/** * @author Edouard DUPIN * * @copyright 2010, Edouard DUPIN, all right reserved * * @license APACHE-2 (see license file) */ #include #include #include #include #include #include #include #include #include #include #include #include #undef __class__ #define __class__ "Windows" appl::Windows::Windows() { addObjectType("appl::Windows"); } static std::shared_ptr createViewBoxStar() { std::shared_ptr out = ege::resource::Mesh::create("viewBoxStar", "DATA:texturedNoMaterial.prog"); if (out != nullptr) { std::shared_ptr material = std::make_shared(); // set the element material properties : material->setAmbientFactor(vec4(1,1,1,1)); material->setDiffuseFactor(vec4(0,0,0,1)); material->setSpecularFactor(vec4(0,0,0,1)); material->setShininess(1); // 1024 == > 1<<9 // 2048 == > 1<<10 // 4096 == > 1<<11 int32_t size = 1<<11; //material->setTexture0(""); //" material->setTexture0Magic(ivec2(size,size)); out->addMaterial("basics", material); //material->setImageSize(ivec2(size,size)); egami::Image* myImage = material->get(); if (nullptr == myImage) { return out; } myImage->clear(etk::color::black); ivec2 tmpPos; for (int32_t iii=0; iii<6000; iii++) { tmpPos.setValue(etk::tool::frand(0,size), etk::tool::frand(0,size)) ; myImage->set(tmpPos, etk::color::white); } material->flush(); // basis on cube : out->createViewBox("basics", 1000/* distance */); // generate the VBO out->generateVBO(); } return out; } void appl::Windows::init() { ewol::widget::Windows::init(); setTitle("example ege : RayTest"); getObjectManager().periodicCall.bind(shared_from_this(), &appl::Windows::onCallbackPeriodicUpdateCamera); m_env = ege::Environement::create(); // Create basic Camera m_camera = std::make_shared(vec3(30,30,-100), vec3(0,0,0)); m_env->addCamera("basic", m_camera); std::shared_ptr tmpWidget = ege::widget::Scene::create(m_env); if (tmpWidget == nullptr) { APPL_ERROR("Can not allocate widget ==> display might be in error"); } else { tmpWidget->setExpand(bvec2(true,true)); tmpWidget->setFill(bvec2(true,true)); tmpWidget->setCamera("basic"); setSubWidget(tmpWidget); } std::shared_ptr myMesh; // Create an external box : myMesh = createViewBoxStar(); if (myMesh != nullptr) { m_env->addStaticMeshToDraw(myMesh); } // create basic gird: myMesh = ege::resource::Mesh::createGrid(10, vec3(0,0,0), 5); if (myMesh != nullptr) { m_env->addStaticMeshToDraw(myMesh); } myMesh = ege::resource::Mesh::createCube(3); if (myMesh != nullptr) { //std::shared_ptr element = std::make_shared(m_env); std::shared_ptr element = std::make_shared(m_env); // add physic interface: /* std::shared_ptr physic = std::make_shared(); physic->setSize(vec3(3.2,3.2,3.2)); */ std::shared_ptr physic = std::make_shared(); physic->setRadius(4.2f); myMesh->addPhysicElement(physic); element->setMesh(myMesh); element->createRigidBody(4000000); element->setPosition(vec3(20,10,10)); m_env->addElement(element); } myMesh = ege::resource::Mesh::createCube(3); if (myMesh != nullptr) { //element = std::make_shared(m_env); std::shared_ptr element = std::make_shared(m_env); // add physic interface: std::shared_ptr physic = std::make_shared(); physic->setRadius(3.3f); myMesh->addPhysicElement(physic); element->setMesh(myMesh); element->createRigidBody(4000000); element->setPosition(vec3(20,-10,10)); element->iaEnable(); m_env->addElement(element); } } void appl::Windows::onCallbackPeriodicUpdateCamera(const ewol::event::Time& _event) { static float offset = 0; offset += 0.01; static float offset2 = 0; //offset2 += 0.003; m_camera->setEye(vec3(100*std::sin(offset),100*std::cos(offset),40*std::cos(offset2))); } bool appl::Windows::onEventInput(const ewol::event::Input& _event) { if (_event.getId() == 1) { vec2 pos = relativePosition(_event.getPos()); ege::Ray ray = m_camera->getRayFromScreenPosition(pos, m_size); APPL_INFO("pos=" << pos << " ray = " << ray); return true; } return false; } /* btCollisionWorld::ClosestRayResultCallback RayCallback( btVector3(out_origin.x, out_origin.y, out_origin.z), btVector3(out_direction.x, out_direction.y, out_direction.z) ); dynamicsWorld->rayTest( btVector3(out_origin.x, out_origin.y, out_origin.z), btVector3(out_direction.x, out_direction.y, out_direction.z), RayCallback ); if(RayCallback.hasHit()) { std::ostringstream oss; oss << "mesh " << (int)RayCallback.m_collisionObject->getUserPointer(); message = oss.str(); }else{ message = "background"; } */