[DEBUG] does not plant ..
This commit is contained in:
parent
51d3dd80bf
commit
e8d16c380e
@ -208,31 +208,18 @@ void ege::physics::Component::generate() {
|
||||
int32_t nbVertices = tmpElement->getVertex().size();
|
||||
int32_t nbTriangles = tmpElement->getIndices().size()/3;
|
||||
*/
|
||||
static const float vertices[9] = {-100.0f,-100.0f,-50.0f,100.0f,-100.0f,-50.0f,100.0f,100.0f,-50.0f};
|
||||
static const int indices[3] = {1,2,3};
|
||||
static const std::vector<vec3> vertices = {vec3(-100.0f,-100.0f,-50.0f),vec3(100.0f,-100.0f,-50.0f),vec3(100.0f,100.0f,-50.0f)};
|
||||
static const std::vector<size_t> indices = {1,2,3};
|
||||
|
||||
int32_t nbVertices = 3;
|
||||
int32_t nbTriangles = 1;
|
||||
|
||||
// TODO : Manage memory leak ...
|
||||
//we have an error here ...
|
||||
|
||||
ephysics::TriangleVertexArray* triangleArray = new ephysics::TriangleVertexArray(nbVertices,
|
||||
(void*)vertices,
|
||||
3 * sizeof(float),
|
||||
nbTriangles,
|
||||
(void*)indices,
|
||||
sizeof(int),
|
||||
ephysics::TriangleVertexArray::VERTEX_FLOAT_TYPE,
|
||||
ephysics::TriangleVertexArray::INDEX_INTEGER_TYPE);
|
||||
ephysics::TriangleVertexArray* triangleArray = new ephysics::TriangleVertexArray(vertices, indices);
|
||||
// Now that we have a TriangleVertexArray, we need to create a TriangleMesh and add the TriangleVertexArray into it as a subpart.
|
||||
// Once this is done, we can create the actual ConcaveMeshShape and add it to the body we want to simulate as in the following example:
|
||||
ephysics::TriangleMesh triangleMesh;
|
||||
ephysics::TriangleMesh* triangleMesh = new ephysics::TriangleMesh();
|
||||
// Add the triangle vertex array to the triangle mesh
|
||||
triangleMesh.addSubpart(triangleArray);
|
||||
triangleMesh->addSubpart(triangleArray);
|
||||
// Create the concave mesh shape
|
||||
// TODO : Manage memory leak ...
|
||||
ephysics::ConcaveShape* shape = new ephysics::ConcaveMeshShape(&triangleMesh);
|
||||
ephysics::ConcaveShape* shape = new ephysics::ConcaveMeshShape(triangleMesh);
|
||||
// The ephysic use Y as UP ==> ege use Z as UP
|
||||
//etk::Quaternion orientation = it->getOrientation() * ephysics::Quaternion(-0.707107, 0, 0, 0.707107);
|
||||
etk::Transform3D transform(it->getOrigin(), it->getOrientation());
|
||||
|
Loading…
x
Reference in New Issue
Block a user