class: ege::MaterialGlId
Constructor and Destructor:
+ MaterialGlId (void );
Synopsis:
+ int32_t m_GL_ambientFactor;
+ int32_t m_GL_diffuseFactor;
+ int32_t m_GL_specularFactor;
+ int32_t m_GL_shininess;
+ int32_t m_GL_texture0;
+ void link (ewol::resource::Program* _prog,
const std::string & _baseName);
Detail:
m_GL_ambientFactor
+ int32_t m_GL_ambientFactor;
m_GL_diffuseFactor
+ int32_t m_GL_diffuseFactor;
m_GL_specularFactor
+ int32_t m_GL_specularFactor;
m_GL_shininess
+ int32_t m_GL_shininess;
m_GL_texture0
+ int32_t m_GL_texture0;
MaterialGlId
+ MaterialGlId (void );
link
+ void link (ewol::resource::Program* _prog,
const std::string & _baseName);