28 lines
777 B
C++
28 lines
777 B
C++
/** @file
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* @author Edouard DUPIN
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* @copyright 2011, Edouard DUPIN, all right reserved
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* @license MPL v2.0 (see license file)
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*/
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#pragma once
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#include <ege/resource/Mesh.hpp>
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namespace ege {
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namespace resource {
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class ParticuleMesh : public ege::resource::Mesh {
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protected:
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int32_t m_GLMainColor;
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protected:
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ParticuleMesh();
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void init(const etk::String& _fileName, const etk::String& _shaderName="DATA:///ParticuleMesh.prog");
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public:
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DECLARE_RESOURCE_NAMED_FACTORY(ParticuleMesh);
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virtual ~ParticuleMesh();
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public:
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virtual void draw(mat4& _positionMatrix,
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const etk::Color<float>& _mainColor,
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bool _enableDepthTest = true,
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bool _enableDepthUpdate = true);
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};
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}
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} |