/** * @author Edouard DUPIN * * @copyright 2010, Edouard DUPIN, all right reserved * * @license APACHE-2 (see license file) */ #include #include #include #include #include #include #undef __class__ #define __class__ "Windows" appl::Windows::Windows() { addObjectType("appl::Windows"); } void appl::Windows::init() { ewol::widget::Windows::init(); setTitle("example ege : MeshCreator"); m_env = ege::Environement::create(); // Create basic Camera m_env->addCamera("basic", std::make_shared()); std::shared_ptr tmpWidget = ege::widget::Scene::create(m_env); if (tmpWidget == nullptr) { APPL_ERROR("Can not allocate widget ==> display might be in error"); } else { tmpWidget->setExpand(bvec2(true,true)); tmpWidget->setFill(bvec2(true,true)); tmpWidget->setCamera("basic"); setSubWidget(tmpWidget); } // Create an external box : std::shared_ptr myMesh = ege::resource::Mesh::create("---", "DATA:texturedNoMaterial.prog"); if (myMesh != nullptr) { std::shared_ptr material = std::make_shared(); // set the element material properties : material->setAmbientFactor(vec4(1,1,1,1)); material->setDiffuseFactor(vec4(0,0,0,1)); material->setSpecularFactor(vec4(0,0,0,1)); material->setShininess(1); material->setTexture0(""); //" myMesh->addMaterial("basics", material); // 1024 == > 1<<9 // 2048 == > 1<<10 // 4096 == > 1<<11 int32_t size = 1<<11; material->setImageSize(ivec2(size,size)); egami::Image* myImage = material->get(); if (nullptr == myImage) { return; } myImage->clear(etk::color::black); ivec2 tmpPos; for (int32_t iii=0; iii<6000; iii++) { tmpPos.setValue(etk::tool::frand(0,size), etk::tool::frand(0,size)) ; myImage->set(tmpPos, etk::color::white); } material->flush(); // basis on cube : myMesh->createViewBox("basics", 1000/* distance */); // generate the VBO myMesh->generateVBO(); m_env->addStaticMeshToDraw(myMesh); } myMesh = ege::resource::Mesh::create("---"); if (myMesh != nullptr) { std::shared_ptr material = std::make_shared(); material->setAmbientFactor(vec4(0.112f,0.112f,0.112f,1.0f)); material->setDiffuseFactor(vec4(0.512f,0.512f,0.512f,1.0f)); material->setSpecularFactor(vec4(0.5f,0.5f,0.5f,1.0f)); material->setShininess(96.078431f); material->setTexture0("DATA:texture_mars.png"); myMesh->addMaterial("basics", material); myMesh->createIcoSphere("basics", 16, 3); myMesh->generateVBO(); m_env->addStaticMeshToDraw(myMesh); } }