275 lines
13 KiB
HTML
275 lines
13 KiB
HTML
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<title>Ewol Game engine (based on bullet lib): Class Members - Variables</title>
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<a class="navbar-brand">Ewol Game engine (based on bullet lib) 0.3.0</a>
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Link-libs<span class="caret"></span>
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</a>
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<ul class="dropdown-menu">
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<li><a href="http://HeeroYui.github.io/lutin">lutin</a></li>
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<li><a href="http://atria-soft.github.io/ewol">ewol</a></li>
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<li><a href="http://atria-soft.github.io/echrono">echrono</a></li>
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<li><a href="http://atria-soft.github.io/etk">etk</a></li>
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<li><a href="http://atria-soft.github.io/ejson">ejson</a></li>
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<li><a href="http://atria-soft.github.io/exml">exml</a></li>
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<li><a href="http://atria-soft.github.io/esvg">esvg</a></li>
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<li><a href="http://atria-soft.github.io/egami">egami</a></li>
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<li><a href="http://atria-soft.github.io/gale">gale</a></li>
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<li><a href="http://atria-soft.github.io/ege">ege</a></li>
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<li><a href="http://atria-soft.github.io/elog">elog</a></li>
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<li><a href="http://atria-soft.github.io/ememory">ememory</a></li>
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<li><a href="http://atria-soft.github.io/enet">enet</a></li>
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<li><a href="http://atria-soft.github.io/eproperty">eproperty</a></li>
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<li><a href="http://atria-soft.github.io/esignal">esignal</a></li>
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<li><a href="http://atria-soft.github.io/etranslate">etranslate</a></li>
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<li><a href="http://atria-soft.github.io/zeus">zeus</a></li>
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<li><a href="http://musicdsp.github.io/audio-ess">audio-ess</a></li>
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<li><a href="http://musicdsp.github.io/audio">audio</a></li>
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<li><a href="http://musicdsp.github.io/audio-drain">audio-drain</a></li>
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<li><a href="http://musicdsp.github.io/audio-orchestra">audio-orchestra</a></li>
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<li><a href="http://musicdsp.github.io/audio-river">audio-river</a></li>
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<li><a href="#">All</a></li>
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<div class="contents">
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<h3><a id="index_m"></a>- m -</h3><ul>
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<li>m_angle
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: <a class="el" href="classege_1_1camera_1_1_view.html#ac7f58fa94b57337fb50b416aa427afcd">ege::camera::View</a>
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</li>
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<li>m_angleView
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: <a class="el" href="classege_1_1_camera.html#a5ba6b65e2a7cca465f0a07b1e9e6bf0a">ege::Camera</a>
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</li>
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<li>m_aspectRatio
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: <a class="el" href="classege_1_1_camera.html#a7986fe960cbb4568e0b5f970913f9b46">ege::Camera</a>
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</li>
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<li>m_AudioEngine
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: <a class="el" href="classege_1_1_game.html#aa4250fff77aafed9f928ed835351f27d">ege::Game</a>
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</li>
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<li>m_body
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: <a class="el" href="classege_1_1_element_physic.html#a007dcecf8ac22181ac42e55349df8ac4">ege::ElementPhysic</a>
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</li>
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<li>m_cameraName
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: <a class="el" href="classege_1_1widget_1_1_scene.html#a8bb266eb6db5f3a00910f5f6d9e48c31">ege::widget::Scene</a>
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</li>
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<li>m_checkNormal
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: <a class="el" href="classege_1_1resource_1_1_mesh.html#aa4968874552e959bdb5cc6657c3edc6d">ege::resource::Mesh</a>
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</li>
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<li>m_detectCollisionEnable
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: <a class="el" href="classege_1_1_element_physic.html#a0a3bf3289b8490d8231e48c5338be011">ege::ElementPhysic</a>
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</li>
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<li>m_eye
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: <a class="el" href="classege_1_1camera_1_1_view.html#aeed11abc85e12cc98397906f65ee2fbd">ege::camera::View</a>
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</li>
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<li>m_fixe
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: <a class="el" href="classege_1_1_element.html#ad67c30a23d11ae67bdc3e4ab4fe1042e">ege::Element</a>
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</li>
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<li>m_gameTime
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: <a class="el" href="classege_1_1_environement.html#aa32f050b88d3c217c69a8a83e104dfd4">ege::Environement</a>
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</li>
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<li>m_group
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: <a class="el" href="classege_1_1_element.html#ae13b4ad8b1753e8205d7f167894fc3d7">ege::Element</a>
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</li>
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<li>m_iAEngine
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: <a class="el" href="classege_1_1_game.html#adcdac761d569fd8e8845a1097688ea25">ege::Game</a>
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</li>
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<li>m_life
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: <a class="el" href="classege_1_1_element.html#a830f935e09dc7f950b2d75d378e34cc7">ege::Element</a>
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</li>
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<li>m_lifeMax
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: <a class="el" href="classege_1_1_element.html#af436f27b779bdb10389d484313d3bbc0">ege::Element</a>
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</li>
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<li>m_listCamera
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: <a class="el" href="classege_1_1_environement.html#a018ec659aa1859825da4e6ea86ef63a3">ege::Environement</a>
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</li>
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<li>m_listColor
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: <a class="el" href="classege_1_1resource_1_1_mesh.html#af75b4eca3694df8bd7751e71d997ae73">ege::resource::Mesh</a>
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</li>
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<li>m_listFaces
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: <a class="el" href="classege_1_1resource_1_1_mesh.html#a0d8be0fd6041483801fde663a79b6ca4">ege::resource::Mesh</a>
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</li>
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<li>m_listFacesNormal
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: <a class="el" href="classege_1_1resource_1_1_mesh.html#a887fae9a240094405802d0be704a41de">ege::resource::Mesh</a>
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</li>
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<li>m_listUV
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: <a class="el" href="classege_1_1resource_1_1_mesh.html#aee33f7b04b96c47974763978010a1a8c">ege::resource::Mesh</a>
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</li>
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<li>m_listVertex
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: <a class="el" href="classege_1_1resource_1_1_mesh.html#a9717b23f590857a64542ca299ee0e252">ege::resource::Mesh</a>
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</li>
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<li>m_listVertexNormal
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: <a class="el" href="classege_1_1resource_1_1_mesh.html#aebdfb67c7f3519bc4cedd51c139ca7f0">ege::resource::Mesh</a>
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</li>
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<li>m_matrix
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: <a class="el" href="classege_1_1_camera.html#a3091de0eb746d893cee0d812864a5a70">ege::Camera</a>
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</li>
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<li>m_matrixProjection
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: <a class="el" href="classege_1_1_camera.html#a30f23f997db039ce57338009108844a3">ege::Camera</a>
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</li>
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<li>m_mesh
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: <a class="el" href="classege_1_1_element.html#a6bdf8a4eb8c9e0043df4af30471db711">ege::Element</a>
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</li>
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<li>m_PCH
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: <a class="el" href="classege_1_1widget_1_1_mesh.html#adc7e5963d35fbc8c73edd084e3c3dc5a">ege::widget::Mesh</a>
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, <a class="el" href="classege_1_1widget_1_1_scene.html#a706ffdd8aed71cab63533712670455ea">ege::widget::Scene</a>
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</li>
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<li>m_physics
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: <a class="el" href="classege_1_1resource_1_1_mesh.html#a7d464d7a00c937fc630bba9891320df0">ege::resource::Mesh</a>
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</li>
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<li>m_radius
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: <a class="el" href="classege_1_1_element.html#a1f285710820c75ad5339d54e27d0471c">ege::Element</a>
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</li>
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<li>m_shape
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: <a class="el" href="classege_1_1_element_physic.html#a7e37b583c9cfab005ee9d10d52758608">ege::ElementPhysic</a>
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</li>
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<li>m_target
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: <a class="el" href="classege_1_1camera_1_1_view.html#a8b9ee7956595891b8de5ae94a6553a90">ege::camera::View</a>
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</li>
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<li>m_theoricPosition
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: <a class="el" href="classege_1_1_element_physic.html#ac1822bfcb31132b6b6a824df22f694ec">ege::ElementPhysic</a>
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</li>
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<li>m_zFar
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: <a class="el" href="classege_1_1_camera.html#a0cb6298d514db78431ee632eabaf4cc8">ege::Camera</a>
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</li>
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<li>m_zNear
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: <a class="el" href="classege_1_1_camera.html#a72aad1de8e32fff6ab15d2b49d81b076">ege::Camera</a>
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</li>
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</ul>
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<h3><a id="index_p"></a>- p -</h3><ul>
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<li>propertyDebugApplication
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: <a class="el" href="classege_1_1widget_1_1_scene.html#a25c8b39174b01d82986eb21b1b669df5">ege::widget::Scene</a>
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</li>
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<li>propertyDebugPhysic
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: <a class="el" href="classege_1_1widget_1_1_scene.html#a4fd68138b6724d7e1f485508c62b0952">ege::widget::Scene</a>
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</li>
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<li>propertyRatio
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: <a class="el" href="classege_1_1_environement.html#a55982c1b8454426976d35a1ee017d910">ege::Environement</a>
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</li>
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<li>propertyStatus
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: <a class="el" href="classege_1_1_environement.html#adaf122667e0a9ee4f3c1959d6080e42b">ege::Environement</a>
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</li>
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</ul>
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<h3><a id="index_s"></a>- s -</h3><ul>
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<li>signalDisplayDebug
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: <a class="el" href="classege_1_1widget_1_1_scene.html#a389ba8efd200612cca52f848408c34f2">ege::widget::Scene</a>
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</li>
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</ul>
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Generated on Mon Oct 24 2016 15:35:55 for Ewol Game engine (based on bullet lib) by  <a href="http://www.doxygen.org/index.html">
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