125 lines
6.3 KiB
HTML
125 lines
6.3 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
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<title>ege Library</title>
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<link rel="stylesheet" href="base.css">
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<link rel="stylesheet" href="menu.css">
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<div class="navbar navbar-fixed-top">
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<div class="container">
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<h1><a href="index.html">ege library</a></h1>
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<h4><a href="http://github.com/heeroyui/ege/"> [ sources ]</a></h4>
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<h3>API:</h3> <div id="menu">
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<ul class="niveau1">
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<li class="sousmenu"><a href="namespace_ege.html">ege</a>
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<ul class="niveau2">
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<li><a href="namespace_ege__collision.html">collision</a>
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</li>
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<li><a href="namespace_ege__widget.html">widget</a>
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</li>
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<li><a href="namespace_ege__resource.html">resource</a>
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</li>
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</ul>
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</li>
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</ul>
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</div>
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<br/><h3>Associate libraries:</h3><div id="menu">
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<ul class="niveau1"><li><a href="../ewol/index.html">ewol</a></li>
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</ul><ul class="niveau1"><li><a href="../ejson/index.html">ejson</a></li>
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</ul><ul class="niveau1"><li><a href="../egami/index.html">egami</a></li>
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</ul><ul class="niveau1"><li><a href="../esvg/index.html">esvg</a></li>
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</ul><ul class="niveau1"><li><a href="../etk/index.html">etk</a></li>
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</ul><ul class="niveau1"><li><a href="../exml/index.html">exml</a></li>
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</ul></div>
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<br/>
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<br/>
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<br/>
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<br/>
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</div>
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</div>
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<div class="container" id="content">
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<h1>class: ege::ParticuleEngine</h1><hr/><h2>Description:</h2>
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<br/><br/>
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<h2>Constructor and Destructor:</h2>
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<pre>
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+ <a class="code-function" href="#6239">ParticuleEngine</a> (<a class="code-type" href="class_ege__Environement.html">ege::Environement</a> & <span class="code-argument">_env</span>);<br/>+ <a class="code-function" href="#6241">~ParticuleEngine</a> (<span class="code-type" >void</span> <span class="code-argument"></span>);<br/></pre>
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<br/>
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<h2>Synopsis:</h2>
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<pre>
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+ <span class="code-type" >void</span> <a class="code-function" href="#6245">clear</a> (<span class="code-type" >void</span> <span class="code-argument"></span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#6247">add</a> (Particule* <span class="code-argument">_particule</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#6251">update</a> (<span class="code-type" >float</span> <span class="code-argument">_deltaTime</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#6253">draw</a> (<span class="code-storage-keyword">const</span> <a class="code-type" href="class_ege__Camera.html">ege::Camera</a> & <span class="code-argument">_camera</span>);<br/>+ Particule* <a class="code-function" href="#6255">respown</a> (<span class="code-storage-keyword">const</span> <span class="code-type" >char</span>* <span class="code-argument">_particuleType</span>);<br/></pre>
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<br/>
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<h2>Detail:</h2>
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<a id="6239"/><a id="6241"/><h3>ParticuleEngine</h3><pre>
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+ <span class="code-function">ParticuleEngine</span> (<a class="code-type" href="class_ege__Environement.html">ege::Environement</a> & <span class="code-argument">_env</span>);<br/></pre>
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<br/>
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<br/>
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<hr/>
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<a id="6245"/><h3>~ParticuleEngine</h3><pre>
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+ <span class="code-function">~ParticuleEngine</span> (<span class="code-type" >void</span> <span class="code-argument"></span>);<br/></pre>
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<br/>
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<br/>
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<hr/>
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<a id="6247"/><h3>clear</h3><pre>
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+ <span class="code-type" >void</span> <span class="code-function">clear</span> (<span class="code-type" >void</span> <span class="code-argument"></span>);<br/></pre>
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clear the particule engine<br/>
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<br/>
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<hr/>
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<a id="6251"/><h3>add</h3><pre>
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+ <span class="code-type" >void</span> <span class="code-function">add</span> (Particule* <span class="code-argument">_particule</span>);<br/></pre>
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add a particule in the engine (internal acces only)<br/><ul>
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<table class="parameter-list">
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<td><b>Parameter [input]:</b></td><td><span class="code-argument">_particule</span> </td><td> Pointer on the particule to add</td></tr>
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</table>
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</ul>
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<br/>
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<hr/>
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<a id="6253"/><h3>update</h3><pre>
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+ <span class="code-type" >void</span> <span class="code-function">update</span> (<span class="code-type" >float</span> <span class="code-argument">_deltaTime</span>);<br/></pre>
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update particule properties<br/><ul>
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<table class="parameter-list">
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<td><b>Parameter [input]:</b></td><td><span class="code-argument">_deltaTime</span> </td><td> delta time to process</td></tr>
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</table>
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</ul>
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<br/>
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<hr/>
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<a id="6255"/><h3>draw</h3><pre>
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+ <span class="code-type" >void</span> <span class="code-function">draw</span> (<span class="code-storage-keyword">const</span> <a class="code-type" href="class_ege__Camera.html">ege::Camera</a> & <span class="code-argument">_camera</span>);<br/></pre>
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draw all the active Particule<br/><ul>
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<table class="parameter-list">
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<td><b>Parameter [input]:</b></td><td><span class="code-argument">_camera</span> </td><td> Reference on the current camera</td></tr>
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</table>
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</ul>
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<br/>
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<hr/>
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<h3>respown</h3><pre>
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+ Particule* <span class="code-function">respown</span> (<span class="code-storage-keyword">const</span> <span class="code-type" >char</span>* <span class="code-argument">_particuleType</span>);<br/></pre>
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get a particue with his type, we get particule that has been already removed, otherwise, you will create new<br/><b>Note:</b> If you did not want to use respawn set type at NULL.<br/> <ul>
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<table class="parameter-list">
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<td><b>Parameter [input]:</b></td><td><span class="code-argument">_particuleType</span> </td><td> Particule type, this chek only the pointer not the data.</td></tr>
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<tr><td><b>Return: </b></td><td></td><td>NULL, the particule has not been removed from the created pool<br/>The pointer on the requested element (an init has been done).</td></tr></table>
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</ul>
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