#!/usr/bin/python import lutin.module as module import lutin.tools as tools import datetime def get_type(): return "BINARY" def get_sub_type(): return "SAMPLE" def get_name(): return "ege-sample-CameraPosition" def get_desc(): return "ege sample : CameraPisition" def get_licence(): return "APACHE-2" def get_compagny_type(): return "com" def get_compagny_name(): return "atria-soft" def get_maintainer(): return ["Mr DUPIN Edouard "] def get_version(): return [0,1] def create(target, module_name): # module name is 'edn' and type binary. my_module = module.Module(__file__, module_name, get_type()) my_module.add_src_file([ 'appl/debug.cpp', 'appl/main.cpp', 'appl/Windows.cpp' ]) my_module.add_module_depend('ege') my_module.add_path(tools.get_current_path(__file__)) my_module.copy_path("data/*") my_module.compile_flags('c++', [ "-DPROJECT_NAME=\"\\\"" + my_module.name + "\\\"\"", "-DAPPL_VERSION=\"\\\"" + tools.version_to_string(get_version()) + "\\\"\"" ]) # set the package properties: my_module.pkg_set("VERSION_CODE", "0") my_module.pkg_set("COMPAGNY_TYPE", get_compagny_type()) my_module.pkg_set("COMPAGNY_NAME", get_compagny_name()) my_module.pkg_set("MAINTAINER", get_maintainer()) my_module.pkg_set("SECTION", ["Game"]) my_module.pkg_set("PRIORITY", "optional") my_module.pkg_set("DESCRIPTION", get_desc()) my_module.pkg_set("NAME", get_name()) return my_module