[DEV] update next lutin version
This commit is contained in:
parent
4dbbfa05f9
commit
e8efb4cc1b
19
.travis.yml
19
.travis.yml
@ -3,10 +3,6 @@ language:
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sudo: false
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sudo: false
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compiler:
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- clang
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- gcc
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os:
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os:
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- linux
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- linux
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- osx
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- osx
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@ -26,8 +22,18 @@ addons:
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install:
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install:
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- pip install --user lutin
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- pip install --user lutin
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env:
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- CONF=debug BOARD=Linux BUILDER=clang GCOV=
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- CONF=release BOARD=Linux BUILDER=clang GCOV=
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- CONF=debug BOARD=Linux BUILDER=gcc GCOV=
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- CONF=release BOARD=Linux BUILDER=gcc GCOV=
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- CONF=debug BOARD=Linux BUILDER=gcc GCOV=--gcov
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before_script:
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before_script:
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- cd ..
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- cd ..
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- wget http://atria-soft.com/ci/coverage_send.py
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- wget http://atria-soft.com/ci/test_send.py
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- wget http://atria-soft.com/ci/warning_send.py
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- mkdir bin
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- mkdir bin
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- curl https://storage.googleapis.com/git-repo-downloads/repo > bin/repo
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- curl https://storage.googleapis.com/git-repo-downloads/repo > bin/repo
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- chmod a+x bin/repo
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- chmod a+x bin/repo
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@ -43,11 +49,10 @@ before_script:
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- cd ..
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- cd ..
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- pwd
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- pwd
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- ls -l
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- ls -l
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- if [ "$CXX" == "clang++" ]; then BUILDER=clang; else BUILDER=gcc; fi
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- if [ "$BUILDER" == "gcc" ]; then COMPILATOR_OPTION="--compilator-version=4.9"; else COMPILATOR_OPTION=""; fi
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- if [ "$CXX" == "g++" ]; then COMPILATOR_OPTION="--compilator-version=4.9"; else COMPILATOR_OPTION=""; fi
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script:
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script:
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- lutin -C -P -c$BUILDER $COMPILATOR_OPTION -mdebug -p ege egeCameraPosition egeCollision egeDoubleView egeMeshCreator egeRayTest
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- lutin -w -j4 -C -P -c $BUILDER $COMPILATOR_OPTION -m $CONF $GCOV -p ege egeCameraPosition egeCollision egeDoubleView egeMeshCreator egeRayTest
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notifications:
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notifications:
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email:
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email:
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14
lutin_ege.py
14
lutin_ege.py
@ -7,9 +7,9 @@ def get_desc():
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def create(target):
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def create(target):
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# module name is 'edn' and type binary.
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# module name is 'edn' and type binary.
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myModule = module.Module(__file__, 'ege', 'LIBRARY')
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my_module = module.Module(__file__, 'ege', 'LIBRARY')
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# add the file to compile:
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# add the file to compile:
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myModule.add_src_file([
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my_module.add_src_file([
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'ege/debug.cpp',
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'ege/debug.cpp',
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'ege/AudioElement.cpp',
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'ege/AudioElement.cpp',
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'ege/AudioEngine.cpp',
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'ege/AudioEngine.cpp',
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@ -47,15 +47,15 @@ def create(target):
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'ege/physicsShape/PhysicsSphere.cpp',
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'ege/physicsShape/PhysicsSphere.cpp',
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'ege/Ray.cpp',
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'ege/Ray.cpp',
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])
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])
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myModule.copy_folder('data/ParticuleMesh.*','')
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my_module.copy_folder('data/ParticuleMesh.*','')
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# name of the dependency
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# name of the dependency
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myModule.add_module_depend(['ewol', 'bullet-physics'])
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my_module.add_module_depend(['ewol', 'bullet-physics'])
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myModule.compile_flags('c++', [
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my_module.compile_flags('c++', [
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'-Wno-write-strings',
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'-Wno-write-strings',
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'-Wmissing-field-initializers',
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'-Wmissing-field-initializers',
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'-Wall'])
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'-Wall'])
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myModule.add_export_path(tools.get_current_path(__file__))
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my_module.add_export_path(tools.get_current_path(__file__))
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# add the currrent module at the
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# add the currrent module at the
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return myModule
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return my_module
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@ -9,31 +9,31 @@ def get_desc():
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def create(target):
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def create(target):
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# module name is 'edn' and type binary.
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# module name is 'edn' and type binary.
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myModule = module.Module(__file__, 'egeCameraPosition', 'PACKAGE')
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my_module = module.Module(__file__, 'egeCameraPosition', 'PACKAGE')
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myModule.add_src_file([
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my_module.add_src_file([
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'appl/debug.cpp',
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'appl/debug.cpp',
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'appl/main.cpp',
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'appl/main.cpp',
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'appl/Windows.cpp'
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'appl/Windows.cpp'
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])
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])
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myModule.add_module_depend('ege')
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my_module.add_module_depend('ege')
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myModule.add_path(tools.get_current_path(__file__))
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my_module.add_path(tools.get_current_path(__file__))
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myModule.copy_folder("data/*")
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my_module.copy_folder("data/*")
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# set the package properties :
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# set the package properties :
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myModule.pkg_set("VERSION", "0.0.0")
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my_module.pkg_set("VERSION", "0.0.0")
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myModule.pkg_set("VERSION_CODE", "0")
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my_module.pkg_set("VERSION_CODE", "0")
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myModule.pkg_set("COMPAGNY_TYPE", "org")
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my_module.pkg_set("COMPAGNY_TYPE", "org")
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myModule.pkg_set("COMPAGNY_NAME", "ege")
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my_module.pkg_set("COMPAGNY_NAME", "ege")
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myModule.pkg_set("MAINTAINER", ["noOne <no.one@noreplay.com>"])
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my_module.pkg_set("MAINTAINER", ["noOne <no.one@noreplay.com>"])
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myModule.pkg_set("SECTION", ["Game"])
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my_module.pkg_set("SECTION", ["Game"])
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myModule.pkg_set("PRIORITY", "optional")
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my_module.pkg_set("PRIORITY", "optional")
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myModule.pkg_set("DESCRIPTION", "ege sample : MeshCreator")
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my_module.pkg_set("DESCRIPTION", "ege sample : MeshCreator")
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myModule.pkg_set("NAME", "egeMeshCreator")
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my_module.pkg_set("NAME", "egeMeshCreator")
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# add the currrent module at the
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# add the currrent module at the
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return myModule
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return my_module
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@ -9,31 +9,31 @@ def get_desc():
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def create(target):
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def create(target):
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# module name is 'edn' and type binary.
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# module name is 'edn' and type binary.
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myModule = module.Module(__file__, 'egeCollision', 'PACKAGE')
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my_module = module.Module(__file__, 'egeCollision', 'PACKAGE')
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myModule.add_src_file([
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my_module.add_src_file([
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'appl/debug.cpp',
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'appl/debug.cpp',
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'appl/main.cpp',
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'appl/main.cpp',
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'appl/Windows.cpp'
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'appl/Windows.cpp'
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])
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])
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myModule.add_module_depend('ege')
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my_module.add_module_depend('ege')
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myModule.add_path(tools.get_current_path(__file__))
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my_module.add_path(tools.get_current_path(__file__))
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myModule.copy_folder("data/*")
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my_module.copy_folder("data/*")
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# set the package properties :
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# set the package properties :
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myModule.pkg_set("VERSION", "0.0.0")
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my_module.pkg_set("VERSION", "0.0.0")
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myModule.pkg_set("VERSION_CODE", "0")
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my_module.pkg_set("VERSION_CODE", "0")
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myModule.pkg_set("COMPAGNY_TYPE", "org")
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my_module.pkg_set("COMPAGNY_TYPE", "org")
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myModule.pkg_set("COMPAGNY_NAME", "ege")
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my_module.pkg_set("COMPAGNY_NAME", "ege")
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myModule.pkg_set("MAINTAINER", ["noOne <no.one@noreplay.com>"])
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my_module.pkg_set("MAINTAINER", ["noOne <no.one@noreplay.com>"])
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myModule.pkg_set("SECTION", ["Game"])
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my_module.pkg_set("SECTION", ["Game"])
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myModule.pkg_set("PRIORITY", "optional")
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my_module.pkg_set("PRIORITY", "optional")
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myModule.pkg_set("DESCRIPTION", "ege sample : Collision")
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my_module.pkg_set("DESCRIPTION", "ege sample : Collision")
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myModule.pkg_set("NAME", "Collision")
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my_module.pkg_set("NAME", "Collision")
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# add the currrent module at the
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# add the currrent module at the
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return myModule
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return my_module
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@ -9,31 +9,31 @@ def get_desc():
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def create(target):
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def create(target):
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# module name is 'edn' and type binary.
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# module name is 'edn' and type binary.
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myModule = module.Module(__file__, 'egeDoubleView', 'PACKAGE')
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my_module = module.Module(__file__, 'egeDoubleView', 'PACKAGE')
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myModule.add_src_file([
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my_module.add_src_file([
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'appl/debug.cpp',
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'appl/debug.cpp',
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'appl/main.cpp',
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'appl/main.cpp',
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'appl/Windows.cpp'
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'appl/Windows.cpp'
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])
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])
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myModule.add_module_depend('ege')
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my_module.add_module_depend('ege')
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myModule.add_path(tools.get_current_path(__file__))
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my_module.add_path(tools.get_current_path(__file__))
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myModule.copy_folder("data/*")
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my_module.copy_folder("data/*")
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# set the package properties :
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# set the package properties :
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myModule.pkg_set("VERSION", "0.0.0")
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my_module.pkg_set("VERSION", "0.0.0")
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myModule.pkg_set("VERSION_CODE", "0")
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my_module.pkg_set("VERSION_CODE", "0")
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myModule.pkg_set("COMPAGNY_TYPE", "org")
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my_module.pkg_set("COMPAGNY_TYPE", "org")
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myModule.pkg_set("COMPAGNY_NAME", "ege")
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my_module.pkg_set("COMPAGNY_NAME", "ege")
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myModule.pkg_set("MAINTAINER", ["noOne <no.one@noreplay.com>"])
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my_module.pkg_set("MAINTAINER", ["noOne <no.one@noreplay.com>"])
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myModule.pkg_set("SECTION", ["Game"])
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my_module.pkg_set("SECTION", ["Game"])
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myModule.pkg_set("PRIORITY", "optional")
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my_module.pkg_set("PRIORITY", "optional")
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myModule.pkg_set("DESCRIPTION", "ege sample : DoubleView")
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my_module.pkg_set("DESCRIPTION", "ege sample : DoubleView")
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myModule.pkg_set("NAME", "egeDoubleView")
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my_module.pkg_set("NAME", "egeDoubleView")
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# add the currrent module at the
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# add the currrent module at the
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return myModule
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return my_module
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@ -9,31 +9,31 @@ def get_desc():
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def create(target):
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def create(target):
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# module name is 'edn' and type binary.
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# module name is 'edn' and type binary.
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myModule = module.Module(__file__, 'egeMeshCreator', 'PACKAGE')
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my_module = module.Module(__file__, 'egeMeshCreator', 'PACKAGE')
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myModule.add_src_file([
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my_module.add_src_file([
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'appl/debug.cpp',
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'appl/debug.cpp',
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'appl/main.cpp',
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'appl/main.cpp',
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'appl/Windows.cpp'
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'appl/Windows.cpp'
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])
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])
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myModule.add_module_depend('ege')
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my_module.add_module_depend('ege')
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myModule.add_path(tools.get_current_path(__file__))
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my_module.add_path(tools.get_current_path(__file__))
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myModule.copy_folder("data/*")
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my_module.copy_folder("data/*")
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# set the package properties :
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# set the package properties :
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myModule.pkg_set("VERSION", "0.0.0")
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my_module.pkg_set("VERSION", "0.0.0")
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myModule.pkg_set("VERSION_CODE", "0")
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my_module.pkg_set("VERSION_CODE", "0")
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myModule.pkg_set("COMPAGNY_TYPE", "org")
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my_module.pkg_set("COMPAGNY_TYPE", "org")
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myModule.pkg_set("COMPAGNY_NAME", "ege")
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my_module.pkg_set("COMPAGNY_NAME", "ege")
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myModule.pkg_set("MAINTAINER", ["noOne <no.one@noreplay.com>"])
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my_module.pkg_set("MAINTAINER", ["noOne <no.one@noreplay.com>"])
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myModule.pkg_set("SECTION", ["Game"])
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my_module.pkg_set("SECTION", ["Game"])
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myModule.pkg_set("PRIORITY", "optional")
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my_module.pkg_set("PRIORITY", "optional")
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myModule.pkg_set("DESCRIPTION", "ege sample : MeshCreator")
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my_module.pkg_set("DESCRIPTION", "ege sample : MeshCreator")
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myModule.pkg_set("NAME", "egeMeshCreator")
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my_module.pkg_set("NAME", "egeMeshCreator")
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# add the currrent module at the
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# add the currrent module at the
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return myModule
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return my_module
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@ -9,31 +9,31 @@ def get_desc():
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def create(target):
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def create(target):
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# module name is 'edn' and type binary.
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# module name is 'edn' and type binary.
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myModule = module.Module(__file__, 'egeRayTest', 'PACKAGE')
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my_module = module.Module(__file__, 'egeRayTest', 'PACKAGE')
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myModule.add_src_file([
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my_module.add_src_file([
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'appl/debug.cpp',
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'appl/debug.cpp',
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'appl/main.cpp',
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'appl/main.cpp',
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'appl/Windows.cpp'
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'appl/Windows.cpp'
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])
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])
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myModule.add_module_depend('ege')
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my_module.add_module_depend('ege')
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myModule.add_path(tools.get_current_path(__file__))
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my_module.add_path(tools.get_current_path(__file__))
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myModule.copy_folder("data/*")
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my_module.copy_folder("data/*")
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# set the package properties :
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# set the package properties :
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myModule.pkg_set("VERSION", "0.0.0")
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my_module.pkg_set("VERSION", "0.0.0")
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myModule.pkg_set("VERSION_CODE", "0")
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my_module.pkg_set("VERSION_CODE", "0")
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myModule.pkg_set("COMPAGNY_TYPE", "org")
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my_module.pkg_set("COMPAGNY_TYPE", "org")
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myModule.pkg_set("COMPAGNY_NAME", "ege")
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my_module.pkg_set("COMPAGNY_NAME", "ege")
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myModule.pkg_set("MAINTAINER", ["noOne <no.one@noreplay.com>"])
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my_module.pkg_set("MAINTAINER", ["noOne <no.one@noreplay.com>"])
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myModule.pkg_set("SECTION", ["Game"])
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my_module.pkg_set("SECTION", ["Game"])
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myModule.pkg_set("PRIORITY", "optional")
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my_module.pkg_set("PRIORITY", "optional")
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myModule.pkg_set("DESCRIPTION", "ege sample : Ray test")
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my_module.pkg_set("DESCRIPTION", "ege sample : Ray test")
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myModule.pkg_set("NAME", "egeRayTest")
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my_module.pkg_set("NAME", "egeRayTest")
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# add the currrent module at the
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# add the currrent module at the
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return myModule
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return my_module
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