[DEBUG] does not plant ..

This commit is contained in:
Edouard DUPIN 2017-06-23 23:34:15 +02:00
parent 51d3dd80bf
commit e8d16c380e

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@ -208,31 +208,18 @@ void ege::physics::Component::generate() {
int32_t nbVertices = tmpElement->getVertex().size();
int32_t nbTriangles = tmpElement->getIndices().size()/3;
*/
static const float vertices[9] = {-100.0f,-100.0f,-50.0f,100.0f,-100.0f,-50.0f,100.0f,100.0f,-50.0f};
static const int indices[3] = {1,2,3};
static const std::vector<vec3> vertices = {vec3(-100.0f,-100.0f,-50.0f),vec3(100.0f,-100.0f,-50.0f),vec3(100.0f,100.0f,-50.0f)};
static const std::vector<size_t> indices = {1,2,3};
int32_t nbVertices = 3;
int32_t nbTriangles = 1;
// TODO : Manage memory leak ...
//we have an error here ...
ephysics::TriangleVertexArray* triangleArray = new ephysics::TriangleVertexArray(nbVertices,
(void*)vertices,
3 * sizeof(float),
nbTriangles,
(void*)indices,
sizeof(int),
ephysics::TriangleVertexArray::VERTEX_FLOAT_TYPE,
ephysics::TriangleVertexArray::INDEX_INTEGER_TYPE);
ephysics::TriangleVertexArray* triangleArray = new ephysics::TriangleVertexArray(vertices, indices);
// Now that we have a TriangleVertexArray, we need to create a TriangleMesh and add the TriangleVertexArray into it as a subpart.
// Once this is done, we can create the actual ConcaveMeshShape and add it to the body we want to simulate as in the following example:
ephysics::TriangleMesh triangleMesh;
ephysics::TriangleMesh* triangleMesh = new ephysics::TriangleMesh();
// Add the triangle vertex array to the triangle mesh
triangleMesh.addSubpart(triangleArray);
triangleMesh->addSubpart(triangleArray);
// Create the concave mesh shape
// TODO : Manage memory leak ...
ephysics::ConcaveShape* shape = new ephysics::ConcaveMeshShape(&triangleMesh);
ephysics::ConcaveShape* shape = new ephysics::ConcaveMeshShape(triangleMesh);
// The ephysic use Y as UP ==> ege use Z as UP
//etk::Quaternion orientation = it->getOrientation() * ephysics::Quaternion(-0.707107, 0, 0, 0.707107);
etk::Transform3D transform(it->getOrigin(), it->getOrientation());