[DEV] uptate new lutin declaration model

This commit is contained in:
Edouard DUPIN 2021-10-25 07:50:07 +02:00
parent 3eb7e6f78a
commit ea2b69fa16
23 changed files with 521 additions and 637 deletions

5
.gitignore vendored
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@ -1,3 +1,8 @@
__pycache__
.bck
out
target
build
###################################
# folders

133
GLD_ege.json Normal file
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@ -0,0 +1,133 @@
{
"type":"LIBRARY",
"group-id":"com.atria-soft",
"description":"Ewol Game engine",
"license":"MPL-2",
"license-file":"file://LICENCE.txt",
"maintainer":"file://authors.txt",
"author":"file://authors.txt",
"version":"file://version.txt",
"code-quality":"MEDIUM",
"source": [
"ege/debug.cpp",
"ege/Engine.cpp",
"ege/Component.cpp",
"ege/Environement.cpp",
"ege/camera/Camera.cpp",
"ege/camera/View.cpp",
"ege/camera/FPS.cpp",
"ege/camera/ControlBase.cpp",
"ege/position/Component.cpp",
"ege/physics/Component.cpp",
"ege/physics/Engine.cpp",
"ege/Entity.cpp",
"ege/particule/Component.cpp",
"ege/particule/Engine.cpp",
"ege/particule/Simple.cpp",
"ege/ia/Component.cpp",
"ege/ia/ComponentLua.cpp",
"ege/ia/Engine.cpp",
"ege/render/Component.cpp",
"ege/render/Engine.cpp",
"ege/widget/Mesh.cpp",
"ege/widget/Scene.cpp",
"ege/resource/Mesh.cpp",
"ege/resource/MeshEmf.cpp",
"ege/resource/MeshGird.cpp",
"ege/resource/MeshCube.cpp",
"ege/resource/MeshSphere.cpp",
"ege/resource/MeshCylinder.cpp",
"ege/resource/MeshCapsule.cpp",
"ege/resource/MeshCone.cpp",
"ege/resource/MeshObj.cpp",
"ege/resource/ParticuleMesh.cpp",
"ege/resource/tools/icoSphere.cpp",
"ege/resource/tools/isoSphere.cpp",
"ege/resource/tools/viewBox.cpp",
"ege/Light.cpp",
"ege/Material.cpp",
"ege/physics/shape/Shape.cpp",
"ege/physics/shape/Box.cpp",
"ege/physics/shape/Capsule.cpp",
"ege/physics/shape/Cone.cpp",
"ege/physics/shape/ConvexHull.cpp",
"ege/physics/shape/Cylinder.cpp",
"ege/physics/shape/Sphere.cpp",
"ege/physics/shape/Concave.cpp",
"ege/Ray.cpp"
],
"header": [
"ege/debug.hpp",
"ege/Engine.hpp",
"ege/Component.hpp",
"ege/Environement.hpp",
"ege/camera/Camera.hpp",
"ege/camera/View.hpp",
"ege/camera/FPS.hpp",
"ege/camera/ControlBase.hpp",
"ege/position/Component.hpp",
"ege/physics/Engine.hpp",
"ege/physics/Component.hpp",
"ege/Entity.hpp",
"ege/particule/Component.hpp",
"ege/particule/Engine.hpp",
"ege/particule/Simple.hpp",
"ege/ia/Component.hpp",
"ege/ia/ComponentLua.hpp",
"ege/ia/Engine.hpp",
"ege/render/Component.hpp",
"ege/render/Engine.hpp",
"ege/widget/Mesh.hpp",
"ege/widget/Scene.hpp",
"ege/resource/Mesh.hpp",
"ege/resource/ParticuleMesh.hpp",
"ege/resource/tools/icoSphere.hpp",
"ege/resource/tools/isoSphere.hpp",
"ege/resource/tools/viewBox.hpp",
"ege/resource/tools/Face.hpp",
"ege/resource/tools/FaceIndexing.hpp",
"ege/Light.hpp",
"ege/Material.hpp",
"ege/physics/shape/Shape.hpp",
"ege/physics/shape/Box.hpp",
"ege/physics/shape/Capsule.hpp",
"ege/physics/shape/Cone.hpp",
"ege/physics/shape/ConvexHull.hpp",
"ege/physics/shape/Cylinder.hpp",
"ege/physics/shape/Sphere.hpp",
"ege/physics/shape/Concave.hpp",
"ege/Ray.hpp"
],
"path":[
"."
],
"compilation-version": {
"language": "c++",
"version": 2017
},
"dependency": [
"ewol",
"ephysics",
"eproperty",
"echrono",
"luaWrapper"
],
"copy": [
{
"path":"data/ParticuleMesh.*"
},{
"path":"data/material.*"
}
],
"flag": [
{
"language": "c++",
"value": [
"-Wno-write-strings",
"-Wmissing-field-initializers",
"-Wall"
]
}
]
}

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@ -2,15 +2,11 @@
bl_info = {
"name": "Ewol Mesh file format emf",
"name": "EGE Mesh file format emf",
"author": "Edouard DUPIN",
"blender": (2, 53, 0),
"blender": (2, 80, 0),
"location": "File > Import-Export",
"description": "Import-Export emf, Import EMF mesh, UV's, materials and textures",
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/EwolMechFile_EMF",
"tracker_url": "",
"support": 'OFFICIAL',
"category": "Import-Export"}
if "bpy" in locals():
@ -22,16 +18,19 @@ if "bpy" in locals():
import bpy
from bpy.props import (BoolProperty,
FloatProperty,
StringProperty,
EnumProperty,
)
from bpy_extras.io_utils import (ExportHelper,
ImportHelper,
path_reference_mode,
axis_conversion,
)
from bpy.props import (
BoolProperty,
FloatProperty,
StringProperty,
EnumProperty,
)
from bpy_extras.io_utils import (
ImportHelper,
ExportHelper,
orientation_helper,
path_reference_mode,
axis_conversion,
)
class ImportEMF(bpy.types.Operator, ImportHelper):
@ -67,6 +66,7 @@ class ImportEMF(bpy.types.Operator, ImportHelper):
layout.prop(self, "use_image_search")
#@orientation_helper(axis_forward='-Z', axis_up='Y')
class ExportEMF(bpy.types.Operator, ExportHelper):
"""Save a Wavefront EMF File"""
@ -138,16 +138,27 @@ def menu_func_export(self, context):
self.layout.operator(ExportEMF.bl_idname, text="Ewol mesh File (.emf)")
classes = (
ImportEMF,
ExportEMF,
)
def register():
bpy.utils.register_module(__name__)
bpy.types.INFO_MT_file_import.append(menu_func_import)
bpy.types.INFO_MT_file_export.append(menu_func_export)
for cls in classes:
bpy.utils.register_class(cls)
bpy.types.TOPBAR_MT_file_import.append(menu_func_import)
bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
def unregister():
bpy.utils.unregister_module(__name__)
bpy.types.INFO_MT_file_import.remove(menu_func_import)
bpy.types.INFO_MT_file_export.remove(menu_func_export)
bpy.types.TOPBAR_MT_file_import.remove(menu_func_import)
bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
for cls in classes:
bpy.utils.unregister_class(cls)
if __name__ == "__main__":
register()
register()

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@ -92,7 +92,7 @@ def get_physics_shape(obj, mainObjScale):
# CONVEX-HULL
elif name.startswith('convex'):
shape = "ConvexHull"
mesh = obj.to_mesh( bpy.context.scene, True, 'PREVIEW' )
mesh = obj.to_mesh()
props["points"] = ""
for v in mesh.vertices:
props["points"] += "" + out_point3( v.co ) + "|"
@ -294,24 +294,26 @@ def write_mesh(scene, file, object, mtl_dict):
#for plop in object.child:
# print(" child:'%s'" % plop.name)
# ignore dupli children
if object.parent and object.parent.dupli_type in {'VERTS', 'FACES'}:
if object.parent and object.parent.instance_type in {'VERTS', 'FACES'}:
# XXX
print(object.name, 'is a dupli child - ignoring')
return
obs = []
if object.dupli_type != 'NONE':
if object.instance_type != 'NONE':
# XXX
print('creating dupli_list on', object.name)
print('******************** creating instance_type on', object.name)
"""
object.dupli_list_create(scene)
obs = [(dob.object, dob.matrix) for dob in object.dupli_list]
# XXX debug print
print(object.name, 'has', len(obs), 'dupli children')
"""
else:
obs = [(object, object.matrix_world)]
for ob, ob_mat in obs:
try:
# apply the mesh modifieur at the curent object:
me = ob.to_mesh(scene, True, 'PREVIEW', calc_tessface=False)
me = ob.to_mesh()
except RuntimeError:
me = None
if me is None:
@ -643,7 +645,7 @@ def _write(context,
# get the curent frame selected:
frame = scene.frame_current
# Loop through all frames in the scene and export.
scene.frame_set(frame, 0.0)
scene.frame_set(frame, subframe=0.0)
# get only the object that are selected or all...
if EXPORT_SEL_ONLY:
objects = context.selected_objects

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@ -197,9 +197,9 @@ void ege::resource::Mesh::draw(mat4& _positionMatrix,
vec3 cameraNormal = vec3(0,0,-1);
cameraNormal.normalized();
// remove face that is notin the view ...
etk::Vector<uint32_t> tmpIndexResult;
etk::Vector<ege::Face>& tmppFaces = m_listFaces.getValue(kkk).m_faces;
//etk::Vector<uint32_t>& tmppIndex = m_listFaces.getValue(kkk).m_index;
List<uint32_t> tmpIndexResult;
List<ege::Face>& tmppFaces = m_listFaces.getValue(kkk).m_faces;
//List<uint32_t>& tmppIndex = m_listFaces.getValue(kkk).m_index;
switch(m_normalMode) {
case ege::resource::Mesh::normalMode::face:
for(size_t iii=0; iii<tmppFaces.size() ; ++iii) {
@ -256,14 +256,14 @@ void ege::resource::Mesh::draw(mat4& _positionMatrix,
gale::openGL::disable(gale::openGL::flag_depthTest);
}
// TODO : UNDERSTAND why ... it is needed
glBindBuffer(GL_ARRAY_BUFFER,0);
gale::openGL::unbindBuffer();
EGE_VERBOSE("draw Mesh : " << m_name << " ( end )");
}
void ege::resource::Mesh::drawNormal(mat4& _positionMatrix,
ememory::SharedPtr<ewol::resource::Colored3DObject> _draw) {
etk::Color<float> tmpColor(0.0, 1.0, 0.0, 1.0);
etk::Vector<vec3> vertices;
List<vec3> vertices;
// generate element in 2 pass :
// - create new index dependeng a vertex is a unique componenet of position, texture, normal
// - the index list generation (can be dynamic ... (TODO later)
@ -381,7 +381,7 @@ void ege::resource::Mesh::calculateNormaleEdge(const etk::String& _materialName)
return;
}
for(size_t iii=0 ; iii<m_listVertex.size() ; iii++) {
etk::Vector<Face>& tmpFaceList = m_listFaces[_materialName].m_faces;
List<Face>& tmpFaceList = m_listFaces[_materialName].m_faces;
vec3 normal(0,0,0);
// add the vertex from all the element in the list for face when the element in the face ...
for(size_t jjj=0 ; jjj<tmpFaceList.size() ; jjj++) {
@ -646,13 +646,13 @@ void ege::resource::Mesh::addLine(const etk::String& _layerName, const vec3& _po
m_listFaces[_layerName].m_faces.pushBack(tmpFace);
}
void ege::resource::Mesh::addLines(const etk::String& _layerName, const etk::Vector<vec3>& _list, const etk::Color<float>& _color) {
void ege::resource::Mesh::addLines(const etk::String& _layerName, const List<vec3>& _list, const etk::Color<float>& _color) {
for (size_t iii=1; iii<_list.size(); ++iii) {
addLine(_layerName, _list[iii-1], _list[iii], _color);
}
}
void ege::resource::Mesh::addLines(const etk::String& _layerName, const etk::Vector<vec3>& _list, const etk::Vector<etk::Color<float>>& _color) {
void ege::resource::Mesh::addLines(const etk::String& _layerName, const List<vec3>& _list, const List<etk::Color<float>>& _color) {
if (_color.size() != _list.size()) {
EGE_ERROR("Can not add line with changing color without same number of color");
return;
@ -735,7 +735,7 @@ void ege::resource::Mesh::addTriangle(const etk::String& _layerName, const vec3&
}
#include <ege/physics/shape/Concave.hpp>
const etk::Vector<ememory::SharedPtr<ege::physics::Shape>>& ege::resource::Mesh::getPhysicalProperties() {
const List<ememory::SharedPtr<ege::physics::Shape>>& ege::resource::Mesh::getPhysicalProperties() {
for (auto &it: m_physics) {
if (it == null) {
EGE_WARNING("Get null ... ");
@ -752,7 +752,7 @@ const etk::Vector<ememory::SharedPtr<ege::physics::Shape>>& ege::resource::Mesh:
//EGE_INFO(" add vertices : " << m_listVertex);
tmpElement->setListOfVertex(m_listVertex);
for (size_t kkk=0; kkk<m_listFaces.size(); ++kkk) {
etk::Vector<uint32_t> index;
List<uint32_t> index;
for (auto &it : m_listFaces.getValue(kkk).m_faces) {
index.pushBack(it.m_vertex[0]);
index.pushBack(it.m_vertex[1]);

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@ -105,14 +105,14 @@ namespace ege {
MaterialGlId m_GLMaterial;
ege::Light m_light;
protected:
etk::Vector<vec3> m_listVertex; //!< List of all vertex in the element
etk::Vector<vec2> m_listUV; //!< List of all UV point in the mesh (for the specify texture)
etk::Vector<etk::Color<float>> m_listColor; //!< List of all Color point in the mesh
etk::Vector<vec3> m_listFacesNormal; //!< List of all Face normal, when calculated
etk::Vector<vec3> m_listVertexNormal; //!< List of all Face normal, when calculated
List<vec3> m_listVertex; //!< List of all vertex in the element
List<vec2> m_listUV; //!< List of all UV point in the mesh (for the specify texture)
List<etk::Color<float>> m_listColor; //!< List of all Color point in the mesh
List<vec3> m_listFacesNormal; //!< List of all Face normal, when calculated
List<vec3> m_listVertexNormal; //!< List of all Face normal, when calculated
etk::Map<etk::String,FaceIndexing> m_listFaces; //!< List of all Face for the mesh
etk::Map<etk::String,ememory::SharedPtr<ege::Material>> m_materials;
etk::Vector<ememory::SharedPtr<ege::physics::Shape>> m_physics; //!< collision shape module ... (independent of bullet lib)
List<ememory::SharedPtr<ege::physics::Shape>> m_physics; //!< collision shape module ... (independent of bullet lib)
void clean();
protected:
ememory::SharedPtr<gale::resource::VirtualBufferObject> m_verticesVBO;
@ -162,7 +162,7 @@ namespace ege {
bool getCheckNormal() {
return m_checkNormal;
};
const etk::Vector<ememory::SharedPtr<ege::physics::Shape>>& getPhysicalProperties();
const List<ememory::SharedPtr<ege::physics::Shape>>& getPhysicalProperties();
void addPhysicElement(const ememory::SharedPtr<ege::physics::Shape>& _shape) {
if (_shape == null) {
return;
@ -203,8 +203,8 @@ namespace ege {
addLine( _layerName, _pos1, _pos2, _color, _color);
}
void addLine(const etk::String& _layerName, const vec3& _pos1, const vec3& _pos2, const etk::Color<float>& _color1, const etk::Color<float>& _color2);
void addLines(const etk::String& _layerName, const etk::Vector<vec3>& _list, const etk::Color<float>& _color);
void addLines(const etk::String& _layerName, const etk::Vector<vec3>& _list, const etk::Vector<etk::Color<float>>& _color);
void addLines(const etk::String& _layerName, const List<vec3>& _list, const etk::Color<float>& _color);
void addLines(const etk::String& _layerName, const List<vec3>& _list, const List<etk::Color<float>>& _color);
/**
* @not_in_doc

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@ -1,141 +0,0 @@
#!/usr/bin/python
import realog.debug as debug
import lutin.tools as tools
def get_type():
return "LIBRARY"
def get_desc():
return "Ewol Game engine"
def get_licence():
return "MPL-2"
def get_compagny_type():
return "com"
def get_compagny_name():
return "atria-soft"
def get_maintainer():
return "authors.txt"
def get_version():
return "version.txt"
def configure(target, my_module):
my_module.add_extra_flags()
my_module.add_src_file([
'ege/debug.cpp',
'ege/Engine.cpp',
'ege/Component.cpp',
'ege/Environement.cpp',
'ege/camera/Camera.cpp',
'ege/camera/View.cpp',
'ege/camera/FPS.cpp',
'ege/camera/ControlBase.cpp',
'ege/position/Component.cpp',
'ege/physics/Component.cpp',
'ege/physics/Engine.cpp',
'ege/Entity.cpp',
#'ege/elements/ElementBase.cpp',
#'ege/elements/ElementPhysic.cpp',
'ege/particule/Component.cpp',
'ege/particule/Engine.cpp',
'ege/particule/Simple.cpp',
'ege/ia/Component.cpp',
'ege/ia/ComponentLua.cpp',
'ege/ia/Engine.cpp',
'ege/render/Component.cpp',
'ege/render/Engine.cpp',
'ege/widget/Mesh.cpp',
'ege/widget/Scene.cpp',
'ege/resource/Mesh.cpp',
'ege/resource/MeshEmf.cpp',
'ege/resource/MeshGird.cpp',
'ege/resource/MeshCube.cpp',
'ege/resource/MeshSphere.cpp',
'ege/resource/MeshCylinder.cpp',
'ege/resource/MeshCapsule.cpp',
'ege/resource/MeshCone.cpp',
'ege/resource/MeshObj.cpp',
'ege/resource/ParticuleMesh.cpp',
'ege/resource/tools/icoSphere.cpp',
'ege/resource/tools/isoSphere.cpp',
'ege/resource/tools/viewBox.cpp',
'ege/Light.cpp',
'ege/Material.cpp',
'ege/physics/shape/Shape.cpp',
'ege/physics/shape/Box.cpp',
'ege/physics/shape/Capsule.cpp',
'ege/physics/shape/Cone.cpp',
'ege/physics/shape/ConvexHull.cpp',
'ege/physics/shape/Cylinder.cpp',
'ege/physics/shape/Sphere.cpp',
'ege/physics/shape/Concave.cpp',
'ege/Ray.cpp',
])
my_module.copy_path('data/ParticuleMesh.*')
my_module.copy_path('data/material*')
my_module.add_depend([
'ewol',
'ephysics',
'eproperty',
'echrono',
'luaWrapper',
])
my_module.add_flag('c++', [
'-Wno-write-strings',
'-Wmissing-field-initializers',
'-Wall'])
my_module.add_header_file([
'ege/debug.hpp',
'ege/Engine.hpp',
'ege/Component.hpp',
'ege/Environement.hpp',
'ege/camera/Camera.hpp',
'ege/camera/View.hpp',
'ege/camera/FPS.hpp',
'ege/camera/ControlBase.hpp',
'ege/position/Component.hpp',
'ege/physics/Engine.hpp',
'ege/physics/Component.hpp',
'ege/Entity.hpp',
#'ege/elements/ElementBase.hpp',
#'ege/elements/ElementPhysic.hpp',
'ege/particule/Component.hpp',
'ege/particule/Engine.hpp',
'ege/particule/Simple.hpp',
'ege/ia/Component.hpp',
'ege/ia/ComponentLua.hpp',
'ege/ia/Engine.hpp',
'ege/render/Component.hpp',
'ege/render/Engine.hpp',
'ege/widget/Mesh.hpp',
'ege/widget/Scene.hpp',
'ege/resource/Mesh.hpp',
'ege/resource/ParticuleMesh.hpp',
'ege/resource/tools/icoSphere.hpp',
'ege/resource/tools/isoSphere.hpp',
'ege/resource/tools/viewBox.hpp',
'ege/resource/tools/Face.hpp',
'ege/resource/tools/FaceIndexing.hpp',
'ege/Light.hpp',
'ege/Material.hpp',
'ege/physics/shape/Shape.hpp',
'ege/physics/shape/Box.hpp',
'ege/physics/shape/Capsule.hpp',
'ege/physics/shape/Cone.hpp',
'ege/physics/shape/ConvexHull.hpp',
'ege/physics/shape/Cylinder.hpp',
'ege/physics/shape/Sphere.hpp',
'ege/physics/shape/Concave.hpp',
'ege/Ray.hpp',
])
# TODO: Remove this ...
my_module.add_flag('c++', "-Wno-unused-variable")
my_module.add_flag('c++', "-Wno-overloaded-virtual")
return True

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@ -0,0 +1,40 @@
{
"type":"BINARY",
"sub-type":"SAMPLE",
"group-id":"com.atria-soft",
"description":"Ege sample : CameraPisition",
"license":"MPL-2",
"license-file":"file://../../LICENCE.txt",
"maintainer":"file://../../authors.txt",
"author":"file://../../authors.txt",
"version":"file://../../version.txt",
"code-quality":"MEDIUM",
"source": [
"appl/debug.cpp",
"appl/main.cpp",
"appl/Windows.cpp"
],
"dependency": [
"ege"
],
"copy": [
{
"path":"data/*"
}
],
"path":[
"."
],
"flag": {
"language": "c++",
"value": [
"-DPROJECT_NAME=\"{{{project.name}}}\"",
"-DAPPL_VERSION=\"{{{project.version}}}\""
]
},
"package":{
"SECTION": ["Game"],
"PRIORITY": "optional"
}
}

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@ -1,57 +0,0 @@
#!/usr/bin/python
import realog.debug as debug
import lutin.tools as tools
def get_type():
return "BINARY"
def get_sub_type():
return "SAMPLE"
def get_name():
return "ege-sample-CameraPosition"
def get_desc():
return "ege sample : CameraPisition"
def get_licence():
return "MPL-2"
def get_compagny_type():
return "com"
def get_compagny_name():
return "atria-soft"
def get_maintainer():
return ["Mr DUPIN Edouard <yui.heero@gmail.com>"]
def get_version():
return [0,1]
def configure(target, my_module):
my_module.add_extra_flags()
my_module.add_src_file([
'appl/debug.cpp',
'appl/main.cpp',
'appl/Windows.cpp'
])
my_module.add_depend('ege')
my_module.add_path(".")
my_module.copy_path("data/*")
my_module.add_flag('c++', [
"-DPROJECT_NAME=\"\\\"" + my_module.get_name() + "\\\"\"",
"-DAPPL_VERSION=\"\\\"" + tools.version_to_string(get_version()) + "\\\"\""
])
# set the package properties:
my_module.set_pkg("SECTION", ["Game"])
my_module.set_pkg("PRIORITY", "optional")
return True

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@ -0,0 +1,40 @@
{
"type":"BINARY",
"sub-type":"SAMPLE",
"group-id":"com.atria-soft",
"description":"Ege sample : Collision",
"license":"MPL-2",
"license-file":"file://../../LICENCE.txt",
"maintainer":"file://../../authors.txt",
"author":"file://../../authors.txt",
"version":"file://../../version.txt",
"code-quality":"MEDIUM",
"source": [
"appl/debug.cpp",
"appl/main.cpp",
"appl/Windows.cpp"
],
"dependency": [
"ege"
],
"copy": [
{
"path":"data/*"
}
],
"path":[
"."
],
"flag": {
"language": "c++",
"value": [
"-DPROJECT_NAME=\"{{{project.name}}}\"",
"-DAPPL_VERSION=\"{{{project.version}}}\""
]
},
"package":{
"SECTION": ["Game"],
"PRIORITY": "optional"
}
}

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@ -1,58 +0,0 @@
#!/usr/bin/python
import realog.debug as debug
import lutin.tools as tools
def get_type():
return "BINARY"
def get_sub_type():
return "SAMPLE"
def get_name():
return "ege-sample-collision"
def get_desc():
return "ege sample : Collision"
def get_licence():
return "MPL-2"
def get_compagny_type():
return "com"
def get_compagny_name():
return "atria-soft"
def get_maintainer():
return ["Mr DUPIN Edouard <yui.heero@gmail.com>"]
def get_version():
return [0,1]
def configure(target, my_module):
my_module.add_extra_flags()
my_module.add_src_file([
'appl/debug.cpp',
'appl/main.cpp',
'appl/Windows.cpp'
])
my_module.add_depend('ege')
my_module.add_path(".")
my_module.copy_path("data/*")
my_module.add_flag('c++', [
"-DPROJECT_NAME=\"\\\"" + my_module.get_name() + "\\\"\"",
"-DAPPL_VERSION=\"\\\"" + tools.version_to_string(get_version()) + "\\\"\""
])
# set the package properties :
my_module.set_pkg("SECTION", ["Game"])
my_module.set_pkg("PRIORITY", "optional")
return True

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{
"type":"BINARY",
"sub-type":"SAMPLE",
"group-id":"com.atria-soft",
"description":"Ege sample : DoubleView",
"license":"MPL-2",
"license-file":"file://../../LICENCE.txt",
"maintainer":"file://../../authors.txt",
"author":"file://../../authors.txt",
"version":"file://../../version.txt",
"code-quality":"MEDIUM",
"source": [
"appl/debug.cpp",
"appl/main.cpp",
"appl/Windows.cpp"
],
"dependency": [
"ege"
],
"copy": [
{
"path":"data/*"
}
],
"path":[
"."
],
"flag": {
"language": "c++",
"value": [
"-DPROJECT_NAME=\"{{{project.name}}}\"",
"-DAPPL_VERSION=\"{{{project.version}}}\""
]
},
"package":{
"SECTION": ["Game"],
"PRIORITY": "optional"
}
}

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@ -1,58 +0,0 @@
#!/usr/bin/python
import realog.debug as debug
import lutin.tools as tools
def get_type():
return "BINARY"
def get_sub_type():
return "SAMPLE"
def get_name():
return "ege-sample-DoubleView"
def get_desc():
return "ege sample : DoubleView"
def get_licence():
return "MPL-2"
def get_compagny_type():
return "com"
def get_compagny_name():
return "atria-soft"
def get_maintainer():
return ["Mr DUPIN Edouard <yui.heero@gmail.com>"]
def get_version():
return [0,1]
def configure(target, my_module):
my_module.add_extra_flags()
my_module.add_src_file([
'appl/debug.cpp',
'appl/main.cpp',
'appl/Windows.cpp'
])
my_module.add_depend('ege')
my_module.add_path(".")
my_module.copy_path("data/*")
my_module.add_flag('c++', [
"-DPROJECT_NAME=\"\\\"" + my_module.get_name() + "\\\"\"",
"-DAPPL_VERSION=\"\\\"" + tools.version_to_string(get_version()) + "\\\"\""
])
# set the package properties:
my_module.set_pkg("SECTION", ["Game"])
my_module.set_pkg("PRIORITY", "optional")
return True

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{
"type":"BINARY",
"sub-type":"SAMPLE",
"group-id":"com.atria-soft",
"description":"Ege sample : Artificial intelligence",
"license":"MPL-2",
"license-file":"file://../../LICENCE.txt",
"maintainer":"file://../../authors.txt",
"author":"file://../../authors.txt",
"version":"file://../../version.txt",
"code-quality":"MEDIUM",
"source": [
"appl/debug.cpp",
"appl/main.cpp",
"appl/Windows.cpp"
],
"dependency": [
"ege"
],
"copy": [
{
"path":"data/*.emf"
},{
"path":"data/*.lua"
}
],
"path":[
"."
],
"flag": {
"language": "c++",
"value": [
"-DPROJECT_NAME=\"{{{project.name}}}\"",
"-DAPPL_VERSION=\"{{{project.version}}}\""
]
},
"package":{
"SECTION": ["Game"],
"PRIORITY": "optional"
}
}

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@ -1,52 +0,0 @@
#!/usr/bin/python
import realog.debug as debug
import lutin.tools as tools
def get_type():
return "BINARY"
def get_sub_type():
return "SAMPLE"
def get_name():
return "ege-sample-ia"
def get_desc():
return "ege sample : Artificial intelligence"
def get_licence():
return "MPL-2"
def get_compagny_type():
return "com"
def get_compagny_name():
return "atria-soft"
def get_maintainer():
return ["Mr DUPIN Edouard <yui.heero@gmail.com>"]
def get_version():
return [0,1]
def configure(target, my_module):
my_module.add_extra_flags()
my_module.add_src_file([
'appl/debug.cpp',
'appl/main.cpp',
'appl/Windows.cpp',
])
my_module.add_depend('ege')
my_module.add_path(".")
my_module.copy_path("data/*.emf")
my_module.copy_path("data/*.lua")
my_module.add_flag('c++', [
"-DPROJECT_NAME=\"\\\"" + my_module.get_name() + "\\\"\"",
"-DAPPL_VERSION=\"\\\"" + tools.version_to_string(get_version()) + "\\\"\"",
])
# set the package properties:
my_module.set_pkg("SECTION", ["Game"])
my_module.set_pkg("PRIORITY", "optional")
return True

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{
"type":"BINARY",
"sub-type":"SAMPLE",
"group-id":"com.atria-soft",
"description":"Ege sample : Low poly test",
"license":"MPL-2",
"license-file":"file://../../LICENCE.txt",
"maintainer":"file://../../authors.txt",
"author":"file://../../authors.txt",
"version":"file://../../version.txt",
"code-quality":"MEDIUM",
"source": [
"appl/debug.cpp",
"appl/main.cpp",
"appl/Windows.cpp"
],
"dependency": [
"ege"
],
"copy": [
{
"path":"data/*.emf"
}
],
"path":[
"."
],
"flag": {
"language": "c++",
"value": [
"-DPROJECT_NAME=\"{{{project.name}}}\"",
"-DAPPL_VERSION=\"{{{project.version}}}\""
]
},
"package":{
"SECTION": ["Game"],
"PRIORITY": "optional"
}
}

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@ -1,51 +0,0 @@
#!/usr/bin/python
import realog.debug as debug
import lutin.tools as tools
def get_type():
return "BINARY"
def get_sub_type():
return "SAMPLE"
def get_name():
return "ege-sample-LowPoly"
def get_desc():
return "ege sample : Low poly test"
def get_licence():
return "MPL-2"
def get_compagny_type():
return "com"
def get_compagny_name():
return "atria-soft"
def get_maintainer():
return ["Mr DUPIN Edouard <yui.heero@gmail.com>"]
def get_version():
return [0,1]
def configure(target, my_module):
my_module.add_extra_flags()
my_module.add_src_file([
'appl/debug.cpp',
'appl/main.cpp',
'appl/Windows.cpp',
])
my_module.add_depend('ege')
my_module.add_path(".")
my_module.copy_path("data/*.emf")
my_module.add_flag('c++', [
"-DPROJECT_NAME=\"\\\"" + my_module.get_name() + "\\\"\"",
"-DAPPL_VERSION=\"\\\"" + tools.version_to_string(get_version()) + "\\\"\"",
])
# set the package properties:
my_module.set_pkg("SECTION", ["Game"])
my_module.set_pkg("PRIORITY", "optional")
return True

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{
"type":"BINARY",
"sub-type":"SAMPLE",
"group-id":"com.atria-soft",
"description":"Ege sample : MeshCreator",
"license":"MPL-2",
"license-file":"file://../../LICENCE.txt",
"maintainer":"file://../../authors.txt",
"author":"file://../../authors.txt",
"version":"file://../../version.txt",
"code-quality":"MEDIUM",
"source": [
"appl/debug.cpp",
"appl/main.cpp",
"appl/Windows.cpp"
],
"dependency": [
"ege"
],
"copy": [
{
"path":"data/*"
}
],
"path":[
"."
],
"flag": {
"language": "c++",
"value": [
"-DPROJECT_NAME=\"{{{project.name}}}\"",
"-DAPPL_VERSION=\"{{{project.version}}}\""
]
},
"package":{
"SECTION": ["Game"],
"PRIORITY": "optional"
}
}

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@ -1,57 +0,0 @@
#!/usr/bin/python
import realog.debug as debug
import lutin.tools as tools
def get_type():
return "BINARY"
def get_sub_type():
return "TOOLS"
def get_name():
return "ege-sample-MeshCreator"
def get_desc():
return "ege sample : MeshCreator"
def get_licence():
return "MPL-2"
def get_compagny_type():
return "com"
def get_compagny_name():
return "atria-soft"
def get_maintainer():
return ["Mr DUPIN Edouard <yui.heero@gmail.com>"]
def get_version():
return [0,1]
def configure(target, my_module):
my_module.add_src_file([
'appl/debug.cpp',
'appl/main.cpp',
'appl/Windows.cpp'
])
my_module.add_depend('ege')
my_module.add_path(".")
my_module.copy_path("data/*")
my_module.add_flag('c++', [
"-DPROJECT_NAME=\"\\\"" + my_module.get_name() + "\\\"\"",
"-DAPPL_VERSION=\"\\\"" + tools.version_to_string(get_version()) + "\\\"\""
])
# set the package properties:
my_module.set_pkg("SECTION", ["Game"])
my_module.set_pkg("PRIORITY", "optional")
return True

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{
"type":"BINARY",
"sub-type":"SAMPLE",
"group-id":"com.atria-soft",
"description":"Ege sample : RayTest",
"license":"MPL-2",
"license-file":"file://../../LICENCE.txt",
"maintainer":"file://../../authors.txt",
"author":"file://../../authors.txt",
"version":"file://../../version.txt",
"code-quality":"MEDIUM",
"source": [
"appl/debug.cpp",
"appl/main.cpp",
"appl/Windows.cpp"
],
"dependency": [
"ege"
],
"copy": [
{
"path":"data/*"
}
],
"path":[
"."
],
"flag": {
"language": "c++",
"value": [
"-DPROJECT_NAME=\"{{{project.name}}}\"",
"-DAPPL_VERSION=\"{{{project.version}}}\""
]
},
"package":{
"SECTION": ["Game"],
"PRIORITY": "optional"
}
}

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@ -1,57 +0,0 @@
#!/usr/bin/python
import realog.debug as debug
import lutin.tools as tools
def get_type():
return "BINARY"
def get_sub_type():
return "TEST"
def get_name():
return "ege-test-ray"
def get_desc():
return "ege sample : RayTest"
def get_licence():
return "MPL-2"
def get_compagny_type():
return "com"
def get_compagny_name():
return "atria-soft"
def get_maintainer():
return ["Mr DUPIN Edouard <yui.heero@gmail.com>"]
def get_version():
return [0,2]
def configure(target, my_module):
my_module.add_extra_flags()
my_module.add_src_file([
'appl/debug.cpp',
'appl/main.cpp',
'appl/Windows.cpp'
])
my_module.add_depend('ege')
my_module.add_path(".")
my_module.copy_path("data/*")
my_module.add_flag('c++', [
"-DPROJECT_NAME=\"\\\"" + my_module.get_name() + "\\\"\"",
"-DAPPL_VERSION=\"\\\"" + tools.version_to_string(get_version()) + "\\\"\""
])
# set the package properties:
my_module.set_pkg("SECTION", ["Development"])
my_module.set_pkg("PRIORITY", "optional")
return True

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{
"type":"BINARY",
"sub-type":"SAMPLE",
"group-id":"com.atria-soft",
"description":"Ege sample : Torque Apply",
"license":"MPL-2",
"license-file":"file://../../LICENCE.txt",
"maintainer":"file://../../authors.txt",
"author":"file://../../authors.txt",
"version":"file://../../version.txt",
"code-quality":"MEDIUM",
"source": [
"appl/debug.cpp",
"appl/main.cpp",
"appl/Windows.cpp"
],
"dependency": [
"ege"
],
"copy": [
{
"path":"data/*"
}
],
"path":[
"."
],
"flag": {
"language": "c++",
"value": [
"-DPROJECT_NAME=\"{{{project.name}}}\"",
"-DAPPL_VERSION=\"{{{project.version}}}\""
]
},
"package":{
"SECTION": ["Game"],
"PRIORITY": "optional"
}
}

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@ -1,58 +0,0 @@
#!/usr/bin/python
import realog.debug as debug
import lutin.tools as tools
def get_type():
return "BINARY"
def get_sub_type():
return "SAMPLE"
def get_name():
return "ege-sample-torque-apply"
def get_desc():
return "ege sample : Torque Apply"
def get_licence():
return "MPL-2"
def get_compagny_type():
return "com"
def get_compagny_name():
return "atria-soft"
def get_maintainer():
return ["Mr DUPIN Edouard <yui.heero@gmail.com>"]
def get_version():
return [0,1]
def configure(target, my_module):
my_module.add_extra_flags()
my_module.add_src_file([
'appl/debug.cpp',
'appl/main.cpp',
'appl/Windows.cpp'
])
my_module.add_depend('ege')
my_module.add_path(".")
my_module.copy_path("data/*")
my_module.add_flag('c++', [
"-DPROJECT_NAME=\"\\\"" + my_module.get_name() + "\\\"\"",
"-DAPPL_VERSION=\"\\\"" + tools.version_to_string(get_version()) + "\\\"\""
])
# set the package properties :
my_module.set_pkg("SECTION", ["Game"])
my_module.set_pkg("PRIORITY", "optional")
return True