/** * @author Edouard DUPIN * * @copyright 2010, Edouard DUPIN, all right reserved * * @license MPL v2.0 (see license file) */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include appl::Windows::Windows() { addObjectType("appl::Windows"); propertyTitle.setDirectCheck("example ege : Collision"); } static ememory::SharedPtr createViewBoxStar() { ememory::SharedPtr out = ege::resource::Mesh::create("viewBoxStar", "DATA:///texturedNoMaterial.prog"); if (out == null) { return out; } ememory::SharedPtr material = ememory::makeShared(); // set the entity material properties : material->setAmbientFactor(vec4(1,1,1,1)); material->setDiffuseFactor(vec4(0,0,0,1)); material->setSpecularFactor(vec4(0,0,0,1)); material->setShininess(1); // 1024 == > 1<<9 // 2048 == > 1<<10 // 4096 == > 1<<11 int32_t size = 1<<11; //material->setTexture0(""); //" material->setTexture0Magic(ivec2(size,size)); out->addMaterial("basics", material); //material->setImageSize(ivec2(size,size)); egami::Image* myImage = material->get(); if (myImage == null) { return out; } myImage->clear(etk::color::black); ivec2 tmpPos; for (int32_t iii=0; iii<6000; iii++) { tmpPos.setValue(etk::tool::frand(0,size), etk::tool::frand(0,size)) ; myImage->set(tmpPos, etk::color::white); } material->flush(); // basis on cube : out->createViewBox("basics", 1000/* distance */); // generate the VBO out->generateVBO(); return out; } void appl::Windows::init() { ewol::widget::Windows::init(); m_env = ege::Environement::create(); // set the debug property on the engines m_env->getEngine("render")->properties.set("debug-normal", "true"); m_env->getEngine("physics")->properties.set("debug-AABB", "true"); m_env->getEngine("physics")->properties.set("debug-shape", "true"); // Create basic Camera m_camera = ememory::makeShared(); m_env->addCamera("basic", m_camera); m_cameraControler.setCamera(m_camera); ememory::SharedPtr tmpWidget = ege::widget::Scene::create(); if (tmpWidget == null) { APPL_CRITICAL("Can not allocate widget ==> display might be in error"); } else { tmpWidget->setEnv(m_env); tmpWidget->propertyExpand.set(bvec2(true,true)); tmpWidget->propertyFill.set(bvec2(true,true)); tmpWidget->setCamera("basic"); setSubWidget(tmpWidget); } ememory::SharedPtr myMesh; // Create an external box: (no physics) myMesh = createViewBoxStar(); if (myMesh != null) { ememory::SharedPtr entity = ememory::makeShared(m_env); // 1st Position component: etk::Transform3D transform(vec3(0,0,0), etk::Quaternion::identity()); ememory::SharedPtr componentPosition = ememory::makeShared(transform); entity->addComponent(componentPosition); // 2nd something to diplay: ememory::SharedPtr componentRender = ememory::makeShared(myMesh); entity->addComponent(componentRender); // add it .. m_env->addEntity(entity); } // create basic gird: (no physics) myMesh = ege::resource::Mesh::createGrid(10, vec3(0,0,0), 5); if (myMesh != null) { ememory::SharedPtr entity = ememory::makeShared(m_env); // 1st Position component: etk::Transform3D transform(vec3(0,0,0), etk::Quaternion::identity()); ememory::SharedPtr componentPosition = ememory::makeShared(transform); entity->addComponent(componentPosition); // 2nd something to diplay: ememory::SharedPtr componentRender = ememory::makeShared(myMesh); entity->addComponent(componentRender); // add it .. m_env->addEntity(entity); } // create the 6 border that destroy the object when percuted: // create cubes ... myMesh = ege::resource::Mesh::createCube(vec3(200,200,0.2), "basics", etk::color::green); if (myMesh != null) { ememory::SharedPtr entity = ememory::makeShared(m_env); // add all component: // 1st Position component: etk::Transform3D transform(vec3(0,0,-200), etk::Quaternion::identity()); // 2nd something to diplay: ememory::SharedPtr componentRender = ememory::makeShared(myMesh); entity->addComponent(componentRender); // 3rd some physic: ememory::SharedPtr componentPhysics = ememory::makeShared(m_env, transform); ememory::SharedPtr physic = ememory::makeShared(); physic->setSize(vec3(200.01,200.01,0.21)); componentPhysics->addShape(physic); // The entity can not move componentPhysics->setType(ege::physics::Component::type::bodyStatic); componentPhysics->generate(); entity->addComponent(componentPhysics); // add it .. m_env->addEntity(entity); } // create cubes ... myMesh = ege::resource::Mesh::createCube(vec3(5,0.2,5), "basics", etk::color::green); if (myMesh != null) { ememory::SharedPtr entity = ememory::makeShared(m_env); // add all component: // 1st Position component: etk::Transform3D transform(vec3(0,0,2), etk::Quaternion::identity()); // 2nd something to diplay: ememory::SharedPtr componentRender = ememory::makeShared(myMesh); entity->addComponent(componentRender); // 3rd some physic: ememory::SharedPtr componentPhysics = ememory::makeShared(m_env, transform); ememory::SharedPtr physic = ememory::makeShared(); physic->setSize(vec3(5.01,0.21,5.01)); physic->setMass(300000); componentPhysics->addShape(physic); componentPhysics->generate(); entity->addComponent(componentPhysics); // add it .. m_env->addEntity(entity); } myMesh = ege::resource::Mesh::createCube(3, "basics", etk::color::orange); if (myMesh != null) { ememory::SharedPtr entity = ememory::makeShared(m_env); // add all component: // 1st Position component: etk::Transform3D transform(vec3(20,-10,10), etk::Quaternion::identity()); //ememory::SharedPtr componentPosition = ememory::makeShared(transform); //entity->addComponent(componentPosition); // 2nd something to diplay: ememory::SharedPtr componentRender = ememory::makeShared(myMesh); entity->addComponent(componentRender); // 3rd some physic: ememory::SharedPtr componentPhysics = ememory::makeShared(m_env, transform); ememory::SharedPtr physic = ememory::makeShared(); physic->setSize(vec3(3.01,3.01,3.01)); physic->setMass(50000); componentPhysics->addShape(physic); componentPhysics->generate(); entity->addComponent(componentPhysics); // add it .. m_env->addEntity(entity); } myMesh = ege::resource::Mesh::createSphere(4, "basics", etk::color::blue); if (myMesh != null) { ememory::SharedPtr entity = ememory::makeShared(m_env); // add all component: // 1st Position component: etk::Transform3D transform(vec3(-20,10,10), etk::Quaternion::identity()); //ememory::SharedPtr componentPosition = ememory::makeShared(transform); //entity->addComponent(componentPosition); // 2nd something to diplay: ememory::SharedPtr componentRender = ememory::makeShared(myMesh); entity->addComponent(componentRender); // 3rd some physic: ememory::SharedPtr componentPhysics = ememory::makeShared(m_env, transform); ememory::SharedPtr physic = ememory::makeShared(); physic->setRadius(4.01); physic->setMass(500000); componentPhysics->addShape(physic); componentPhysics->generate(); entity->addComponent(componentPhysics); // add it .. m_env->addEntity(entity); } myMesh = ege::resource::Mesh::createCylinder(4, 15, "basics", etk::color::blue); if (myMesh != null) { ememory::SharedPtr entity = ememory::makeShared(m_env); // add all component: // 1st Position component: etk::Transform3D transform(vec3(20,10,10), etk::Quaternion::identity()); //ememory::SharedPtr componentPosition = ememory::makeShared(transform); //entity->addComponent(componentPosition); // 2nd something to diplay: ememory::SharedPtr componentRender = ememory::makeShared(myMesh); entity->addComponent(componentRender); // 3rd some physic: ememory::SharedPtr componentPhysics = ememory::makeShared(m_env, transform); ememory::SharedPtr physic = ememory::makeShared(); physic->setRadius(4.01); physic->setSize(15.01); physic->setMass(500000); componentPhysics->addShape(physic); componentPhysics->generate(); entity->addComponent(componentPhysics); // add it .. m_env->addEntity(entity); } myMesh = ege::resource::Mesh::createCapsule(4, 15, "basics", etk::color::purple); if (myMesh != null) { ememory::SharedPtr entity = ememory::makeShared(m_env); // add all component: // 1st Position component: etk::Transform3D transform(vec3(20,-10,-10), etk::Quaternion::identity()); //ememory::SharedPtr componentPosition = ememory::makeShared(transform); //entity->addComponent(componentPosition); // 2nd something to diplay: ememory::SharedPtr componentRender = ememory::makeShared(myMesh); entity->addComponent(componentRender); // 3rd some physic: ememory::SharedPtr componentPhysics = ememory::makeShared(m_env, transform); ememory::SharedPtr physic = ememory::makeShared(); physic->setRadius(4.01); physic->setSize(15.01); physic->setMass(500000); componentPhysics->addShape(physic); componentPhysics->generate(); entity->addComponent(componentPhysics); // add it .. m_env->addEntity(entity); } myMesh = ege::resource::Mesh::createCone(4, 15, "basics", etk::color::purple); if (myMesh != null) { ememory::SharedPtr entity = ememory::makeShared(m_env); // add all component: // 1st Position component: etk::Transform3D transform(vec3(20, 20,-10), etk::Quaternion::identity()); //ememory::SharedPtr componentPosition = ememory::makeShared(transform); //entity->addComponent(componentPosition); // 2nd something to diplay: ememory::SharedPtr componentRender = ememory::makeShared(myMesh); entity->addComponent(componentRender); // 3rd some physic: ememory::SharedPtr componentPhysics = ememory::makeShared(m_env, transform); ememory::SharedPtr physic = ememory::makeShared(); physic->setRadius(4.01); physic->setSize(15.01); physic->setMass(500000); componentPhysics->addShape(physic); componentPhysics->generate(); entity->addComponent(componentPhysics); // add it .. m_env->addEntity(entity); } m_env->propertyStatus.set(ege::gameStart); } bool appl::Windows::onEventEntry(const ewol::event::Entry& _event) { if (m_cameraControler.onEventEntry(_event) == true) { return true; } return false; } bool appl::Windows::onEventInput(const ewol::event::Input& _event) { if (m_cameraControler.onEventInput(_event, relativePosition(_event.getPos())) == true) { return true; } if (_event.getId() == 1) { if (_event.getStatus() == gale::key::status::down) { vec2 pos = relativePosition(_event.getPos()); ege::Ray ray = m_camera->getRayFromScreenPosition(pos, m_size); ememory::SharedPtr myMesh; myMesh = ege::resource::Mesh::createCube(1, "basics", etk::color::orange); if (myMesh != null) { ememory::SharedPtr entity = ememory::makeShared(m_env); // add all component: // 1st Position component: etk::Transform3D transform(ray.getOrigin(), etk::Quaternion::identity()); //ememory::SharedPtr componentPosition = ememory::makeShared(transform); //entity->addComponent(componentPosition); // 2nd something to diplay: ememory::SharedPtr componentRender = ememory::makeShared(myMesh); entity->addComponent(componentRender); // 3rd some physic: ememory::SharedPtr componentPhysics = ememory::makeShared(m_env, transform); ememory::SharedPtr physic = ememory::makeShared(); physic->setSize(vec3(1.01,1.01,1.01)); physic->setMass(1000); componentPhysics->setType(ege::physics::Component::type::bodyDynamic); componentPhysics->addShape(physic); componentPhysics->generate(); // set has dynamic object (can move) //APPL_CRITICAL("velocity : " << ray.getDirection()*100); componentPhysics->setLinearVelocity(ray.getDirection()*100); entity->addComponent(componentPhysics); // add it .. m_env->addEntity(entity); } return true; } } return false; }