ege/sample/RayTest/appl/Windows.cpp

240 lines
9.1 KiB
C++

/**
* @author Edouard DUPIN
*
* @copyright 2010, Edouard DUPIN, all right reserved
*
* @license MPL v2.0 (see license file)
*/
#include <ewol/ewol.hpp>
#include <appl/debug.hpp>
#include <appl/Windows.hpp>
#include <ewol/widget/Label.hpp>
#include <ewol/object/Manager.hpp>
#include <ege/widget/Scene.hpp>
#include <ege/camera/View.hpp>
#include <etk/tool.hpp>
#include <ege/Entity.hpp>
#include <ege/physics/shape/Box.hpp>
#include <ege/physics/shape/Sphere.hpp>
#include <ege/physics/shape/Cylinder.hpp>
#include <ege/physics/shape/Capsule.hpp>
#include <ege/physics/shape/Cone.hpp>
#include <ege/position/Component.hpp>
#include <ege/render/Component.hpp>
#include <ege/physics/Component.hpp>
appl::Windows::Windows() {
addObjectType("appl::Windows");
propertyTitle.setDirectCheck("example ege: RayTest");
}
static ememory::SharedPtr<ege::resource::Mesh> createViewBoxStar() {
ememory::SharedPtr<ege::resource::Mesh> out = ege::resource::Mesh::create("viewBoxStar", "DATA:///texturedNoMaterial.prog");
if (out != null) {
ememory::SharedPtr<ege::Material> material = ememory::makeShared<ege::Material>();
// set the entity material properties :
material->setAmbientFactor(vec4(1,1,1,1));
material->setDiffuseFactor(vec4(0,0,0,1));
material->setSpecularFactor(vec4(0,0,0,1));
material->setShininess(1);
// 1024 == > 1<<9
// 2048 == > 1<<10
// 4096 == > 1<<11
int32_t size = 1<<11;
//material->setTexture0(""); //"
material->setTexture0Magic(ivec2(size,size));
out->addMaterial("basics", material);
//material->setImageSize(ivec2(size,size));
egami::Image* myImage = material->get();
if (null == myImage) {
return out;
}
myImage->clear(etk::color::black);
ivec2 tmpPos;
for (int32_t iii=0; iii<6000; iii++) {
tmpPos.setValue(etk::tool::frand(0,size), etk::tool::frand(0,size)) ;
myImage->set(tmpPos, etk::color::white);
}
material->flush();
// basis on cube :
out->createViewBox("basics", 1000/* distance */);
// generate the VBO
out->generateVBO();
}
return out;
}
void appl::Windows::init() {
ewol::widget::Windows::init();
m_env = ege::Environement::create();
// set the debug property on the engines
m_env->getEngine("render")->properties.set("debug-normal", "true");
m_env->getEngine("physics")->properties.set("debug-AABB", "true");
m_env->getEngine("physics")->properties.set("debug-shape", "true");
// Create basic Camera
m_camera = ememory::makeShared<ege::camera::View>();
m_env->addCamera("basic", m_camera);
m_cameraControler.setCamera(m_camera);
ememory::SharedPtr<ege::widget::Scene> tmpWidget = ege::widget::Scene::create();
if (tmpWidget == null) {
APPL_ERROR("Can not allocate widget ==> display might be in error");
} else {
tmpWidget->setEnv(m_env);
tmpWidget->propertyExpand.set(bvec2(true,true));
tmpWidget->propertyFill.set(bvec2(true,true));
tmpWidget->setCamera("basic");
setSubWidget(tmpWidget);
tmpWidget->signalDisplayDebug.connect(sharedFromThis(), &appl::Windows::onCallbackDisplayDebug);
}
ememory::SharedPtr<ege::resource::Mesh> myMesh;
// Create an external box: (no physics)
myMesh = createViewBoxStar();
if (myMesh != null) {
ememory::SharedPtr<ege::Entity> entity = ememory::makeShared<ege::Entity>(m_env);
// 1st Position component:
etk::Transform3D transform(vec3(0,0,0), etk::Quaternion::identity());
ememory::SharedPtr<ege::position::Component> componentPosition = ememory::makeShared<ege::position::Component>(transform);
entity->addComponent(componentPosition);
// 2nd something to diplay:
ememory::SharedPtr<ege::render::Component> componentRender = ememory::makeShared<ege::render::Component>(myMesh);
entity->addComponent(componentRender);
// add it ..
m_env->addEntity(entity);
}
// create basic gird: (no physics)
myMesh = ege::resource::Mesh::createGrid(10, vec3(0,0,0), 5);
if (myMesh != null) {
ememory::SharedPtr<ege::Entity> entity = ememory::makeShared<ege::Entity>(m_env);
// 1st Position component:
etk::Transform3D transform(vec3(0,0,0), etk::Quaternion::identity());
ememory::SharedPtr<ege::position::Component> componentPosition = ememory::makeShared<ege::position::Component>(transform);
entity->addComponent(componentPosition);
// 2nd something to diplay:
ememory::SharedPtr<ege::render::Component> componentRender = ememory::makeShared<ege::render::Component>(myMesh);
entity->addComponent(componentRender);
// add it ..
m_env->addEntity(entity);
}
myMesh = ege::resource::Mesh::createCube(3, "basics", etk::color::orange);
if (myMesh != null) {
ememory::SharedPtr<ege::Entity> entity = ememory::makeShared<ege::Entity>(m_env);
// add all component:
// 1st Position component:
etk::Transform3D transform(vec3(-20,10,0), etk::Quaternion::identity());
//ememory::SharedPtr<ege::position::Component> componentPosition = ememory::makeShared<ege::position::Component>(transform);
//entity->addComponent(componentPosition);
// 2nd something to diplay:
ememory::SharedPtr<ege::render::Component> componentRender = ememory::makeShared<ege::render::Component>(myMesh);
entity->addComponent(componentRender);
// 3rd some physic:
ememory::SharedPtr<ege::physics::Component> componentPhysics = ememory::makeShared<ege::physics::Component>(m_env, transform);
ememory::SharedPtr<ege::physics::shape::Box> physic = ememory::makeShared<ege::physics::shape::Box>();
physic->setSize(vec3(3.01,3.01,3.01));
physic->setMass(50000);
componentPhysics->addShape(physic);
componentPhysics->generate();
entity->addComponent(componentPhysics);
// add it ..
m_env->addEntity(entity);
}
myMesh = ege::resource::Mesh::createSphere(4, "basics", etk::color::blue);
if (myMesh != null) {
ememory::SharedPtr<ege::Entity> entity = ememory::makeShared<ege::Entity>(m_env);
// add all component:
// 1st Position component:
etk::Transform3D transform(vec3(20,10,0), etk::Quaternion::identity());
//ememory::SharedPtr<ege::position::Component> componentPosition = ememory::makeShared<ege::position::Component>(transform);
//entity->addComponent(componentPosition);
// 2nd something to diplay:
ememory::SharedPtr<ege::render::Component> componentRender = ememory::makeShared<ege::render::Component>(myMesh);
entity->addComponent(componentRender);
// 3rd some physic:
ememory::SharedPtr<ege::physics::Component> componentPhysics = ememory::makeShared<ege::physics::Component>(m_env, transform);
ememory::SharedPtr<ege::physics::shape::Sphere> physic = ememory::makeShared<ege::physics::shape::Sphere>();
physic->setRadius(4.01);
physic->setMass(500000);
componentPhysics->addShape(physic);
componentPhysics->generate();
entity->addComponent(componentPhysics);
// add it ..
m_env->addEntity(entity);
}
m_env->propertyStatus.set(ege::gameStart);
}
bool appl::Windows::onEventEntry(const ewol::event::Entry& _event) {
if (m_cameraControler.onEventEntry(_event) == true) {
return true;
}
return false;
}
bool appl::Windows::onEventInput(const ewol::event::Input& _event) {
if (m_cameraControler.onEventInput(_event, relativePosition(_event.getPos())) == true) {
return true;
}
if (_event.getId() == 1) {
if (_event.getStatus() == gale::key::status::down) {
vec2 pos = relativePosition(_event.getPos());
ege::Ray ray = m_camera->getRayFromScreenPosition(pos, m_size);
m_ray = etk::makePair(ray.getOrigin(), ray.getOrigin()+ray.getDirection()*50000);
APPL_DEBUG("pos=" << pos << " ray = " << ray);
ememory::SharedPtr<ege::physics::Engine> engine = ememory::dynamicPointerCast<ege::physics::Engine>(m_env->getEngine("physics"));
if (engine != null) {
/*
etk::Pair<ememory::SharedPtr<ege::physic::Component>, etk::Pair<vec3,vec3>> result = engine->testRayObject(m_ray);
if (result.first != null) {
APPL_INFO("Select Object :" << result.first->getUID());
}
*/
etk::Pair<vec3,vec3> result = engine->testRay(ray);
if (result.second != vec3(0,0,0)) {
APPL_INFO("impact at: pos=" << result.first << " normal=" << result.second);
m_destination = etk::makePair(result.first, result.first+result.second*50);
m_ray.second = result.first;
}
}
return true;
}
}
return false;
}
void appl::Windows::onCallbackDisplayDebug(const ememory::SharedPtr<ewol::resource::Colored3DObject>& _obj) {
ememory::SharedPtr<ewol::resource::Colored3DObject> obj = ememory::constPointerCast<ewol::resource::Colored3DObject>(_obj);
mat4 mat;
mat.identity();
// Display ray line
if (true) {
static etk::Vector<vec3> vertices;
if (m_ray.first != vec3(0,0,0)) {
vertices.pushBack(m_ray.first);
vertices.pushBack(m_ray.second);
// prevent Ray removing with empty
m_ray.first = vec3(0,0,0);
}
if (vertices.size() > 250) {
vertices.erase(vertices.begin(), vertices.begin()+vertices.size()-25);
}
obj->drawLine(vertices, etk::Color<float>(0.0, 1.0, 0.0, 0.8), mat);
}
// display normal impact line
if (true) {
static etk::Vector<vec3> vertices;
if (m_destination.second != vec3(0,0,0)) {
vertices.pushBack(m_destination.first);
vertices.pushBack(m_destination.second);
m_destination.second = vec3(0,0,0);
}
if (vertices.size() > 250) {
vertices.erase(vertices.begin(), vertices.begin()+vertices.size()-25);
}
obj->drawLine(vertices, etk::Color<float>(1.0, 0.0, 0.0, 0.8), mat);
}
}