ege/ege/Material.cpp

193 lines
5.4 KiB
C++

/** @file
* @author Edouard DUPIN
* @copyright 2011, Edouard DUPIN, all right reserved
* @license MPL v2.0 (see license file)
*/
#include <gale/resource/Manager.hpp>
#include <ege/Material.hpp>
#include <ege/debug.hpp>
ege::MaterialGlId::MaterialGlId() :
m_GL_ambientFactor(0),
m_GL_diffuseFactor(0),
m_GL_specularFactor(0),
m_GL_shininess(0),
m_GL_texture0(0) {
// nothing to do else ...
}
void ege::MaterialGlId::link(ememory::SharedPtr<gale::resource::Program> _prog, const etk::String& _baseName) {
if (_prog == null) {
return;
}
m_GL_ambientFactor = _prog->getUniform(_baseName+".ambientFactor");
m_GL_diffuseFactor = _prog->getUniform(_baseName+".diffuseFactor");
m_GL_specularFactor = _prog->getUniform(_baseName+".specularFactor");
m_GL_shininess = _prog->getUniform(_baseName+".shininess");
m_GL_texture0 = _prog->getUniform("EW_texID");
}
ege::Material::Material() :
m_ambientFactor(1,1,1,1),
m_diffuseFactor(0,0,0,1),
m_specularFactor(0,0,0,1),
m_shininess(1),
m_renderMode(gale::openGL::renderMode::triangle),
m_texture0(null) {
// nothing to do else ...
}
ege::Material::~Material() {
}
void ege::Material::draw(ememory::SharedPtr<gale::resource::Program> _prog, const MaterialGlId& _glID) {
EGE_VERBOSE("draw Material : (start)");
_prog->uniform4(_glID.m_GL_ambientFactor, m_ambientFactor);
_prog->uniform4(_glID.m_GL_diffuseFactor, m_diffuseFactor);
_prog->uniform4(_glID.m_GL_specularFactor, m_specularFactor);
_prog->uniform1f(_glID.m_GL_shininess, m_shininess);
if (m_texture0 != null) {
EGE_VERBOSE(" set texture: " << _glID.m_GL_texture0 << " " << m_texture0->getId());
_prog->setTexture0(_glID.m_GL_texture0, m_texture0->getRendererId());
#if DEBUG
if (_prog->checkIdValidity(_glID.m_GL_texture0) == false) {
EGE_ERROR("try to set texture on a unexistant shader interface (wrong ID)");
}
#endif
} else {
#if DEBUG
if (_prog->checkIdValidity(_glID.m_GL_texture0) == true) {
EGE_ERROR("Missing texture to send on the shader ...");
}
#endif
}
EGE_VERBOSE("draw Material: ( end )");
}
bool ege::Material::haveTexture() const {
return m_texture0 != null;
}
void ege::Material::setAmbientFactor(const vec4& _val) {
m_ambientFactor = _val;
}
void ege::Material::setDiffuseFactor(const vec4& _val) {
//EGE_ERROR("**************** set difuse factor:" << _val);
m_diffuseFactor = _val;
}
void ege::Material::setSpecularFactor(const vec4& _val) {
m_specularFactor = _val;
}
void ege::Material::setShininess(float _val) {
m_shininess = _val;
}
void ege::Material::setTexture0(const etk::Uri& _uri) {
ivec2 tmpSize(256, 256);
if (_uri.isEmpty() == false) {
// prevent overloard error :
ememory::SharedPtr<ewol::resource::Texture> tmpCopy = m_texture0;
m_texture0 = ewol::resource::TextureFile::create(_uri, tmpSize);
if (m_texture0 == null) {
EGE_ERROR("Can not load specific texture : " << _uri);
// retreave previous texture:
m_texture0 = tmpCopy;
if (m_texture0 != null) {
return;
}
}
} else {
m_texture0.reset();
}
}
void ege::Material::setTexture0Magic(const ivec2& _size) {
// create a simple custum texture :
m_texture0 = ewol::resource::Texture::create();
if (m_texture0 != null) {
setImageSize(_size);
egami::Image& img = m_texture0->get();
for (int32_t xxx=0; xxx<_size.x(); ++xxx) {
for (int32_t yyy=0; yyy<_size.y(); ++yyy) {
img.set(ivec2(xxx,yyy), etk::Color<>(1,0,0,1));
}
}
} else {
EGE_ERROR("Can not create empty stupid texture ...");
}
}
enum gale::openGL::renderMode ege::Material::getRenderModeOpenGl() {
return m_renderMode;
}
enum gale::openGL::renderMode ege::Material::getRenderMode() {
return m_renderMode;
}
void ege::Material::setRenderMode(enum gale::openGL::renderMode _val) {
switch (_val) {
case gale::openGL::renderMode::point:
break;
case gale::openGL::renderMode::line:
break;
case gale::openGL::renderMode::lineStrip:
EGE_INFO("Does not support " << _val << " auto convert it in 'LINE'");
_val = gale::openGL::renderMode::line;
break;
case gale::openGL::renderMode::lineLoop:
EGE_INFO("Does not support " << _val << " auto convert it in 'LINE'");
_val = gale::openGL::renderMode::line;
break;
case gale::openGL::renderMode::triangle:
break;
case gale::openGL::renderMode::triangleStrip:
EGE_INFO("Does not support " << _val << " auto convert it in 'TRIANGLE'");
_val = gale::openGL::renderMode::triangle;
break;
case gale::openGL::renderMode::triangleFan:
EGE_INFO("Does not support " << _val << " auto convert it in 'TRIANGLE'");
_val = gale::openGL::renderMode::triangle;
break;
case gale::openGL::renderMode::quad:
EGE_INFO("Does not support " << _val << " auto convert it in 'TRIANGLE'");
_val = gale::openGL::renderMode::triangle;
break;
case gale::openGL::renderMode::quadStrip:
EGE_INFO("Does not support " << _val << " auto convert it in 'TRIANGLE'");
_val = gale::openGL::renderMode::triangle;
break;
case gale::openGL::renderMode::polygon:
EGE_ERROR("Does not support " << _val << " try convert it in 'TRIANGLE'");
_val = gale::openGL::renderMode::triangle;
break;
}
m_renderMode = _val;
}
void ege::Material::setImageSize(const ivec2& _newSize) {
if (m_texture0 == null){
return;
}
m_texture0->setImageSize(_newSize);
}
egami::Image* ege::Material::get() {
if (m_texture0 == null){
return null;
}
return &m_texture0->get();
}
void ege::Material::flush() {
if (m_texture0 == null){
return;
}
m_texture0->flush();
}