240 lines
9.1 KiB
C++
240 lines
9.1 KiB
C++
/**
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* @author Edouard DUPIN
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*
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* @copyright 2010, Edouard DUPIN, all right reserved
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*
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* @license MPL v2.0 (see license file)
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*/
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#include <ewol/ewol.hpp>
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#include <appl/debug.hpp>
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#include <appl/Windows.hpp>
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#include <ewol/widget/Label.hpp>
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#include <ewol/object/Manager.hpp>
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#include <ege/widget/Scene.hpp>
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#include <ege/camera/View.hpp>
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#include <etk/tool.hpp>
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#include <ege/Entity.hpp>
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#include <ege/physics/shape/Box.hpp>
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#include <ege/physics/shape/Sphere.hpp>
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#include <ege/physics/shape/Cylinder.hpp>
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#include <ege/physics/shape/Capsule.hpp>
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#include <ege/physics/shape/Cone.hpp>
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#include <ege/position/Component.hpp>
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#include <ege/render/Component.hpp>
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#include <ege/physics/Component.hpp>
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appl::Windows::Windows() {
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addObjectType("appl::Windows");
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propertyTitle.setDirectCheck("example ege: RayTest");
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}
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static ememory::SharedPtr<ege::resource::Mesh> createViewBoxStar() {
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ememory::SharedPtr<ege::resource::Mesh> out = ege::resource::Mesh::create("viewBoxStar", "DATA:///texturedNoMaterial.prog");
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if (out != null) {
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ememory::SharedPtr<ege::Material> material = ememory::makeShared<ege::Material>();
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// set the entity material properties :
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material->setAmbientFactor(vec4(1,1,1,1));
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material->setDiffuseFactor(vec4(0,0,0,1));
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material->setSpecularFactor(vec4(0,0,0,1));
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material->setShininess(1);
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// 1024 == > 1<<9
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// 2048 == > 1<<10
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// 4096 == > 1<<11
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int32_t size = 1<<11;
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//material->setTexture0(""); //"
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material->setTexture0Magic(ivec2(size,size));
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out->addMaterial("basics", material);
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//material->setImageSize(ivec2(size,size));
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egami::Image* myImage = material->get();
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if (null == myImage) {
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return out;
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}
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myImage->clear(etk::color::black);
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ivec2 tmpPos;
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for (int32_t iii=0; iii<6000; iii++) {
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tmpPos.setValue(etk::tool::frand(0,size), etk::tool::frand(0,size)) ;
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myImage->set(tmpPos, etk::color::white);
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}
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material->flush();
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// basis on cube :
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out->createViewBox("basics", 1000/* distance */);
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// generate the VBO
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out->generateVBO();
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}
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return out;
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}
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void appl::Windows::init() {
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ewol::widget::Windows::init();
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m_env = ege::Environement::create();
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// set the debug property on the engines
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m_env->getEngine("render")->properties.set("debug-normal", "true");
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m_env->getEngine("physics")->properties.set("debug-AABB", "true");
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m_env->getEngine("physics")->properties.set("debug-shape", "true");
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// Create basic Camera
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m_camera = ememory::makeShared<ege::camera::View>();
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m_env->addCamera("basic", m_camera);
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m_cameraControler.setCamera(m_camera);
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ememory::SharedPtr<ege::widget::Scene> tmpWidget = ege::widget::Scene::create();
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if (tmpWidget == null) {
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APPL_ERROR("Can not allocate widget ==> display might be in error");
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} else {
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tmpWidget->setEnv(m_env);
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tmpWidget->propertyExpand.set(bvec2(true,true));
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tmpWidget->propertyFill.set(bvec2(true,true));
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tmpWidget->setCamera("basic");
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setSubWidget(tmpWidget);
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tmpWidget->signalDisplayDebug.connect(sharedFromThis(), &appl::Windows::onCallbackDisplayDebug);
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}
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ememory::SharedPtr<ege::resource::Mesh> myMesh;
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// Create an external box: (no physics)
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myMesh = createViewBoxStar();
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if (myMesh != null) {
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ememory::SharedPtr<ege::Entity> entity = ememory::makeShared<ege::Entity>(m_env);
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// 1st Position component:
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etk::Transform3D transform(vec3(0,0,0), etk::Quaternion::identity());
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ememory::SharedPtr<ege::position::Component> componentPosition = ememory::makeShared<ege::position::Component>(transform);
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entity->addComponent(componentPosition);
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// 2nd something to diplay:
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ememory::SharedPtr<ege::render::Component> componentRender = ememory::makeShared<ege::render::Component>(myMesh);
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entity->addComponent(componentRender);
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// add it ..
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m_env->addEntity(entity);
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}
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// create basic gird: (no physics)
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myMesh = ege::resource::Mesh::createGrid(10, vec3(0,0,0), 5);
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if (myMesh != null) {
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ememory::SharedPtr<ege::Entity> entity = ememory::makeShared<ege::Entity>(m_env);
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// 1st Position component:
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etk::Transform3D transform(vec3(0,0,0), etk::Quaternion::identity());
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ememory::SharedPtr<ege::position::Component> componentPosition = ememory::makeShared<ege::position::Component>(transform);
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entity->addComponent(componentPosition);
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// 2nd something to diplay:
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ememory::SharedPtr<ege::render::Component> componentRender = ememory::makeShared<ege::render::Component>(myMesh);
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entity->addComponent(componentRender);
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// add it ..
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m_env->addEntity(entity);
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}
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myMesh = ege::resource::Mesh::createCube(3, "basics", etk::color::orange);
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if (myMesh != null) {
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ememory::SharedPtr<ege::Entity> entity = ememory::makeShared<ege::Entity>(m_env);
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// add all component:
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// 1st Position component:
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etk::Transform3D transform(vec3(-20,10,0), etk::Quaternion::identity());
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//ememory::SharedPtr<ege::position::Component> componentPosition = ememory::makeShared<ege::position::Component>(transform);
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//entity->addComponent(componentPosition);
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// 2nd something to diplay:
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ememory::SharedPtr<ege::render::Component> componentRender = ememory::makeShared<ege::render::Component>(myMesh);
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entity->addComponent(componentRender);
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// 3rd some physic:
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ememory::SharedPtr<ege::physics::Component> componentPhysics = ememory::makeShared<ege::physics::Component>(m_env, transform);
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ememory::SharedPtr<ege::physics::shape::Box> physic = ememory::makeShared<ege::physics::shape::Box>();
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physic->setSize(vec3(3.01,3.01,3.01));
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physic->setMass(50000);
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componentPhysics->addShape(physic);
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componentPhysics->generate();
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entity->addComponent(componentPhysics);
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// add it ..
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m_env->addEntity(entity);
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}
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myMesh = ege::resource::Mesh::createSphere(4, "basics", etk::color::blue);
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if (myMesh != null) {
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ememory::SharedPtr<ege::Entity> entity = ememory::makeShared<ege::Entity>(m_env);
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// add all component:
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// 1st Position component:
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etk::Transform3D transform(vec3(20,10,0), etk::Quaternion::identity());
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//ememory::SharedPtr<ege::position::Component> componentPosition = ememory::makeShared<ege::position::Component>(transform);
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//entity->addComponent(componentPosition);
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// 2nd something to diplay:
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ememory::SharedPtr<ege::render::Component> componentRender = ememory::makeShared<ege::render::Component>(myMesh);
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entity->addComponent(componentRender);
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// 3rd some physic:
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ememory::SharedPtr<ege::physics::Component> componentPhysics = ememory::makeShared<ege::physics::Component>(m_env, transform);
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ememory::SharedPtr<ege::physics::shape::Sphere> physic = ememory::makeShared<ege::physics::shape::Sphere>();
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physic->setRadius(4.01);
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physic->setMass(500000);
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componentPhysics->addShape(physic);
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componentPhysics->generate();
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entity->addComponent(componentPhysics);
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// add it ..
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m_env->addEntity(entity);
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}
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m_env->propertyStatus.set(ege::gameStart);
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}
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bool appl::Windows::onEventEntry(const ewol::event::Entry& _event) {
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if (m_cameraControler.onEventEntry(_event) == true) {
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return true;
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}
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return false;
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}
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bool appl::Windows::onEventInput(const ewol::event::Input& _event) {
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if (m_cameraControler.onEventInput(_event, relativePosition(_event.getPos())) == true) {
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return true;
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}
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if (_event.getId() == 1) {
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if (_event.getStatus() == gale::key::status::down) {
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vec2 pos = relativePosition(_event.getPos());
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ege::Ray ray = m_camera->getRayFromScreenPosition(pos, m_size);
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m_ray = etk::makePair(ray.getOrigin(), ray.getOrigin()+ray.getDirection()*50000);
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APPL_DEBUG("pos=" << pos << " ray = " << ray);
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ememory::SharedPtr<ege::physics::Engine> engine = ememory::dynamicPointerCast<ege::physics::Engine>(m_env->getEngine("physics"));
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if (engine != null) {
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/*
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etk::Pair<ememory::SharedPtr<ege::physic::Component>, etk::Pair<vec3,vec3>> result = engine->testRayObject(m_ray);
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if (result.first != null) {
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APPL_INFO("Select Object :" << result.first->getUID());
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}
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*/
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etk::Pair<vec3,vec3> result = engine->testRay(ray);
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if (result.second != vec3(0,0,0)) {
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APPL_INFO("impact at: pos=" << result.first << " normal=" << result.second);
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m_destination = etk::makePair(result.first, result.first+result.second*50);
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m_ray.second = result.first;
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}
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}
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return true;
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}
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}
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return false;
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}
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void appl::Windows::onCallbackDisplayDebug(const ememory::SharedPtr<ewol::resource::Colored3DObject>& _obj) {
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ememory::SharedPtr<ewol::resource::Colored3DObject> obj = ememory::constPointerCast<ewol::resource::Colored3DObject>(_obj);
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mat4 mat;
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mat.identity();
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// Display ray line
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if (true) {
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static etk::Vector<vec3> vertices;
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if (m_ray.first != vec3(0,0,0)) {
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vertices.pushBack(m_ray.first);
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vertices.pushBack(m_ray.second);
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// prevent Ray removing with empty
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m_ray.first = vec3(0,0,0);
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}
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if (vertices.size() > 250) {
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vertices.erase(vertices.begin(), vertices.begin()+vertices.size()-25);
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}
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obj->drawLine(vertices, etk::Color<float>(0.0, 1.0, 0.0, 0.8), mat);
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}
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// display normal impact line
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if (true) {
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static etk::Vector<vec3> vertices;
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if (m_destination.second != vec3(0,0,0)) {
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vertices.pushBack(m_destination.first);
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vertices.pushBack(m_destination.second);
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m_destination.second = vec3(0,0,0);
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}
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if (vertices.size() > 250) {
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vertices.erase(vertices.begin(), vertices.begin()+vertices.size()-25);
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}
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obj->drawLine(vertices, etk::Color<float>(1.0, 0.0, 0.0, 0.8), mat);
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}
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}
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