ege/ege/Material.cpp

71 lines
1.9 KiB
C++

/**
* @author Edouard DUPIN
*
* @copyright 2011, Edouard DUPIN, all right reserved
*
* @license BSD v3 (see license file)
*/
#include <ewol/resource/Manager.h>
#include <ege/Material.h>
#include <ege/debug.h>
ege::MaterialGlId::MaterialGlId() :
m_GL_ambientFactor(0),
m_GL_diffuseFactor(0),
m_GL_specularFactor(0),
m_GL_shininess(0),
m_GL_texture0(0) {
// nothing to do else ...
}
void ege::MaterialGlId::link(const ewol::object::Shared<ewol::resource::Program>& _prog, const std::string& _baseName) {
if (nullptr == _prog) {
return;
}
m_GL_ambientFactor = _prog->getUniform(_baseName+".ambientFactor");
m_GL_diffuseFactor = _prog->getUniform(_baseName+".diffuseFactor");
m_GL_specularFactor = _prog->getUniform(_baseName+".specularFactor");
m_GL_shininess = _prog->getUniform(_baseName+".shininess");
m_GL_texture0 = _prog->getUniform("EW_texID");
}
ege::Material::Material() :
m_ambientFactor(1,1,1,1),
m_diffuseFactor(0,0,0,1),
m_specularFactor(0,0,0,1),
m_shininess(1),
m_texture0(nullptr) {
// nothing to do else ...
}
ege::Material::~Material() {
}
void ege::Material::draw(const ewol::object::Shared<ewol::resource::Program>& _prog, const MaterialGlId& _glID) {
_prog->uniform4(_glID.m_GL_ambientFactor, m_ambientFactor);
_prog->uniform4(_glID.m_GL_diffuseFactor, m_diffuseFactor);
_prog->uniform4(_glID.m_GL_specularFactor, m_specularFactor);
_prog->uniform1f(_glID.m_GL_shininess, m_shininess);
if (nullptr != m_texture0) {
_prog->setTexture0(_glID.m_GL_texture0, m_texture0->getId());
}
}
void ege::Material::setTexture0(const std::string& _filename) {
ivec2 tmpSize(256, 256);
// prevent overloard error :
ewol::object::Shared<ewol::resource::TextureFile> tmpCopy = m_texture0;
m_texture0 = ewol::resource::TextureFile::keep(_filename, tmpSize);
if (m_texture0 == nullptr) {
EGE_ERROR("Can not load specific texture : " << _filename);
// retreave previous texture:
m_texture0 = tmpCopy;
return;
}
}