ege/sample/LowPoly/appl/Windows.cpp

195 lines
6.2 KiB
C++

/**
* @author Edouard DUPIN
*
* @copyright 2010, Edouard DUPIN, all right reserved
*
* @license APACHE-2 (see license file)
*/
#include <ewol/ewol.hpp>
#include <appl/debug.hpp>
#include <appl/Windows.hpp>
#include <ewol/widget/Label.hpp>
#include <ewol/object/Manager.hpp>
#include <ege/widget/Scene.hpp>
#include <ege/camera/View.hpp>
#include <etk/tool.hpp>
#include <ege/elements/ElementBase.hpp>
#include <ege/elements/ElementPhysic.hpp>
appl::Windows::Windows() {
addObjectType("appl::Windows");
propertyTitle.setDirectCheck("example ege : LowPoly");
}
static ememory::SharedPtr<ege::resource::Mesh> createViewBoxStar() {
ememory::SharedPtr<ege::resource::Mesh> out = ege::resource::Mesh::create("viewBoxStar", "DATA:texturedNoMaterial.prog");
if (out != nullptr) {
ememory::SharedPtr<ege::Material> material = ememory::makeShared<ege::Material>();
// set the element material properties :
material->setAmbientFactor(vec4(1,1,1,1));
material->setDiffuseFactor(vec4(0,0,0,1));
material->setSpecularFactor(vec4(0,0,0,1));
material->setShininess(1);
// 1024 == > 1<<9
// 2048 == > 1<<10
// 4096 == > 1<<11
int32_t size = 1<<11;
//material->setTexture0(""); //"
material->setTexture0Magic(ivec2(size,size));
out->addMaterial("basics", material);
//material->setImageSize(ivec2(size,size));
egami::Image* myImage = material->get();
if (myImage == nullptr) {
return out;
}
myImage->clear(etk::color::black);
ivec2 tmpPos;
for (int32_t iii=0; iii<6000; iii++) {
tmpPos.setValue(etk::tool::frand(0,size), etk::tool::frand(0,size)) ;
myImage->set(tmpPos, etk::color::white);
}
material->flush();
// basis on cube :
out->createViewBox("basics", 1000/* distance */);
// generate the VBO
out->generateVBO();
}
return out;
}
namespace appl {
class Tree : public ege::ElementPhysic {
public:
Tree(const ememory::SharedPtr<ege::Environement>& _env) :
ege::ElementPhysic(_env, false) {
m_group = 1;
m_life = 100;
m_radius = 10;
loadMesh("DATA:tree_1.emf");
createRigidBody(10000);
///never deactivate the vehicle
m_body->setActivationState(DISABLE_DEACTIVATION);
// set the Element as an IA:
iaEnable();
}
void iaAction(float _step) {
}
void onLifeChange() {
APPL_DEBUG("Looze life " << m_life);
}
};
}
static ememory::SharedPtr<ege::Element> createTree(const ememory::SharedPtr<ege::Environement>& _env) {
return ememory::makeShared<appl::Tree>(_env);
}
void appl::Windows::init() {
ewol::widget::Windows::init();
// TODO : Auto mode : getObjectManager().periodicCall.connect(sharedFromThis(), &appl::Windows::onCallbackPeriodicUpdateCamera);
m_env = ege::Environement::create();
// Create basic Camera
m_camera = ememory::makeShared<ege::camera::View>(vec3(30,30,-100), vec3(0,0,1));
m_camera->setEye(vec3(100*std::sin(m_angleTetha),100*std::cos(m_angleTetha),80*std::cos(m_anglePsy)));
m_env->addCamera("basic", m_camera);
ememory::SharedPtr<ege::widget::Scene> tmpWidget = ege::widget::Scene::create();
if (tmpWidget == nullptr) {
APPL_ERROR("Can not allocate widget ==> display might be in error");
} else {
tmpWidget->setEnv(m_env);
tmpWidget->propertyExpand.set(bvec2(true,true));
tmpWidget->propertyFill.set(bvec2(true,true));
tmpWidget->setCamera("basic");
setSubWidget(tmpWidget);
}
ememory::SharedPtr<ege::resource::Mesh> myMesh;
// Create an external box :
myMesh = createViewBoxStar();
if (myMesh != nullptr) {
m_env->addStaticMeshToDraw(myMesh);
}
myMesh = ege::resource::Mesh::createGrid(10, vec3(0,0,0), 5);
if (myMesh != nullptr) {
m_env->addStaticMeshToDraw(myMesh);
}
if (true) {
ememory::SharedPtr<ege::Element> myElement = createTree(m_env);
if (myElement != nullptr) {
m_env->addElement(myElement);
}
}
m_env->propertyStatus.set(ege::gameStart);
tmpWidget->propertyDebugPhysic.set(false);
tmpWidget->propertyDebugNormal.set(false);
}
void appl::Windows::onCallbackPeriodicUpdateCamera(const ewol::event::Time& _event) {
static float offset = 0;
offset += 0.01;
static float offset2 = 0;
offset2 += 0.003;
m_camera->setEye(vec3(10*std::sin(offset),10*std::cos(offset),4*std::cos(offset2)));
}
bool appl::Windows::onEventInput(const ewol::event::Input& _event) {
static float ploppp=1;
if (_event.getId() == 1) {
} else if (_event.getId() == 4) {
ploppp += 0.001f;
m_camera->setEye(vec3(100*std::sin(m_angleTetha),100*std::cos(m_angleTetha),80*std::cos(m_anglePsy))*ploppp);
} else if (_event.getId() == 5) {
ploppp -= 0.001f;
if (ploppp == 0) {
ploppp = 1.0f;
}
m_camera->setEye(vec3(100*std::sin(m_angleTetha),100*std::cos(m_angleTetha),80*std::cos(m_anglePsy))*ploppp);
} else if (_event.getId() == 3) {
if (_event.getStatus() == gale::key::status::down) {
m_oldScreenPos = relativePosition(_event.getPos());
return true;
} else if (_event.getStatus() == gale::key::status::move) {
vec2 pos = relativePosition(_event.getPos());
m_angleTetha -= (m_oldScreenPos.x()-pos.x())*0.05f;
m_anglePsy += (m_oldScreenPos.y()-pos.y())*0.01f;
m_camera->setEye(vec3(100*std::sin(m_angleTetha),100*std::cos(m_angleTetha),80*std::cos(m_anglePsy))*ploppp);
m_oldScreenPos = relativePosition(_event.getPos());
return true;
}
} else if (_event.getId() == 2) {
if (_event.getStatus() == gale::key::status::down) {
m_oldScreenPos = relativePosition(_event.getPos());
return true;
} else if (_event.getStatus() == gale::key::status::move) {
vec2 pos = relativePosition(_event.getPos())*0.2;
pos -= m_oldScreenPos*0.2;
float cameraAngle = m_camera->getTetha();
vec3 newPos = vec3(std::sin(cameraAngle)*pos.x() + std::cos(cameraAngle)*pos.y(),
std::cos(cameraAngle)*pos.x() + std::sin(cameraAngle)*pos.y(),
0);
APPL_ERROR("apply offset = " << newPos << " from pos=" << pos << " angle=" << cameraAngle);
newPos += m_camera->getTarget();
newPos.setMin(vec3(200,200,200));
newPos.setMax(vec3(-200,-200,-200));
m_camera->setTarget(newPos);
m_oldScreenPos = relativePosition(_event.getPos());
return true;
}
} else if (_event.getId() == 10) {
m_camera->setAngle(m_camera->getAngle() + 0.01f);
} else if (_event.getId() == 11) {
m_camera->setAngle(m_camera->getAngle() - 0.01f);
}
return false;
}