25 Commits

Author SHA1 Message Date
b402fc8253 [DEV] add debug 2014-11-18 21:02:28 +01:00
569d6c0b51 [DEV] update some physic interface 2014-11-17 21:44:45 +01:00
bdf3a56e6b [DEV] add engine and separate element property 2014-11-10 21:32:42 +01:00
95e13b8126 [DEV] transfert on Environement and some shared_ptr added 2014-10-31 22:22:57 +01:00
36744f57e5 [LICENCE] change BSD to Apache 2.0 2014-08-08 23:25:24 +02:00
73455cc61b [DEV] update new version of ewol API 0.9 2014-05-30 23:20:09 +02:00
ba20ab59f7 [STYLE] remove (void) in () to be c++ coherent 2014-05-15 21:37:39 +02:00
2b31c01fab [DEBUG] error When loading mesh 2014-01-22 21:15:09 +01:00
015e748d5f [DEV] add monk documentation 2013-12-22 19:01:08 +01:00
b616a99bfa [DEV] add extra compilation flags & correct warning 2013-11-27 21:33:34 +01:00
803ae2fc3b [DEV] update stl 2013-11-19 21:15:32 +01:00
1d10f95332 [DEV] integarate std x11 2013-11-11 20:18:14 +01:00
a65abb55e7 [DEV] end coding style 2013-10-10 21:11:50 +02:00
cc9f514fb3 [DEV] start coding style 2013-10-09 22:53:35 +02:00
319b4552d1 [DEV] coding style 2013-10-07 22:08:22 +02:00
c5b072f457 [DEV] add particule end detectuin and game element destroy call 2013-09-16 21:10:02 +02:00
013e809172 [DEV] First version that might work 2013-09-13 09:04:09 +02:00
270082d49b [DEV] real start dev of particule elements 2013-09-12 21:43:18 +02:00
274ad28f95 [DEV] change the init of the element game 2013-09-05 21:08:53 +02:00
c79473d012 [DEV] modify the use of the element to permit optimisation 2013-08-24 22:03:34 +02:00
efca3ae4ba [DEV] add dynamic shape at mesh 2013-08-21 21:24:30 +02:00
c741f6e1c8 [DEV] add capabilities on the creating system 2013-08-20 22:18:46 +02:00
327367b1a7 [DEV] plop 2013-08-18 20:50:37 +02:00
eefbe48546 [DEV] start to have a generic game engine 2013-08-14 22:48:01 +02:00
2c3084c794 [DEV] First step on the ege engine idea came from basic gane Tethys 2013-08-13 21:23:11 +02:00