/** * @author Edouard DUPIN * * @copyright 2010, Edouard DUPIN, all right reserved * * @license MPL v2.0 (see license file) */ #include #include #include #include #include #include #include #include #include #include appl::Windows::Windows() { addObjectType("appl::Windows"); propertyTitle.setDirectCheck("example ege : LowPoly"); } static ememory::SharedPtr createViewBoxStar() { ememory::SharedPtr out = ege::resource::Mesh::create("viewBoxStar", "DATA:texturedNoMaterial.prog"); if (out != nullptr) { ememory::SharedPtr material = ememory::makeShared(); // set the element material properties : material->setAmbientFactor(vec4(1,1,1,1)); material->setDiffuseFactor(vec4(0,0,0,1)); material->setSpecularFactor(vec4(0,0,0,1)); material->setShininess(1); // 1024 == > 1<<9 // 2048 == > 1<<10 // 4096 == > 1<<11 int32_t size = 1<<11; //material->setTexture0(""); //" material->setTexture0Magic(ivec2(size,size)); out->addMaterial("basics", material); //material->setImageSize(ivec2(size,size)); egami::Image* myImage = material->get(); if (myImage == nullptr) { return out; } myImage->clear(etk::color::black); ivec2 tmpPos; for (int32_t iii=0; iii<6000; iii++) { tmpPos.setValue(etk::tool::frand(0,size), etk::tool::frand(0,size)) ; myImage->set(tmpPos, etk::color::white); } material->flush(); // basis on cube : out->createViewBox("basics", 1000/* distance */); // generate the VBO out->generateVBO(); } return out; } namespace appl { class Tree : public ege::ElementPhysic { public: Tree(const ememory::SharedPtr& _env) : ege::ElementPhysic(_env, false) { m_group = 1; m_life = 100; m_radius = 10; loadMesh("DATA:tree_1.emf"); createRigidBody(10000); ///never deactivate the vehicle m_body->setActivationState(DISABLE_DEACTIVATION); // set the Element as an IA: iaEnable(); } void iaAction(float _step) { } void onLifeChange() { APPL_DEBUG("Loose life " << m_life); } }; } static ememory::SharedPtr createTree(const ememory::SharedPtr& _env) { return ememory::makeShared(_env); } void appl::Windows::init() { ewol::widget::Windows::init(); // TODO : Auto mode : getObjectManager().periodicCall.connect(sharedFromThis(), &appl::Windows::onCallbackPeriodicUpdateCamera); m_env = ege::Environement::create(); // Create basic Camera m_camera = ememory::makeShared(vec3(30,30,-100), vec3(0,0,1)); m_camera->setEye(vec3(100*std::sin(m_angleTetha),100*std::cos(m_angleTetha),80*std::cos(m_anglePsy))); m_env->addCamera("basic", m_camera); ememory::SharedPtr tmpWidget = ege::widget::Scene::create(); if (tmpWidget == nullptr) { APPL_ERROR("Can not allocate widget ==> display might be in error"); } else { tmpWidget->setEnv(m_env); tmpWidget->propertyExpand.set(bvec2(true,true)); tmpWidget->propertyFill.set(bvec2(true,true)); tmpWidget->setCamera("basic"); setSubWidget(tmpWidget); } ememory::SharedPtr myMesh; // Create an external box : myMesh = createViewBoxStar(); if (myMesh != nullptr) { m_env->addStaticMeshToDraw(myMesh); } myMesh = ege::resource::Mesh::createGrid(10, vec3(0,0,0), 5); if (myMesh != nullptr) { m_env->addStaticMeshToDraw(myMesh); } if (true) { ememory::SharedPtr myElement = createTree(m_env); if (myElement != nullptr) { m_env->addElement(myElement); } } m_env->propertyStatus.set(ege::gameStart); tmpWidget->propertyDebugPhysic.set(false); tmpWidget->propertyDebugNormal.set(false); } void appl::Windows::onCallbackPeriodicUpdateCamera(const ewol::event::Time& _event) { static float offset = 0; offset += 0.01; static float offset2 = 0; offset2 += 0.003; m_camera->setEye(vec3(10*std::sin(offset),10*std::cos(offset),4*std::cos(offset2))); } bool appl::Windows::onEventInput(const ewol::event::Input& _event) { static float ploppp=1; if (_event.getId() == 1) { } else if (_event.getId() == 4) { ploppp += 0.001f; m_camera->setEye(vec3(100*std::sin(m_angleTetha),100*std::cos(m_angleTetha),80*std::cos(m_anglePsy))*ploppp); } else if (_event.getId() == 5) { ploppp -= 0.001f; if (ploppp == 0) { ploppp = 1.0f; } m_camera->setEye(vec3(100*std::sin(m_angleTetha),100*std::cos(m_angleTetha),80*std::cos(m_anglePsy))*ploppp); } else if (_event.getId() == 3) { if (_event.getStatus() == gale::key::status::down) { m_oldScreenPos = relativePosition(_event.getPos()); return true; } else if (_event.getStatus() == gale::key::status::move) { vec2 pos = relativePosition(_event.getPos()); m_angleTetha -= (m_oldScreenPos.x()-pos.x())*0.05f; m_anglePsy += (m_oldScreenPos.y()-pos.y())*0.01f; m_camera->setEye(vec3(100*std::sin(m_angleTetha),100*std::cos(m_angleTetha),80*std::cos(m_anglePsy))*ploppp); m_oldScreenPos = relativePosition(_event.getPos()); return true; } } else if (_event.getId() == 2) { if (_event.getStatus() == gale::key::status::down) { m_oldScreenPos = relativePosition(_event.getPos()); return true; } else if (_event.getStatus() == gale::key::status::move) { vec2 pos = relativePosition(_event.getPos())*0.2; pos -= m_oldScreenPos*0.2; float cameraAngle = m_camera->getTetha(); vec3 newPos = vec3(std::sin(cameraAngle)*pos.x() + std::cos(cameraAngle)*pos.y(), std::cos(cameraAngle)*pos.x() + std::sin(cameraAngle)*pos.y(), 0); APPL_ERROR("apply offset = " << newPos << " from pos=" << pos << " angle=" << cameraAngle); newPos += m_camera->getTarget(); newPos.setMin(vec3(200,200,200)); newPos.setMax(vec3(-200,-200,-200)); m_camera->setTarget(newPos); m_oldScreenPos = relativePosition(_event.getPos()); return true; } } else if (_event.getId() == 10) { m_camera->setAngle(m_camera->getAngle() + 0.01f); } else if (_event.getId() == 11) { m_camera->setAngle(m_camera->getAngle() - 0.01f); } return false; }