#!/usr/bin/python import lutinModule as module import lutinTools as tools import lutinDebug as debug import datetime def get_desc(): return "ege sample : MeshCreator" def create(target): # module name is 'edn' and type binary. myModule = module.Module(__file__, 'egeMeshCreator', 'PACKAGE') myModule.add_src_file([ 'appl/debug.cpp', 'appl/main.cpp', 'appl/Windows.cpp' ]) myModule.add_module_depend('ege') myModule.add_path(tools.get_current_path(__file__)) #myModule.copy_folder("data/*") # set the package properties : myModule.pkg_set("VERSION", "0.0.0") myModule.pkg_set("VERSION_CODE", "0") myModule.pkg_set("COMPAGNY_TYPE", "org") myModule.pkg_set("COMPAGNY_NAME", "ege") myModule.pkg_set("MAINTAINER", ["noOne "]) myModule.pkg_set("SECTION", ["Game"]) myModule.pkg_set("PRIORITY", "optional") myModule.pkg_set("DESCRIPTION", "ege sample : MeshCreator") myModule.pkg_set("NAME", "egeMeshCreator") # add the currrent module at the return myModule