222 lines
32 KiB
HTML
222 lines
32 KiB
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Link-libs<span class="caret"></span>
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<li><a href="http://HeeroYui.github.io/lutin">lutin</a></li>
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<li><a href="http://atria-soft.github.io/ewol">ewol</a></li>
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<li><a href="http://atria-soft.github.io/echrono">echrono</a></li>
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<li><a href="http://atria-soft.github.io/etk">etk</a></li>
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<li><a href="http://atria-soft.github.io/ejson">ejson</a></li>
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<li><a href="http://atria-soft.github.io/exml">exml</a></li>
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<li><a href="http://atria-soft.github.io/esvg">esvg</a></li>
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<li><a href="http://atria-soft.github.io/egami">egami</a></li>
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<li><a href="http://atria-soft.github.io/gale">gale</a></li>
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<li><a href="http://atria-soft.github.io/ege">ege</a></li>
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<li><a href="http://atria-soft.github.io/elog">elog</a></li>
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<li><a href="http://atria-soft.github.io/ememory">ememory</a></li>
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<li><a href="http://atria-soft.github.io/enet">enet</a></li>
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<li><a href="http://atria-soft.github.io/eproperty">eproperty</a></li>
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<li><a href="http://atria-soft.github.io/esignal">esignal</a></li>
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<li><a href="http://atria-soft.github.io/etranslate">etranslate</a></li>
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<li><a href="http://atria-soft.github.io/zeus">zeus</a></li>
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<li><a href="http://musicdsp.github.io/audio-ess">audio-ess</a></li>
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<li><a href="http://musicdsp.github.io/audio">audio</a></li>
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<li><a href="http://musicdsp.github.io/audio-drain">audio-drain</a></li>
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<li><a href="http://musicdsp.github.io/audio-orchestra">audio-orchestra</a></li>
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<li><a href="http://musicdsp.github.io/audio-river">audio-river</a></li>
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<ul>
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<li class="navelem"><b>ege</b></li><li class="navelem"><b>resource</b></li><li class="navelem"><a class="el" href="classege_1_1resource_1_1_mesh.html">Mesh</a></li> </ul>
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<div class="title">ege::resource::Mesh Member List</div> </div>
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<div class="contents">
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<p>This is the complete list of members for <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>, including all inherited members.</p>
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<table class="directory">
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<tr class="even"><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html#ae29c6877bcee3e52ccb515335bff5e75">addFaceIndexing</a>(const std::string &_layerName)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"></td></tr>
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<tr bgcolor="#f0f0f0"><td class="entry"><b>addLine</b>(const std::string &_layerName, const vec3 &_pos1, const vec3 &_pos2, const etk::Color< float > &_color) (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>addLine</b>(const std::string &_layerName, const vec3 &_pos1, const vec3 &_pos2, const etk::Color< float > &_color1, const etk::Color< float > &_color2) (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"></td></tr>
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<tr bgcolor="#f0f0f0"><td class="entry"><b>addLines</b>(const std::string &_layerName, const std::vector< vec3 > &_list, const etk::Color< float > &_color) (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>addLines</b>(const std::string &_layerName, const std::vector< vec3 > &_list, const std::vector< etk::Color< float >> &_color) (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"></td></tr>
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<tr bgcolor="#f0f0f0"><td class="entry"><b>addMaterial</b>(const std::string &_name, ememory::SharedPtr< ege::Material > _data) (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>addPhysicElement</b>(const ememory::SharedPtr< ege::PhysicsShape > &_shape) (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr bgcolor="#f0f0f0"><td class="entry"><b>addPoint</b>(const std::string &_layerName, const vec3 &_pos, const etk::Color< float > &_color) (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html#a502b02b8a70861e0309a71d905518aa4">addQuad</a>(const std::string &_layerName, const vec3 &_pos1, const vec3 &_pos2, const vec3 &_pos3, const vec3 &_pos4, const etk::Color< float > &_color)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html#a80c07fda8ca3ec799fd8662f3339b1d8">addQuad</a>(const std::string &_layerName, const vec3 &_pos1, const vec3 &_pos2, const vec3 &_pos3, const vec3 &_pos4, const etk::Color< float > &_color1, const etk::Color< float > &_color2, const etk::Color< float > &_color3, const etk::Color< float > &_color4)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html#a133faedd45cdca6b5c3ace0e639c3bce">addQuad</a>(const std::string &_layerName, const vec3 &_pos1, const vec3 &_pos2, const vec3 &_pos3, const vec3 &_pos4, const vec2 &_uv1, const vec2 &_uv2, const vec2 &_uv3, const vec2 &_uv4, const etk::Color< float > &_color)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html#ab07e23e36840f6768dbd32ff4f0df5d4">addQuad</a>(const std::string &_layerName, const vec3 &_pos1, const vec3 &_pos2, const vec3 &_pos3, const vec3 &_pos4, const vec2 &_uv1, const vec2 &_uv2, const vec2 &_uv3, const vec2 &_uv4, const etk::Color< float > &_color1=etk::color::white, const etk::Color< float > &_color2=etk::color::white, const etk::Color< float > &_color3=etk::color::white, const etk::Color< float > &_color4=etk::color::white)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html#a8cd73d8411c9ca99c7685d6fc0c35a44">addTriangle</a>(const std::string &_layerName, const vec3 &_pos1, const vec3 &_pos2, const vec3 &_pos3, const etk::Color< float > &_color)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html#ae7d49cab2c9af795dcd501aef4257aff">addTriangle</a>(const std::string &_layerName, const vec3 &_pos1, const vec3 &_pos2, const vec3 &_pos3, const etk::Color< float > &_color1, const etk::Color< float > &_color2, const etk::Color< float > &_color3)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html#af5ac0ae22315d045b8e29ae00849e368">addTriangle</a>(const std::string &_layerName, const vec3 &_pos1, const vec3 &_pos2, const vec3 &_pos3, const vec2 &_uv1, const vec2 &_uv2, const vec2 &_uv3, const etk::Color< float > &_color)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html#ae148adfcbe9a79b44e95b45a5ef02809">addTriangle</a>(const std::string &_layerName, const vec3 &_pos1, const vec3 &_pos2, const vec3 &_pos3, const vec2 &_uv1, const vec2 &_uv2, const vec2 &_uv3, const etk::Color< float > &_color1=etk::color::white, const etk::Color< float > &_color2=etk::color::white, const etk::Color< float > &_color3=etk::color::white)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>clean</b>() (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr bgcolor="#f0f0f0"><td class="entry"><b>createCube</b>(float _size=1.0f, const std::string &_materialName="basics", const etk::Color< float > &_color=etk::color::white) (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>createGrid</b>(int32_t _lineCount, const vec3 &_position=vec3(0, 0, 0), float _size=1.0f, const std::string &_materialName="basics") (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
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<tr bgcolor="#f0f0f0"><td class="entry"><b>createIcoSphere</b>(const std::string &_materialName, float _size=1.0, int32_t _subdivision=3) (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>createViewBox</b>(const std::string &_materialName, float _size=1.0) (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"></td></tr>
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<tr bgcolor="#f0f0f0"><td class="entry"><b>DECLARE_RESOURCE_NAMED_FACTORY</b>(Mesh) (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>draw</b>(mat4 &_positionMatrix, bool _enableDepthTest=true, bool _enableDepthUpdate=true) (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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<tr bgcolor="#f0f0f0"><td class="entry"><b>draw</b>(mat4 &_positionMatrix, const etk::Color< float > &_mainColor, bool _enableDepthTest=true, bool _enableDepthUpdate=true) (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>findColorInList</b>(const etk::Color< float > &_color) (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr bgcolor="#f0f0f0"><td class="entry"><b>findPositionInList</b>(const vec3 &_pos) (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>findTextureInList</b>(const vec2 &_uv) (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr bgcolor="#f0f0f0"><td class="entry"><b>generateVBO</b>() (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html#ac7fb2197eee77cd2563051651c75714e">getCheckNormal</a>()</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr bgcolor="#f0f0f0"><td class="entry"><b>getPhysicalProperties</b>() const (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html#aa229962a2dd40a8992ed8556eab9a703">getShape</a>()</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr bgcolor="#f0f0f0"><td class="entry"><b>init</b>(const std::string &_fileName="---", const std::string &_shaderName="DATA:textured3D2.prog") (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_bufferOfset</b> (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html#aa4968874552e959bdb5cc6657c3edc6d">m_checkNormal</a></td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_GLColor</b> (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr bgcolor="#f0f0f0"><td class="entry"><b>m_GLMaterial</b> (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_GLMatrix</b> (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr bgcolor="#f0f0f0"><td class="entry"><b>m_GLMatrixPosition</b> (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_GLNormal</b> (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr bgcolor="#f0f0f0"><td class="entry"><b>m_GLPosition</b> (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_GLprogram</b> (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr bgcolor="#f0f0f0"><td class="entry"><b>m_GLtexture</b> (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_light</b> (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html#af75b4eca3694df8bd7751e71d997ae73">m_listColor</a></td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html#a0d8be0fd6041483801fde663a79b6ca4">m_listFaces</a></td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html#a887fae9a240094405802d0be704a41de">m_listFacesNormal</a></td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html#aee33f7b04b96c47974763978010a1a8c">m_listUV</a></td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html#a9717b23f590857a64542ca299ee0e252">m_listVertex</a></td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html#aebdfb67c7f3519bc4cedd51c139ca7f0">m_listVertexNormal</a></td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr bgcolor="#f0f0f0"><td class="entry"><b>m_materials</b> (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_normalMode</b> (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr bgcolor="#f0f0f0"><td class="entry"><b>m_numberOfElments</b> (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html#a7d464d7a00c937fc630bba9891320df0">m_physics</a></td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr bgcolor="#f0f0f0"><td class="entry"><b>m_verticesVBO</b> (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>Mesh</b>() (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<tr><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html#a41906b2e83f9ae4bbef67f4c13d2069f">normalMode</a> enum name</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>normalModeFace</b> enum value (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"></td></tr>
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<tr bgcolor="#f0f0f0"><td class="entry"><b>normalModeNone</b> enum value (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>normalModeVertex</b> enum value (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"></td></tr>
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<tr><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html#a2e384cb78f35b467459e84a110c91a24">setCheckNormal</a>(bool _status)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>setFreeShapeFunction</b>(void(*_functionFreeShape)(void *_pointer)) (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<tr><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html#af3b2ffd7f5f9f02adb315e23800a9ed2">setShape</a>(void *_shape)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>~Mesh</b>() (defined in <a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a>)</td><td class="entry"><a class="el" href="classege_1_1resource_1_1_mesh.html">ege::resource::Mesh</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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