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b402fc8253
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[DEV] add debug
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2014-11-18 21:02:28 +01:00 |
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569d6c0b51
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[DEV] update some physic interface
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2014-11-17 21:44:45 +01:00 |
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bdf3a56e6b
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[DEV] add engine and separate element property
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2014-11-10 21:32:42 +01:00 |
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95e13b8126
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[DEV] transfert on Environement and some shared_ptr added
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2014-10-31 22:22:57 +01:00 |
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36744f57e5
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[LICENCE] change BSD to Apache 2.0
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2014-08-08 23:25:24 +02:00 |
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73455cc61b
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[DEV] update new version of ewol API 0.9
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2014-05-30 23:20:09 +02:00 |
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ba20ab59f7
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[STYLE] remove (void) in () to be c++ coherent
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2014-05-15 21:37:39 +02:00 |
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2b31c01fab
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[DEBUG] error When loading mesh
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2014-01-22 21:15:09 +01:00 |
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015e748d5f
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[DEV] add monk documentation
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2013-12-22 19:01:08 +01:00 |
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b616a99bfa
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[DEV] add extra compilation flags & correct warning
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2013-11-27 21:33:34 +01:00 |
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803ae2fc3b
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[DEV] update stl
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2013-11-19 21:15:32 +01:00 |
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1d10f95332
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[DEV] integarate std x11
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2013-11-11 20:18:14 +01:00 |
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a65abb55e7
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[DEV] end coding style
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2013-10-10 21:11:50 +02:00 |
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cc9f514fb3
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[DEV] start coding style
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2013-10-09 22:53:35 +02:00 |
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319b4552d1
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[DEV] coding style
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2013-10-07 22:08:22 +02:00 |
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c5b072f457
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[DEV] add particule end detectuin and game element destroy call
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2013-09-16 21:10:02 +02:00 |
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013e809172
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[DEV] First version that might work
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2013-09-13 09:04:09 +02:00 |
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270082d49b
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[DEV] real start dev of particule elements
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2013-09-12 21:43:18 +02:00 |
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274ad28f95
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[DEV] change the init of the element game
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2013-09-05 21:08:53 +02:00 |
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c79473d012
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[DEV] modify the use of the element to permit optimisation
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2013-08-24 22:03:34 +02:00 |
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efca3ae4ba
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[DEV] add dynamic shape at mesh
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2013-08-21 21:24:30 +02:00 |
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c741f6e1c8
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[DEV] add capabilities on the creating system
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2013-08-20 22:18:46 +02:00 |
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327367b1a7
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[DEV] plop
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2013-08-18 20:50:37 +02:00 |
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eefbe48546
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[DEV] start to have a generic game engine
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2013-08-14 22:48:01 +02:00 |
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2c3084c794
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[DEV] First step on the ege engine idea came from basic gane Tethys
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2013-08-13 21:23:11 +02:00 |
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