157 lines
5.4 KiB
C++
157 lines
5.4 KiB
C++
/**
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* @author Edouard DUPIN
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*
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* @copyright 2010, Edouard DUPIN, all right reserved
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*
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* @license MPL v2.0 (see license file)
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*/
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#include <ewol/ewol.hpp>
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#include <appl/debug.hpp>
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#include <appl/Windows.hpp>
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#include <ewol/widget/Label.hpp>
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#include <ewol/object/Manager.hpp>
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#include <ege/widget/Scene.hpp>
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#include <ege/camera/View.hpp>
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#include <etk/tool.hpp>
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#include <ege/Entity.hpp>
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#include <ege/physics/shape/Box.hpp>
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#include <ege/physics/shape/Sphere.hpp>
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#include <ege/physics/shape/Cylinder.hpp>
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#include <ege/physics/shape/Capsule.hpp>
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#include <ege/physics/shape/Cone.hpp>
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#include <ege/position/Component.hpp>
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#include <ege/render/Component.hpp>
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#include <ege/physics/Component.hpp>
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appl::Windows::Windows() {
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addObjectType("appl::Windows");
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propertyTitle.setDirectCheck("example ege : LowPoly");
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}
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static ememory::SharedPtr<ege::resource::Mesh> createViewBoxStar() {
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ememory::SharedPtr<ege::resource::Mesh> out = ege::resource::Mesh::create("viewBoxStar", "DATA:texturedNoMaterial.prog");
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if (out != null) {
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ememory::SharedPtr<ege::Material> material = ememory::makeShared<ege::Material>();
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// set the entity material properties :
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material->setAmbientFactor(vec4(1,1,1,1));
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material->setDiffuseFactor(vec4(0,0,0,1));
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material->setSpecularFactor(vec4(0,0,0,1));
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material->setShininess(1);
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// 1024 == > 1<<9
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// 2048 == > 1<<10
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// 4096 == > 1<<11
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int32_t size = 1<<11;
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//material->setTexture0(""); //"
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material->setTexture0Magic(ivec2(size,size));
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out->addMaterial("basics", material);
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//material->setImageSize(ivec2(size,size));
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egami::Image* myImage = material->get();
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if (myImage == null) {
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return out;
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}
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myImage->clear(etk::color::black);
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ivec2 tmpPos;
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for (int32_t iii=0; iii<6000; iii++) {
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tmpPos.setValue(etk::tool::frand(0,size), etk::tool::frand(0,size)) ;
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myImage->set(tmpPos, etk::color::white);
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}
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material->flush();
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// basis on cube :
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out->createViewBox("basics", 1000/* distance */);
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// generate the VBO
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out->generateVBO();
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}
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return out;
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}
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void appl::Windows::init() {
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ewol::widget::Windows::init();
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// TODO : Auto mode : getObjectManager().periodicCall.connect(sharedFromThis(), &appl::Windows::onCallbackPeriodicUpdateCamera);
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m_env = ege::Environement::create();
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// Create basic Camera
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m_camera = ememory::makeShared<ege::camera::View>();
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m_env->addCamera("basic", m_camera);
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m_cameraControler.setCamera(m_camera);
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ememory::SharedPtr<ege::widget::Scene> tmpWidget = ege::widget::Scene::create();
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if (tmpWidget == null) {
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APPL_ERROR("Can not allocate widget ==> display might be in error");
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} else {
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tmpWidget->setEnv(m_env);
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tmpWidget->propertyExpand.set(bvec2(true,true));
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tmpWidget->propertyFill.set(bvec2(true,true));
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tmpWidget->setCamera("basic");
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setSubWidget(tmpWidget);
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}
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ememory::SharedPtr<ege::resource::Mesh> myMesh;
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// Create an external box: (no physics)
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myMesh = createViewBoxStar();
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if (myMesh != null) {
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ememory::SharedPtr<ege::Entity> entity = ememory::makeShared<ege::Entity>(m_env);
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// 1st Position component:
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etk::Transform3D transform(vec3(0,0,0), etk::Quaternion::identity());
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ememory::SharedPtr<ege::position::Component> componentPosition = ememory::makeShared<ege::position::Component>(transform);
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entity->addComponent(componentPosition);
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// 2nd something to diplay:
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ememory::SharedPtr<ege::render::Component> componentRender = ememory::makeShared<ege::render::Component>(myMesh);
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entity->addComponent(componentRender);
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// add it ..
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m_env->addEntity(entity);
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}
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// create basic gird: (no physics)
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myMesh = ege::resource::Mesh::createGrid(10, vec3(0,0,0), 5);
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if (myMesh != null) {
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ememory::SharedPtr<ege::Entity> entity = ememory::makeShared<ege::Entity>(m_env);
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// 1st Position component:
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etk::Transform3D transform(vec3(0,0,0), etk::Quaternion::identity());
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ememory::SharedPtr<ege::position::Component> componentPosition = ememory::makeShared<ege::position::Component>(transform);
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entity->addComponent(componentPosition);
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// 2nd something to diplay:
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ememory::SharedPtr<ege::render::Component> componentRender = ememory::makeShared<ege::render::Component>(myMesh);
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entity->addComponent(componentRender);
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// add it ..
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m_env->addEntity(entity);
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}
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myMesh = ege::resource::Mesh::create("DATA:tree_1.emf");
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if (myMesh != null) {
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ememory::SharedPtr<ege::Entity> entity = ememory::makeShared<ege::Entity>(m_env);
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// add all component:
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// 1st Position component:
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etk::Transform3D transform(vec3(0,0,0), etk::Quaternion::identity());
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// 2nd something to diplay:
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ememory::SharedPtr<ege::render::Component> componentRender = ememory::makeShared<ege::render::Component>(myMesh);
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entity->addComponent(componentRender);
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// 3rd some physic:
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ememory::SharedPtr<ege::physics::Component> componentPhysics = ememory::makeShared<ege::physics::Component>(m_env, transform);
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componentPhysics->setShape(myMesh->getPhysicalProperties());
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componentPhysics->generate();
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entity->addComponent(componentPhysics);
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// add it ..
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m_env->addEntity(entity);
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}
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m_env->propertyStatus.set(ege::gameStart);
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tmpWidget->propertyDebugPhysic.set(false);
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tmpWidget->propertyDebugNormal.set(false);
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}
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bool appl::Windows::onEventEntry(const ewol::event::Entry& _event) {
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if (m_cameraControler.onEventEntry(_event) == true) {
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return true;
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}
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return false;
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}
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bool appl::Windows::onEventInput(const ewol::event::Input& _event) {
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if (m_cameraControler.onEventInput(_event, relativePosition(_event.getPos())) == true) {
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return true;
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}
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return false;
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}
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