ege/sample/TorqueApply/appl/Windows.cpp

340 lines
13 KiB
C++

/**
* @author Edouard DUPIN
*
* @copyright 2010, Edouard DUPIN, all right reserved
*
* @license MPL v2.0 (see license file)
*/
#include <ewol/ewol.hpp>
#include <appl/debug.hpp>
#include <appl/Windows.hpp>
#include <ewol/widget/Label.hpp>
#include <ewol/widget/Sizer.hpp>
#include <ewol/object/Manager.hpp>
#include <ege/widget/Scene.hpp>
#include <ege/camera/View.hpp>
#include <etk/tool.hpp>
#include <ege/Entity.hpp>
#include <ege/physics/shape/Box.hpp>
#include <ege/physics/shape/Sphere.hpp>
#include <ege/physics/shape/Cylinder.hpp>
#include <ege/physics/shape/Capsule.hpp>
#include <ege/physics/shape/Cone.hpp>
#include <ege/position/Component.hpp>
#include <ege/render/Component.hpp>
#include <ege/physics/Component.hpp>
#include <ege/Ray.hpp>
appl::Windows::Windows() {
addObjectType("appl::Windows");
propertyTitle.setDirectCheck("example ege : Collision");
}
static ememory::SharedPtr<ege::resource::Mesh> createViewBoxStar() {
ememory::SharedPtr<ege::resource::Mesh> out = ege::resource::Mesh::create("viewBoxStar", "DATA:///texturedNoMaterial.prog");
if (out == null) {
return out;
}
ememory::SharedPtr<ege::Material> material = ememory::makeShared<ege::Material>();
// set the entity material properties :
material->setAmbientFactor(vec4(1,1,1,1));
material->setDiffuseFactor(vec4(0,0,0,1));
material->setSpecularFactor(vec4(0,0,0,1));
material->setShininess(1);
// 1024 == > 1<<9
// 2048 == > 1<<10
// 4096 == > 1<<11
int32_t size = 1<<11;
//material->setTexture0(""); //"
material->setTexture0Magic(ivec2(size,size));
out->addMaterial("basics", material);
//material->setImageSize(ivec2(size,size));
egami::Image* myImage = material->get();
if (myImage == null) {
return out;
}
myImage->clear(etk::color::black);
ivec2 tmpPos;
for (int32_t iii=0; iii<6000; iii++) {
tmpPos.setValue(etk::tool::frand(0,size), etk::tool::frand(0,size)) ;
myImage->set(tmpPos, etk::color::white);
}
material->flush();
// basis on cube :
out->createViewBox("basics", 1000/* distance */);
// generate the VBO
out->generateVBO();
return out;
}
// TODO : Assert When a dynamic object is sponed inside a static object
// like:
// o-------o
// | |
// o--------| X |--------o
// | | | |
// | o-------o |
// | |
// | X |
// | |
// | |
// | |
// o-------------------------o
void appl::Windows::init() {
ewol::widget::Windows::init();
m_env = ege::Environement::create();
// set the debug property on the engines
m_env->getEngine("render")->properties.set("debug-normal", "true");
m_env->getEngine("physics")->properties.set("debug-AABB", "true");
m_env->getEngine("physics")->properties.set("debug-shape", "true");
ememory::SharedPtr<ege::physics::Engine> tmpPhysics = ememory::dynamicPointerCast<ege::physics::Engine>(m_env->getEngine("physics"));
if (tmpPhysics != null) {
tmpPhysics->setGravity(vec3(0.0, 0.0, -9.81)); // generic earth gravity
}
// Create basic Camera
m_camera = ememory::makeShared<ege::camera::View>();
m_env->addCamera("basic", m_camera);
m_cameraControler.setCamera(m_camera);
ememory::SharedPtr<ege::widget::Scene> tmpWidget = ege::widget::Scene::create();
if (tmpWidget == null) {
APPL_CRITICAL("Can not allocate widget ==> display might be in error");
} else {
tmpWidget->setEnv(m_env);
tmpWidget->propertyExpand.set(bvec2(true,true));
tmpWidget->propertyFill.set(bvec2(true,true));
tmpWidget->setCamera("basic");
setSubWidget(tmpWidget);
}
ememory::SharedPtr<ege::resource::Mesh> myMesh;
// Create an external box: (no physics)
myMesh = createViewBoxStar();
if (myMesh != null) {
ememory::SharedPtr<ege::Entity> entity = ememory::makeShared<ege::Entity>(m_env);
// 1st Position component:
etk::Transform3D transform(vec3(0,0,0), etk::Quaternion::identity());
ememory::SharedPtr<ege::position::Component> componentPosition = ememory::makeShared<ege::position::Component>(transform);
entity->addComponent(componentPosition);
// 2nd something to diplay:
ememory::SharedPtr<ege::render::Component> componentRender = ememory::makeShared<ege::render::Component>(myMesh);
entity->addComponent(componentRender);
// add it ..
m_env->addEntity(entity);
}
// create basic gird: (no physics)
myMesh = ege::resource::Mesh::createGrid(10, vec3(0,0,0), 5);
if (myMesh != null) {
ememory::SharedPtr<ege::Entity> entity = ememory::makeShared<ege::Entity>(m_env);
// 1st Position component:
etk::Transform3D transform(vec3(0,0,0), etk::Quaternion::identity());
ememory::SharedPtr<ege::position::Component> componentPosition = ememory::makeShared<ege::position::Component>(transform);
entity->addComponent(componentPosition);
// 2nd something to diplay:
ememory::SharedPtr<ege::render::Component> componentRender = ememory::makeShared<ege::render::Component>(myMesh);
entity->addComponent(componentRender);
// add it ..
m_env->addEntity(entity);
}
// create cubes (surface) (the colision is bigger than the display)
myMesh = ege::resource::Mesh::createCube(vec3(50,50,10), "basics", etk::color::green);
if (myMesh != null) {
ememory::SharedPtr<ege::Entity> entity = ememory::makeShared<ege::Entity>(m_env);
// add all component:
// 1st Position component:
etk::Transform3D transform(vec3(0,0,-10.01), etk::Quaternion::identity());
// 2nd something to diplay:
ememory::SharedPtr<ege::render::Component> componentRender = ememory::makeShared<ege::render::Component>(myMesh);
entity->addComponent(componentRender);
// 3rd some physic:
ememory::SharedPtr<ege::physics::Component> componentPhysics = ememory::makeShared<ege::physics::Component>(m_env, transform);
ememory::SharedPtr<ege::physics::shape::Box> physic = ememory::makeShared<ege::physics::shape::Box>();
physic->setSize(vec3(200.01,200.01,10.01));
componentPhysics->addShape(physic);
// The entity can not move
componentPhysics->setType(ege::physics::Component::type::bodyStatic);
componentPhysics->generate();
entity->addComponent(componentPhysics);
// add it ..
m_env->addEntity(entity);
}
// create cubes that will move...
myMesh = ege::resource::Mesh::createCube(vec3(5,5,5), "basics", etk::color::yellow);
if (myMesh != null) {
ememory::SharedPtr<ege::Entity> entity = ememory::makeShared<ege::Entity>(m_env);
// add all component:
// 1st Position component:
etk::Transform3D transform(vec3(0,0,10), etk::Quaternion::identity());
// 2nd something to diplay:
ememory::SharedPtr<ege::render::Component> componentRender = ememory::makeShared<ege::render::Component>(myMesh);
entity->addComponent(componentRender);
// 3rd some physic:
ememory::SharedPtr<ege::physics::Component> componentPhysics = ememory::makeShared<ege::physics::Component>(m_env, transform);
ememory::SharedPtr<ege::physics::shape::Box> physic = ememory::makeShared<ege::physics::shape::Box>();
physic->setSize(vec3(5.01,5.01,5.01));
physic->setMass(3000);
componentPhysics->addShape(physic);
componentPhysics->setType(ege::physics::Component::type::bodyDynamic);
componentPhysics->generate();
entity->addComponent(componentPhysics);
// add it ..
m_env->addEntity(entity);
m_entity = entity;
}
m_env->propertyStatus.set(ege::gameStart);
}
bool appl::Windows::onEventEntry(const ewol::event::Entry& _event) {
if (m_cameraControler.onEventEntry(_event) == true) {
return true;
}
if(_event.getType() == gale::key::keyboard::character ) {
ememory::SharedPtr<ege::physics::Component> physic = ememory::dynamicPointerCast<ege::physics::Component>(m_entity->getComponent("physics"));
if (physic == null) {
APPL_ERROR("Can not get the component");
return false;
}
if (_event.getChar() == 'r') {
if (_event.getStatus() == gale::key::status::up) {
physic->applyTorque(vec3(0,0,0), true);
} else if (_event.getStatus() == gale::key::status::down) {
physic->applyTorque(vec3(0,0,10000000), true);
}
return true;
}
if (_event.getChar() == 'u') {
if (_event.getStatus() == gale::key::status::up) {
physic->applyForceToCenterOfMass(vec3(0,0,0), true);
} else if (_event.getStatus() == gale::key::status::down) {
physic->applyForceToCenterOfMass(vec3(0,0,10000000), true);
}
return true;
}
if (_event.getChar() == 'z') {
if (_event.getStatus() == gale::key::status::up) {
physic->applyForceToCenterOfMass(vec3(0,0,0), true);
} else if (_event.getStatus() == gale::key::status::down) {
physic->applyForceToCenterOfMass(vec3(0,10000000,0), true);
}
return true;
}
if (_event.getChar() == 's') {
if (_event.getStatus() == gale::key::status::up) {
physic->applyForceToCenterOfMass(vec3(0,0,0), true);
} else if (_event.getStatus() == gale::key::status::down) {
physic->applyForceToCenterOfMass(vec3(0,-10000000,0), true);
}
return true;
}
if (_event.getChar() == 'q') {
if (_event.getStatus() == gale::key::status::up) {
physic->applyForceToCenterOfMass(vec3(0,0,0), true);
} else if (_event.getStatus() == gale::key::status::down) {
physic->applyForceToCenterOfMass(vec3(10000000,0,0), true);
}
return true;
}
if (_event.getChar() == 'd') {
if (_event.getStatus() == gale::key::status::up) {
physic->applyForceToCenterOfMass(vec3(0,0,0), true);
} else if (_event.getStatus() == gale::key::status::down) {
physic->applyForceToCenterOfMass(vec3(-10000000,0,0), true);
}
return true;
}
}
return false;
}
bool appl::Windows::onEventInput(const ewol::event::Input& _event) {
if (m_cameraControler.onEventInput(_event, relativePosition(_event.getPos())) == true) {
return true;
}
if (_event.getId() == 2) {
if (_event.getStatus() == gale::key::status::down) {
ememory::SharedPtr<ege::physics::Component> physic = ememory::dynamicPointerCast<ege::physics::Component>(m_entity->getComponent("physics"));
if (physic == null) {
APPL_ERROR("Can not get the component");
return false;
}
physic->applyForceToCenterOfMass(vec3(0,0,10000000), true);
} else if (_event.getStatus() == gale::key::status::up) {
ememory::SharedPtr<ege::physics::Component> physic = ememory::dynamicPointerCast<ege::physics::Component>(m_entity->getComponent("physics"));
if (physic == null) {
APPL_ERROR("Can not get the component");
return false;
}
physic->applyForceToCenterOfMass(vec3(0,0,0), true);
}
}
if (_event.getId() == 1) {
if (_event.getStatus() == gale::key::status::down) {
ememory::SharedPtr<ege::physics::Component> physic = ememory::dynamicPointerCast<ege::physics::Component>(m_entity->getComponent("physics"));
if (physic == null) {
APPL_ERROR("Can not get the component");
return false;
}
//physic->applyForce(vec3(0,0,10),vec3(0,0,0));
physic->applyRelativeTorque(vec3(0,0,10000000), true);
} else if (_event.getStatus() == gale::key::status::up) {
ememory::SharedPtr<ege::physics::Component> physic = ememory::dynamicPointerCast<ege::physics::Component>(m_entity->getComponent("physics"));
if (physic == null) {
APPL_ERROR("Can not get the component");
return false;
}
physic->applyRelativeTorque(vec3(0,0,0), true);
}
}
/*
if (_event.getId() == 1) {
if (_event.getStatus() == gale::key::status::down) {
vec2 pos = relativePosition(_event.getPos());
ege::Ray ray = m_camera->getRayFromScreenPosition(pos, m_size);
ememory::SharedPtr<ege::resource::Mesh> myMesh;
myMesh = ege::resource::Mesh::createCube(1, "basics", etk::color::orange);
if (myMesh != null) {
ememory::SharedPtr<ege::Entity> entity = ememory::makeShared<ege::Entity>(m_env);
// add all component:
// 1st Position component:
etk::Transform3D transform(ray.getOrigin(), etk::Quaternion::identity());
//ememory::SharedPtr<ege::position::Component> componentPosition = ememory::makeShared<ege::position::Component>(transform);
//entity->addComponent(componentPosition);
// 2nd something to diplay:
ememory::SharedPtr<ege::render::Component> componentRender = ememory::makeShared<ege::render::Component>(myMesh);
entity->addComponent(componentRender);
// 3rd some physic:
ememory::SharedPtr<ege::physics::Component> componentPhysics = ememory::makeShared<ege::physics::Component>(m_env, transform);
ememory::SharedPtr<ege::physics::shape::Box> physic = ememory::makeShared<ege::physics::shape::Box>();
physic->setSize(vec3(1.01,1.01,1.01));
physic->setMass(1000);
componentPhysics->setType(ege::physics::Component::type::bodyDynamic);
componentPhysics->addShape(physic);
componentPhysics->generate();
// set has dynamic object (can move)
//APPL_CRITICAL("velocity : " << ray.getDirection()*100);
componentPhysics->setLinearVelocity(ray.getDirection()*100);
entity->addComponent(componentPhysics);
// add it ..
m_env->addEntity(entity);
}
return true;
}
}
*/
return false;
}