[DEV] create ege basics
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.gitignore
vendored
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.gitignore
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###################################
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# folders
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###################################
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CVS
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.svn
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Object_*
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doxygen/API/
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doxygen/ALL/
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###################################
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# backup files
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###################################
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*~
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*.swp
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*.old
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*.bck
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###################################
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# Compiled source #
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###################################
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*.com
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*.class
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*.dll
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*.exe
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*.o
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*.so
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*.pyc
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tags
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#ewol
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out
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ewol_debug
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ewol_release
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###################################
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# Packages #
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###################################
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# it's better to unpack these files and commit the raw source
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# git has its own built in compression methods
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*.7z
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*.dmg
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*.gz
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*.iso
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*.jar
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*.rar
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*.tar
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*.zip
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###################################
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# Logs and databases #
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###################################
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*.log
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*.sql
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*.sqlite
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###################################
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# OS generated files #
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###################################
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.DS_Store?
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ehthumbs.db
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Icon?
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Thumbs.db
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Sources/libewol/ewol/os/AndroidAbstraction.cpp
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org_ewol_EwolConstants.h
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44
README.md
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README.md
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test
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Ege
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====
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`Ege` (Ewol Game Engine) is a FREE software.
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Copyright (c)
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=============
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2011, Edouard DUPIN
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License (DSB v3)
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=============
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Note : only for etk and EWOL
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in
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the documentation and/or other materials provided with the
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distribution.
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3. The name of the author may not be used to endorse or promote
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products derived from this software without specific prior
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written permission.
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THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
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INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
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IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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34
license.txt
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license.txt
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Copyright (c) 2013, Edouard DUPIN
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the following
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disclaimer in the documentation and/or other materials provided
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with the distribution.
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* Neither the name of the EGE nor the names of its contributors
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may be used to endorse or promote products derived from this
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software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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see : http://opensource.org/licenses/BSD-3-Clause
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27
lutin_ege.py
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27
lutin_ege.py
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#!/usr/bin/python
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import lutinModule
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import lutinTools
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def Create(target):
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# module name is 'edn' and type binary.
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myModule = lutinModule.module(__file__, 'ege', 'LIBRARY')
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# add the file to compile:
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myModule.AddSrcFile([
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'ege/.cpp'
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])
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# name of the dependency
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myModule.AddModuleDepend(['ewol', 'bullet'])
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myModule.CompileFlags_CC([
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'-Wno-write-strings',
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'-Wall'])
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myModule.AddExportPath(lutinTools.GetCurrentPath(__file__))
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# add the currrent module at the
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return myModule
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