class: ege::MaterialGlId


Constructor and Destructor:

+         MaterialGlId        (void );

Synopsis:

+ int32_t m_GL_ambientFactor;
+ int32_t m_GL_diffuseFactor;
+ int32_t m_GL_specularFactor;
+ int32_t m_GL_shininess;
+ int32_t m_GL_texture0;
+ void link (ewol::resource::Program* _prog,
const std::string & _baseName);

Detail:

m_GL_ambientFactor

+ int32_t m_GL_ambientFactor;



m_GL_diffuseFactor

+ int32_t m_GL_diffuseFactor;



m_GL_specularFactor

+ int32_t m_GL_specularFactor;



m_GL_shininess

+ int32_t m_GL_shininess;



m_GL_texture0

+ int32_t m_GL_texture0;



MaterialGlId

+  MaterialGlId (void );



link

+ void link (ewol::resource::Program* _prog,
const std::string & _baseName);