[DEV] add capabilities on the creating system
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@ -111,35 +111,113 @@ void ege::Environement::GetElementNearestFixed(const vec3& _sourcePosition,
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}
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}
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static etk::Hash<ege::createElement_tf>& GetHachTableCreating(void)
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class CallBackCreator
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{
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static etk::Hash<ege::createElement_tf> s_table;
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public:
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ege::createElement_string_tf m_string;
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ege::createElement_ejson_tf m_ejson;
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ege::createElement_exml_tf m_exml;
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CallBackCreator(void) : m_string(NULL), m_ejson(NULL), m_exml(NULL) {};
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};
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static etk::Hash<CallBackCreator>& GetHachTableCreating(void)
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{
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static etk::Hash<CallBackCreator> s_table;
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return s_table;
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}
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void ege::Environement::AddCreator(const etk::UString& _type, ege::createElement_tf _creator)
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void ege::Environement::AddCreator(const etk::UString& _type, ege::createElement_string_tf _creator)
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{
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if (NULL == _creator) {
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EGE_ERROR("Try to add an empty CREATOR ...");
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return;
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}
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GetHachTableCreating().Add(_type, _creator);
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if (GetHachTableCreating().Exist(_type)==true) {
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GetHachTableCreating()[_type].m_string = _creator;
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return;
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}
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CallBackCreator tmpp;
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tmpp.m_string = _creator;
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GetHachTableCreating().Add(_type, tmpp);
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}
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ege::ElementGame* ege::Environement::CreateElement(const etk::UString& _type, const etk::UString& _description, bool _autoAddElement)
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void ege::Environement::AddCreator(const etk::UString& _type, ege::createElement_ejson_tf _creator)
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{
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if (NULL == _creator) {
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EGE_ERROR("Try to add an empty CREATOR ...");
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return;
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}
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if (GetHachTableCreating().Exist(_type)==true) {
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GetHachTableCreating()[_type].m_ejson = _creator;
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return;
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}
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CallBackCreator tmpp;
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tmpp.m_ejson = _creator;
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GetHachTableCreating().Add(_type, tmpp);
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}
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void ege::Environement::AddCreator(const etk::UString& _type, ege::createElement_exml_tf _creator)
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{
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if (NULL == _creator) {
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EGE_ERROR("Try to add an empty CREATOR ...");
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return;
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}
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if (GetHachTableCreating().Exist(_type)==true) {
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GetHachTableCreating()[_type].m_exml = _creator;
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return;
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}
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CallBackCreator tmpp;
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tmpp.m_exml = _creator;
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GetHachTableCreating().Add(_type, tmpp);
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}
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ege::ElementGame* ege::Environement::CreateElement(
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const etk::UString& _type,
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const etk::UString* _description,
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const ejson::Value* _value,
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const exml::Node* _node,
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bool _autoAddElement)
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{
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if (false==GetHachTableCreating().Exist(_type)) {
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EGE_ERROR("Request creating of an type that is not known '" << _type << "'");
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return NULL;
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}
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ege::createElement_tf pointerFunction = GetHachTableCreating()[_type];
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if (NULL == pointerFunction) {
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EGE_ERROR("NULL pointer ==> internal error... '" << _type << "'");
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// internal error
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return NULL;
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CallBackCreator tmpp = GetHachTableCreating()[_type];
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ege::ElementGame* tmpElement = NULL;
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if (NULL != _value) {
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if (NULL == tmpp.m_ejson) {
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EGE_ERROR("ejson NULL pointer creator ==> internal error... '" << _type << "'");
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// internal error
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return NULL;
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}
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tmpElement = tmpp.m_ejson(*this, _value);
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} else if (NULL != _node) {
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if (NULL == tmpp.m_exml) {
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EGE_ERROR("exml NULL pointer creator ==> internal error... '" << _type << "'");
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// internal error
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return NULL;
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}
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tmpElement = tmpp.m_exml(*this, _node);
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} else if (NULL != _description) {
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if (NULL == tmpp.m_string) {
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EGE_ERROR("string NULL pointer creator ==> internal error... '" << _type << "'");
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// internal error
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return NULL;
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}
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tmpElement = tmpp.m_string(*this, *_description);
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} else {
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if (NULL != tmpp.m_ejson) {
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tmpElement = tmpp.m_ejson(*this, NULL);
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} else if (NULL != tmpp.m_exml) {
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tmpElement = tmpp.m_exml(*this, NULL);
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} else if (NULL != tmpp.m_string) {
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tmpElement = tmpp.m_string(*this, "");
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} else {
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EGE_ERROR("No callback availlable !!! '" << _type << "'");
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return NULL;
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}
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}
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ege::ElementGame* tmpElement = pointerFunction(*this, _description);
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if (NULL == tmpElement) {
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EGE_ERROR("Sub creator han an error when creating element : '" << _type << "'");
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return NULL;
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@ -149,6 +227,25 @@ ege::ElementGame* ege::Environement::CreateElement(const etk::UString& _type, co
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}
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return tmpElement;
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}
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ege::ElementGame* ege::Environement::CreateElement(const etk::UString& _type, bool _autoAddElement)
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{
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return CreateElement(_type, NULL, NULL, NULL, _autoAddElement);
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}
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ege::ElementGame* ege::Environement::CreateElement(const etk::UString& _type, const etk::UString& _description, bool _autoAddElement)
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{
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return CreateElement(_type, &_description, NULL, NULL, _autoAddElement);
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}
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ege::ElementGame* ege::Environement::CreateElement(const etk::UString& _type, const ejson::Value* _value, bool _autoAddElement)
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{
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return CreateElement(_type, NULL, _value, NULL, _autoAddElement);
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}
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ege::ElementGame* ege::Environement::CreateElement(const etk::UString& _type, const exml::Node* _node, bool _autoAddElement)
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{
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return CreateElement(_type, NULL, NULL, _node, _autoAddElement);
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}
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void ege::Environement::AddElementGame(ege::ElementGame* _newElement)
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@ -15,11 +15,15 @@ class btDynamicsWorld;
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#include <etk/Vector.h>
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#include <etk/math/Vector3D.h>
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#include <ejson/ejson.h>
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#include <exml/exml.h>
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namespace ege {
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class ElementGame;
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class Environement;
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typedef ege::ElementGame* (*createElement_tf)(ege::Environement& _env, const etk::UString& _description);
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typedef ege::ElementGame* (*createElement_string_tf)(ege::Environement& _env, const etk::UString& _description);
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typedef ege::ElementGame* (*createElement_ejson_tf)(ege::Environement& _env, const ejson::Value* _value);
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typedef ege::ElementGame* (*createElement_exml_tf)(ege::Environement& _env, const exml::Node* _node);
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class ElementInteraction
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{
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@ -64,7 +68,9 @@ namespace ege {
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* @param[in] _type Type of the element.
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* @param[in] _creator Function pointer that reference the element creating.
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*/
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static void AddCreator(const etk::UString& _type, ege::createElement_tf _creator);
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static void AddCreator(const etk::UString& _type, ege::createElement_string_tf _creator);
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static void AddCreator(const etk::UString& _type, ege::createElement_ejson_tf _creator);
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static void AddCreator(const etk::UString& _type, ege::createElement_exml_tf _creator);
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/**
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* @brief Create an element on the curent scene.
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* @param[in] _type Type of the element that might be created.
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@ -73,7 +79,12 @@ namespace ege {
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* @return NULL if an error occured OR the pointer on the element and it is already added on the system.
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* @note Pointer is return in case of setting properties on it...
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*/
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ege::ElementGame* CreateElement(const etk::UString& _type, bool _autoAddElement=true);
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ege::ElementGame* CreateElement(const etk::UString& _type, const etk::UString& _description, bool _autoAddElement=true);
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ege::ElementGame* CreateElement(const etk::UString& _type, const ejson::Value* _value, bool _autoAddElement=true);
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ege::ElementGame* CreateElement(const etk::UString& _type, const exml::Node* _node, bool _autoAddElement=true);
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protected:
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ege::ElementGame* CreateElement(const etk::UString& _type, const etk::UString* _description, const ejson::Value* _value, const exml::Node* _node, bool _autoAddElement);
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public:
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class ResultNearestElement
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{
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