297 lines
21 KiB
HTML
297 lines
21 KiB
HTML
<!DOCTYPE html>
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
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<title>ege Library</title>
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<h1><a href="index.html">ege library</a></h1>
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<h4><a href="http://github.com/heeroyui/ege/"> [ sources ]</a></h4>
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<h3>API:</h3> <div id="menu">
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<ul class="niveau1">
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<li class="sousmenu"><a href="namespace_ege.html">ege</a>
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<li><a href="namespace_ege__collision.html">collision</a>
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<li><a href="namespace_ege__widget.html">widget</a>
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<li><a href="namespace_ege__resource.html">resource</a>
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<br/><h3>Associate libraries:</h3><div id="menu">
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<ul class="niveau1"><li><a href="../ewol/index.html">ewol</a></li>
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</ul><ul class="niveau1"><li><a href="../ejson/index.html">ejson</a></li>
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</ul><ul class="niveau1"><li><a href="../egami/index.html">egami</a></li>
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</ul><ul class="niveau1"><li><a href="../esvg/index.html">esvg</a></li>
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</ul><ul class="niveau1"><li><a href="../etk/index.html">etk</a></li>
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</ul><ul class="niveau1"><li><a href="../exml/index.html">exml</a></li>
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</ul></div>
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</div>
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<div class="container" id="content">
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<h1>class: ege::resource::Mesh</h1><hr/><h2>Description:</h2>
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<br/><br/>
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<h2>Constructor and Destructor:</h2>
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<pre>
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# <a class="code-function" href="#7007">Mesh</a> (<span class="code-storage-keyword">const</span> <a class="code-type" href="http://www.cplusplus.com/reference/string/string/">std::string</a> & <span class="code-argument">_fileName</span>,<br/> <span class="code-storage-keyword">const</span> <a class="code-type" href="http://www.cplusplus.com/reference/string/string/">std::string</a> & <span class="code-argument">_shaderName</span>);<br/># <span class="code-storage-keyword">virtual</span> <a class="code-function" href="#7010">~Mesh</a> (<span class="code-type" >void</span> <span class="code-argument"></span>);<br/></pre>
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<br/>
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<h2>Synopsis:</h2>
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<pre>
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# <span class="code-type" >bool</span> <a class="code-member" href="#6988">m_checkNormal</a>;<br/># <a class="code-type" href="class_ewol__resource__Program.html">ewol::resource::Program</a>* <a class="code-member" href="#6989">m_GLprogram</a>;<br/># <span class="code-type" >int32_t</span> <a class="code-member" href="#6990">m_GLPosition</a>;<br/># <span class="code-type" >int32_t</span> <a class="code-member" href="#6991">m_GLMatrix</a>;<br/># <span class="code-type" >int32_t</span> <a class="code-member" href="#6992">m_GLMatrixPosition</a>;<br/># <span class="code-type" >int32_t</span> <a class="code-member" href="#6993">m_GLNormal</a>;<br/># <span class="code-type" >int32_t</span> <a class="code-member" href="#6994">m_GLtexture</a>;<br/># <span class="code-type" >int32_t</span> <a class="code-member" href="#6995">m_bufferOfset</a>;<br/># <span class="code-type" >int32_t</span> <a class="code-member" href="#6996">m_numberOfElments</a>;<br/># MaterialGlId <a class="code-member" href="#6997">m_GLMaterial</a>;<br/># <a class="code-type" href="class_ege__Light.html">ege::Light</a> <a class="code-member" href="#6998">m_light</a>;<br/># <a class="code-type" href="http://www.cplusplus.com/reference/vector/vector/">std::vector</a><vec3> <a class="code-member" href="#6999">m_listVertex</a>;<br/># <a class="code-type" href="http://www.cplusplus.com/reference/vector/vector/">std::vector</a><vec2> <a class="code-member" href="#7000">m_listUV</a>;<br/># <a class="code-type" href="http://www.cplusplus.com/reference/vector/vector/">std::vector</a><vec3> <a class="code-member" href="#7001">m_listFacesNormal</a>;<br/># <a class="code-type" href="http://www.cplusplus.com/reference/vector/vector/">std::vector</a><vec3> <a class="code-member" href="#7002">m_listVertexNormal</a>;<br/># <a class="code-type" href="class_etk__Hash.html">etk::Hash</a><FaceIndexing> <a class="code-member" href="#7003">m_listFaces</a>;<br/># <a class="code-type" href="class_etk__Hash.html">etk::Hash</a><ege::Material*> <a class="code-member" href="#7004">m_materials</a>;<br/># <a class="code-type" href="http://www.cplusplus.com/reference/vector/vector/">std::vector</a><ege::PhysicsShape*> <a class="code-member" href="#7005">m_physics</a>;<br/># <a class="code-type" href="class_ewol__resource__VirtualBufferObject.html">ewol::resource::VirtualBufferObject</a>* <a class="code-member" href="#7006">m_verticesVBO</a>;<br/>+ <span class="code-storage-keyword">virtual</span> <span class="code-type" >void</span> <a class="code-function" href="#7012">draw</a> (mat4 & <span class="code-argument">_positionMatrix</span>,<br/> <span class="code-type" >bool</span> <span class="code-argument">_enableDepthTest</span>,<br/> <span class="code-type" >bool</span> <span class="code-argument">_enableDepthUpdate</span>);<br/>+ <span class="code-storage-keyword">virtual</span> <span class="code-type" >void</span> <a class="code-function" href="#7016">draw</a> (mat4 & <span class="code-argument">_positionMatrix</span>,<br/> <span class="code-storage-keyword">const</span> <a class="code-type" href="class_etk__Color.html">etk::Color</a><float> & <span class="code-argument">_mainColor</span>,<br/> <span class="code-type" >bool</span> <span class="code-argument">_enableDepthTest</span>,<br/> <span class="code-type" >bool</span> <span class="code-argument">_enableDepthUpdate</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#7021">generateVBO</a> (<span class="code-type" >void</span> <span class="code-argument"></span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#7027">createViewBox</a> (<span class="code-storage-keyword">const</span> <a class="code-type" href="http://www.cplusplus.com/reference/string/string/">std::string</a> & <span class="code-argument">_materialName</span>,<br/> <span class="code-type" >float</span> <span class="code-argument">_size</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#7034">addMaterial</a> (<span class="code-storage-keyword">const</span> <a class="code-type" href="http://www.cplusplus.com/reference/string/string/">std::string</a> & <span class="code-argument">_name</span>,<br/> <a class="code-type" href="class_ege__Material.html">ege::Material</a>* <span class="code-argument">_data</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#7037">setCheckNormal</a> (<span class="code-type" >bool</span> <span class="code-argument">_status</span>);<br/>+ <span class="code-type" >bool</span> <a class="code-function" href="#7039">getCheckNormal</a> (<span class="code-type" >void</span> <span class="code-argument"></span>);<br/>+ <span class="code-storage-keyword">const</span> <a class="code-type" href="http://www.cplusplus.com/reference/vector/vector/">std::vector</a><ege::PhysicsShape*> & <a class="code-function" href="#7041">getPhysicalProperties</a> (<span class="code-type" >void</span> <span class="code-argument"></span>) <span class="code-storage-keyword">const</span>;<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#7044">setShape</a> (<span class="code-type" >void</span>* <span class="code-argument">_shape</span>);<br/>+ <span class="code-type" >void</span>* <a class="code-function" href="#7046">getShape</a> (<span class="code-type" >void</span> <span class="code-argument"></span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#7050">setFreeShapeFunction</a> (void(*_functionFreeShape)(void*_pointer <span class="code-argument">)</span>);<br/>+ <a class="code-type" href="class_ege__resource__Mesh.html">ege::resource::Mesh</a>* <a class="code-function" href="#7052">keep</a> (<span class="code-storage-keyword">const</span> <a class="code-type" href="http://www.cplusplus.com/reference/string/string/">std::string</a> & <span class="code-argument">_meshname</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#7054">release</a> (<a class="code-type" href="class_ege__resource__Mesh.html">ege::resource::Mesh</a>* & <span class="code-argument">_object</span>);<br/></pre>
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<h2>Object Hierarchy:<h2>
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<pre>
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+<a href="../ewol/class_ewol__Object.html">ewol::Object</a><br/> +--> +<a href="../ewol/class_ewol__Resource.html">ewol::Resource</a><br/> +--> ege::resource::Mesh<br/> +--> <a href="class_ege__resource__ParticuleMesh.html">ege::resource::ParticuleMesh</a><br/></pre>
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<h2>Detail:</h2>
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<a id="6988"/><a id="6989"/><h3>m_checkNormal</h3><pre>
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# <span class="code-type" >bool</span> <span class="code-member">m_checkNormal</span>;<br/></pre>
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when enable, this check the normal of the mesh before sending it at the 3d card<br/>
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<a id="6990"/><h3>m_GLprogram</h3><pre>
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# <a class="code-type" href="class_ewol__resource__Program.html">ewol::resource::Program</a>* <span class="code-member">m_GLprogram</span>;<br/></pre>
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<a id="6991"/><h3>m_GLPosition</h3><pre>
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# <span class="code-type" >int32_t</span> <span class="code-member">m_GLPosition</span>;<br/></pre>
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<a id="6992"/><h3>m_GLMatrix</h3><pre>
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# <span class="code-type" >int32_t</span> <span class="code-member">m_GLMatrix</span>;<br/></pre>
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<a id="6993"/><h3>m_GLMatrixPosition</h3><pre>
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# <span class="code-type" >int32_t</span> <span class="code-member">m_GLMatrixPosition</span>;<br/></pre>
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<a id="6994"/><h3>m_GLNormal</h3><pre>
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# <span class="code-type" >int32_t</span> <span class="code-member">m_GLNormal</span>;<br/></pre>
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<a id="6995"/><h3>m_GLtexture</h3><pre>
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# <span class="code-type" >int32_t</span> <span class="code-member">m_GLtexture</span>;<br/></pre>
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<a id="6996"/><h3>m_bufferOfset</h3><pre>
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# <span class="code-type" >int32_t</span> <span class="code-member">m_bufferOfset</span>;<br/></pre>
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<a id="6997"/><h3>m_numberOfElments</h3><pre>
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# <span class="code-type" >int32_t</span> <span class="code-member">m_numberOfElments</span>;<br/></pre>
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<a id="6998"/><h3>m_GLMaterial</h3><pre>
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# MaterialGlId <span class="code-member">m_GLMaterial</span>;<br/></pre>
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<a id="6999"/><h3>m_light</h3><pre>
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# <a class="code-type" href="class_ege__Light.html">ege::Light</a> <span class="code-member">m_light</span>;<br/></pre>
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<a id="7000"/><h3>m_listVertex</h3><pre>
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# <a class="code-type" href="http://www.cplusplus.com/reference/vector/vector/">std::vector</a><vec3> <span class="code-member">m_listVertex</span>;<br/></pre>
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List of all vertex in the element<br/>
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<a id="7001"/><h3>m_listUV</h3><pre>
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# <a class="code-type" href="http://www.cplusplus.com/reference/vector/vector/">std::vector</a><vec2> <span class="code-member">m_listUV</span>;<br/></pre>
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List of all UV point in the mesh (for the specify texture)<br/>
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<a id="7002"/><h3>m_listFacesNormal</h3><pre>
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# <a class="code-type" href="http://www.cplusplus.com/reference/vector/vector/">std::vector</a><vec3> <span class="code-member">m_listFacesNormal</span>;<br/></pre>
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List of all Face normal, when calculated<br/>
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<a id="7003"/><h3>m_listVertexNormal</h3><pre>
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# <a class="code-type" href="http://www.cplusplus.com/reference/vector/vector/">std::vector</a><vec3> <span class="code-member">m_listVertexNormal</span>;<br/></pre>
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List of all Face normal, when calculated<br/>
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<a id="7004"/><h3>m_listFaces</h3><pre>
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# <a class="code-type" href="class_etk__Hash.html">etk::Hash</a><FaceIndexing> <span class="code-member">m_listFaces</span>;<br/></pre>
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List of all Face for the mesh<br/>
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<a id="7005"/><h3>m_materials</h3><pre>
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# <a class="code-type" href="class_etk__Hash.html">etk::Hash</a><ege::Material*> <span class="code-member">m_materials</span>;<br/></pre>
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<a id="7006"/><h3>m_physics</h3><pre>
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# <a class="code-type" href="http://www.cplusplus.com/reference/vector/vector/">std::vector</a><ege::PhysicsShape*> <span class="code-member">m_physics</span>;<br/></pre>
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collision shape module ... (independent of bullet lib)<br/>
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<a id="7007"/><h3>m_verticesVBO</h3><pre>
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# <a class="code-type" href="class_ewol__resource__VirtualBufferObject.html">ewol::resource::VirtualBufferObject</a>* <span class="code-member">m_verticesVBO</span>;<br/></pre>
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<a id="7010"/><h3>Mesh</h3><pre>
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# <span class="code-function">Mesh</span> (<span class="code-storage-keyword">const</span> <a class="code-type" href="http://www.cplusplus.com/reference/string/string/">std::string</a> & <span class="code-argument">_fileName</span>,<br/> <span class="code-storage-keyword">const</span> <a class="code-type" href="http://www.cplusplus.com/reference/string/string/">std::string</a> & <span class="code-argument">_shaderName</span>);<br/></pre>
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<a id="7012"/><h3>~Mesh</h3><pre>
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# <span class="code-storage-keyword">virtual</span> <span class="code-function">~Mesh</span> (<span class="code-type" >void</span> <span class="code-argument"></span>);<br/></pre>
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<a id="7016"/><h3>draw</h3><pre>
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+ <span class="code-storage-keyword">virtual</span> <span class="code-type" >void</span> <span class="code-function">draw</span> (mat4 & <span class="code-argument">_positionMatrix</span>,<br/> <span class="code-type" >bool</span> <span class="code-argument">_enableDepthTest</span>,<br/> <span class="code-type" >bool</span> <span class="code-argument">_enableDepthUpdate</span>);<br/></pre>
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<a id="7021"/><h3>draw</h3><pre>
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+ <span class="code-storage-keyword">virtual</span> <span class="code-type" >void</span> <span class="code-function">draw</span> (mat4 & <span class="code-argument">_positionMatrix</span>,<br/> <span class="code-storage-keyword">const</span> <a class="code-type" href="class_etk__Color.html">etk::Color</a><float> & <span class="code-argument">_mainColor</span>,<br/> <span class="code-type" >bool</span> <span class="code-argument">_enableDepthTest</span>,<br/> <span class="code-type" >bool</span> <span class="code-argument">_enableDepthUpdate</span>);<br/></pre>
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<a id="7027"/><h3>generateVBO</h3><pre>
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+ <span class="code-type" >void</span> <span class="code-function">generateVBO</span> (<span class="code-type" >void</span> <span class="code-argument"></span>);<br/></pre>
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<a id="7034"/><h3>createViewBox</h3><pre>
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+ <span class="code-type" >void</span> <span class="code-function">createViewBox</span> (<span class="code-storage-keyword">const</span> <a class="code-type" href="http://www.cplusplus.com/reference/string/string/">std::string</a> & <span class="code-argument">_materialName</span>,<br/> <span class="code-type" >float</span> <span class="code-argument">_size</span>);<br/></pre>
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<a id="7037"/><h3>addMaterial</h3><pre>
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+ <span class="code-type" >void</span> <span class="code-function">addMaterial</span> (<span class="code-storage-keyword">const</span> <a class="code-type" href="http://www.cplusplus.com/reference/string/string/">std::string</a> & <span class="code-argument">_name</span>,<br/> <a class="code-type" href="class_ege__Material.html">ege::Material</a>* <span class="code-argument">_data</span>);<br/></pre>
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<a id="7039"/><h3>setCheckNormal</h3><pre>
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+ <span class="code-type" >void</span> <span class="code-function">setCheckNormal</span> (<span class="code-type" >bool</span> <span class="code-argument">_status</span>);<br/></pre>
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set the check of normal position befor sending it to the openGl card<br/><ul>
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<table class="parameter-list">
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<td><b>Parameter [input]:</b></td><td><span class="code-argument">_status</span> </td><td> New state.</td></tr>
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</table>
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</ul>
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<a id="7041"/><h3>getCheckNormal</h3><pre>
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+ <span class="code-type" >bool</span> <span class="code-function">getCheckNormal</span> (<span class="code-type" >void</span> <span class="code-argument"></span>);<br/></pre>
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get the check value of normal position befor sending it to the openGl card<br/><ul>
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<table class="parameter-list">
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<tr><td><b>Return: </b></td><td></td><td>get the chcking stus of normal or not</td></tr></table>
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</ul>
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<a id="7044"/><h3>getPhysicalProperties</h3><pre>
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+ <span class="code-storage-keyword">const</span> <a class="code-type" href="http://www.cplusplus.com/reference/vector/vector/">std::vector</a><ege::PhysicsShape*> & <span class="code-function">getPhysicalProperties</span> (<span class="code-type" >void</span> <span class="code-argument"></span>) <span class="code-storage-keyword">const</span>;<br/></pre>
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<a id="7046"/><h3>setShape</h3><pre>
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+ <span class="code-type" >void</span> <span class="code-function">setShape</span> (<span class="code-type" >void</span>* <span class="code-argument">_shape</span>);<br/></pre>
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set the shape pointer (no type == > user might know it ...)<br/><ul>
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<table class="parameter-list">
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<td><b>Parameter [input]:</b></td><td><span class="code-argument">_shape</span> </td><td> The new shape (this remove the previous one)</td></tr>
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</table>
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</ul>
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<br/>
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<hr/>
|
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<a id="7050"/><h3>getShape</h3><pre>
|
|
+ <span class="code-type" >void</span>* <span class="code-function">getShape</span> (<span class="code-type" >void</span> <span class="code-argument"></span>);<br/></pre>
|
|
get the pointer on the shame (no type)<br/><ul>
|
|
<table class="parameter-list">
|
|
<tr><td><b>Return: </b></td><td></td><td>Pointer on shape.</td></tr></table>
|
|
</ul>
|
|
|
|
<br/>
|
|
<hr/>
|
|
<a id="7052"/><h3>setFreeShapeFunction</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">setFreeShapeFunction</span> (void(*_functionFreeShape)(void*_pointer <span class="code-argument">)</span>);<br/></pre>
|
|
|
|
<br/>
|
|
<br/>
|
|
<hr/>
|
|
<a id="7054"/><h3>keep</h3><pre>
|
|
+ <a class="code-type" href="class_ege__resource__Mesh.html">ege::resource::Mesh</a>* <span class="code-function">keep</span> (<span class="code-storage-keyword">const</span> <a class="code-type" href="http://www.cplusplus.com/reference/string/string/">std::string</a> & <span class="code-argument">_meshname</span>);<br/></pre>
|
|
keep the resource pointer.<br/><b>Note:</b> Never free this pointer by your own...<br/> <ul>
|
|
<table class="parameter-list">
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_filename</span> </td><td> Name of the ewol mesh file.</td></tr>
|
|
<tr><td><b>Return: </b></td><td></td><td>pointer on the resource or NULL if an error occured.</td></tr></table>
|
|
</ul>
|
|
|
|
<br/>
|
|
<hr/>
|
|
<h3>release</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">release</span> (<a class="code-type" href="class_ege__resource__Mesh.html">ege::resource::Mesh</a>* & <span class="code-argument">_object</span>);<br/></pre>
|
|
release the keeped resources<br/><ul>
|
|
<table class="parameter-list">
|
|
<td><b>Parameter [input] [output]:</b></td><td><span class="code-argument">reference</span> </td><td> on the object pointer</td></tr>
|
|
</table>
|
|
</ul>
|
|
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<br/>
|
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