>
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#include <ege/debug.hpp>
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namespace ege {
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namespace ia {
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class Engine {
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public:
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Engine() {}
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~Engine() {}
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// update cycle
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void update(float _delta) {}
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};
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}
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}
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