ege/class_ege__resource__ParticuleMesh.html

115 lines
7.9 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
<title>ege Library</title>
<link rel="stylesheet" href="base.css">
<link rel="stylesheet" href="menu.css">
</head>
<body>
<div class="navbar navbar-fixed-top">
<div class="container">
<h1><a href="index.html">ege library</a></h1>
<h4><a href="http://github.com/heeroyui/ege/">&nbsp;&nbsp;&nbsp;[ sources ]</a></h4>
<h3>API:</h3> <div id="menu">
<ul class="niveau1">
<li class="sousmenu"><a href="namespace_ege.html">ege</a>
<ul class="niveau2">
<li><a href="namespace_ege__collision.html">collision</a>
</li>
<li><a href="namespace_ege__widget.html">widget</a>
</li>
<li><a href="namespace_ege__resource.html">resource</a>
</li>
</ul>
</li>
</ul>
</div>
<br/><h3>Associate libraries:</h3><div id="menu">
<ul class="niveau1"><li><a href="../ewol/index.html">ewol</a></li>
</ul><ul class="niveau1"><li><a href="../ejson/index.html">ejson</a></li>
</ul><ul class="niveau1"><li><a href="../egami/index.html">egami</a></li>
</ul><ul class="niveau1"><li><a href="../esvg/index.html">esvg</a></li>
</ul><ul class="niveau1"><li><a href="../etk/index.html">etk</a></li>
</ul><ul class="niveau1"><li><a href="../exml/index.html">exml</a></li>
</ul></div>
<br/>
<br/>
<br/>
<br/>
<br/>
<br/>
</div>
</div>
<div class="container" id="content">
<h1>class: ege::resource::ParticuleMesh</h1><hr/><h2>Description:</h2>
<br/><br/>
<h2>Constructor and Destructor:</h2>
<pre>
# <a class="code-function" href="#7061">ParticuleMesh</a> (<span class="code-storage-keyword">const</span> <a class="code-type" href="http://www.cplusplus.com/reference/string/string/">std::string</a> & <span class="code-argument">_fileName</span>,<br/> <span class="code-storage-keyword">const</span> <a class="code-type" href="http://www.cplusplus.com/reference/string/string/">std::string</a> & <span class="code-argument">_shaderName</span>);<br/># <span class="code-storage-keyword">virtual</span> <a class="code-function" href="#7064">~ParticuleMesh</a> (<span class="code-type" >void</span> <span class="code-argument"></span>);<br/></pre>
<br/>
<h2>Synopsis:</h2>
<pre>
# <span class="code-type" >int32_t</span> <a class="code-member" href="#7060">m_GLMainColor</a>;<br/>+ <span class="code-storage-keyword">virtual</span> <span class="code-type" >void</span> <a class="code-function" href="#7066">draw</a> (mat4 & <span class="code-argument">_positionMatrix</span>,<br/> <span class="code-storage-keyword">const</span> <a class="code-type" href="class_etk__Color.html">etk::Color</a>&lt;float&gt; & <span class="code-argument">_mainColor</span>,<br/> <span class="code-type" >bool</span> <span class="code-argument">_enableDepthTest</span>,<br/> <span class="code-type" >bool</span> <span class="code-argument">_enableDepthUpdate</span>);<br/>+ <a class="code-type" href="class_ege__resource__ParticuleMesh.html">ege::resource::ParticuleMesh</a>* <a class="code-function" href="#7071">keep</a> (<span class="code-storage-keyword">const</span> <a class="code-type" href="http://www.cplusplus.com/reference/string/string/">std::string</a> & <span class="code-argument">_meshName</span>,<br/> <span class="code-storage-keyword">const</span> <a class="code-type" href="http://www.cplusplus.com/reference/string/string/">std::string</a> & <span class="code-argument">_shaderName</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#7074">release</a> (<a class="code-type" href="class_ege__resource__ParticuleMesh.html">ege::resource::ParticuleMesh</a>* & <span class="code-argument">_object</span>);<br/></pre>
<br/>
<h2>Object Hierarchy:<h2>
<pre>
+<a href="../ewol/class_ewol__Object.html">ewol::Object</a><br/> +--> +<a href="../ewol/class_ewol__Resource.html">ewol::Resource</a><br/> +--> +<a href="class_ege__resource__Mesh.html">ege::resource::Mesh</a><br/> +--> ege::resource::ParticuleMesh<br/></pre>
<h2>Detail:</h2>
<a id="7060"/><a id="7061"/><h3>m_GLMainColor</h3><pre>
# <span class="code-type" >int32_t</span> <span class="code-member">m_GLMainColor</span>;<br/></pre>
<br/>
<br/>
<hr/>
<a id="7064"/><h3>ParticuleMesh</h3><pre>
# <span class="code-function">ParticuleMesh</span> (<span class="code-storage-keyword">const</span> <a class="code-type" href="http://www.cplusplus.com/reference/string/string/">std::string</a> & <span class="code-argument">_fileName</span>,<br/> <span class="code-storage-keyword">const</span> <a class="code-type" href="http://www.cplusplus.com/reference/string/string/">std::string</a> & <span class="code-argument">_shaderName</span>);<br/></pre>
<br/>
<br/>
<hr/>
<a id="7066"/><h3>~ParticuleMesh</h3><pre>
# <span class="code-storage-keyword">virtual</span> <span class="code-function">~ParticuleMesh</span> (<span class="code-type" >void</span> <span class="code-argument"></span>);<br/></pre>
<br/>
<br/>
<hr/>
<a id="7071"/><h3>draw</h3><pre>
+ <span class="code-storage-keyword">virtual</span> <span class="code-type" >void</span> <span class="code-function">draw</span> (mat4 & <span class="code-argument">_positionMatrix</span>,<br/> <span class="code-storage-keyword">const</span> <a class="code-type" href="class_etk__Color.html">etk::Color</a>&lt;float&gt; & <span class="code-argument">_mainColor</span>,<br/> <span class="code-type" >bool</span> <span class="code-argument">_enableDepthTest</span>,<br/> <span class="code-type" >bool</span> <span class="code-argument">_enableDepthUpdate</span>);<br/></pre>
<br/>
<br/>
<hr/>
<a id="7074"/><h3>keep</h3><pre>
+ <a class="code-type" href="class_ege__resource__ParticuleMesh.html">ege::resource::ParticuleMesh</a>* <span class="code-function">keep</span> (<span class="code-storage-keyword">const</span> <a class="code-type" href="http://www.cplusplus.com/reference/string/string/">std::string</a> & <span class="code-argument">_meshName</span>,<br/> <span class="code-storage-keyword">const</span> <a class="code-type" href="http://www.cplusplus.com/reference/string/string/">std::string</a> & <span class="code-argument">_shaderName</span>);<br/></pre>
keep the resource pointer.<br/><b>Note:</b> Never free this pointer by your own...<br/> <ul>
<table class="parameter-list">
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_filename</span> </td><td> Name of the ewol mesh file.</td></tr>
<tr><td><b>Return: </b></td><td></td><td>pointer on the resource or NULL if an error occured.</td></tr></table>
</ul>
<br/>
<hr/>
<h3>release</h3><pre>
+ <span class="code-type" >void</span> <span class="code-function">release</span> (<a class="code-type" href="class_ege__resource__ParticuleMesh.html">ege::resource::ParticuleMesh</a>* & <span class="code-argument">_object</span>);<br/></pre>
release the keeped resources<br/><ul>
<table class="parameter-list">
<td><b>Parameter [input] [output]:</b></td><td><span class="code-argument">reference</span> </td><td> on the object pointer</td></tr>
</table>
</ul>
<br/>
<hr/>
</div>
<script>
(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
})(window,document,'script','//www.google-analytics.com/analytics.js','ga');
ga('create', 'UA-46753803-1', 'heeroyui.github.io');
ga('send', 'pageview');
</script>
</body>
</html>