[DEV] try to have an example of low poly

This commit is contained in:
Edouard DUPIN 2016-11-10 23:07:55 +01:00
parent 183a0020d7
commit a0132c0090
15 changed files with 432 additions and 10 deletions

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@ -122,7 +122,7 @@ class ExportEMF(bpy.types.Operator, ExportHelper):
# generate binary file
use_binary = BoolProperty(
name="Binary",
description="Export the filein binary mode",
description="Export the file in binary mode",
default=False,
)

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@ -423,8 +423,8 @@ def write_file(filepath,
###########################################################
## UV
###########################################################
fw('\t\tUV-mapping :\n\t\t\t')
if faceuv:
fw('\t\tUV-mapping :\n\t\t\t')
# in case removing some of these dont get defined.
uv = uvkey = uv_dict = f_index = uv_index = None
uv_face_mapping = [None] * len(face_index_pairs)
@ -443,12 +443,17 @@ def write_file(filepath,
uv_unique_count = len(uv_dict)
del uv, uvkey, uv_dict, f_index, uv_index, uv_ls, uv_k
# Only need uv_unique_count and uv_face_mapping
fw('\n')
fw('\n')
else:
print("does not use UV-MAPPING")
###########################################################
## NORMAL
###########################################################
if f.use_smooth:
localIsSmooth = 'vertex'
if len(face_index_pairs) > 0:
if face_index_pairs[0][0].use_smooth:
localIsSmooth = 'vertex'
else:
localIsSmooth = 'face'
else:
localIsSmooth = 'face'
fw('\t\tNormal(%s) : %d\n\t\t\t' % (localIsSmooth, len(face_index_pairs)) )
@ -606,18 +611,18 @@ def _write(context,
):
#
base_name, ext = os.path.splitext(filepath)
# create the output name :
# create the output name:
context_name = [base_name, '', '', ext] # Base name, scene name, frame number, extension
# get the curent scene :
# get the curent scene:
scene = context.scene
# Exit edit mode before exporting, so current object states are exported properly.
if bpy.ops.object.mode_set.poll():
bpy.ops.object.mode_set(mode='OBJECT')
# get the curent frame selected :
# get the curent frame selected:
frame = scene.frame_current
# Loop through all frames in the scene and export.
scene.frame_set(frame, 0.0)
# get only the object that are selected or all ...
# get only the object that are selected or all...
if EXPORT_SEL_ONLY:
objects = context.selected_objects
else:

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@ -12,4 +12,5 @@ sample/MeshCreator
sample/Particle
sample/RayTest
sample/Script
sample/StereoVision
sample/StereoVision
sample/LowPoly

1
sample/LowPoly/README.md Normal file
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@ -0,0 +1 @@
Camera position sample example

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@ -0,0 +1,140 @@
/**
* @author Edouard DUPIN
*
* @copyright 2010, Edouard DUPIN, all right reserved
*
* @license APACHE-2 (see license file)
*/
#include <ewol/ewol.hpp>
#include <appl/debug.hpp>
#include <appl/Windows.hpp>
#include <ewol/widget/Label.hpp>
#include <ewol/object/Manager.hpp>
#include <ege/widget/Scene.hpp>
#include <ege/camera/View.hpp>
#include <etk/tool.hpp>
#include <ege/elements/ElementBase.hpp>
#include <ege/elements/ElementPhysic.hpp>
appl::Windows::Windows() {
addObjectType("appl::Windows");
propertyTitle.setDirectCheck("example ege : LowPoly");
}
static ememory::SharedPtr<ege::resource::Mesh> createViewBoxStar() {
ememory::SharedPtr<ege::resource::Mesh> out = ege::resource::Mesh::create("viewBoxStar", "DATA:texturedNoMaterial.prog");
if (out != nullptr) {
ememory::SharedPtr<ege::Material> material = ememory::makeShared<ege::Material>();
// set the element material properties :
material->setAmbientFactor(vec4(1,1,1,1));
material->setDiffuseFactor(vec4(0,0,0,1));
material->setSpecularFactor(vec4(0,0,0,1));
material->setShininess(1);
// 1024 == > 1<<9
// 2048 == > 1<<10
// 4096 == > 1<<11
int32_t size = 1<<11;
//material->setTexture0(""); //"
material->setTexture0Magic(ivec2(size,size));
out->addMaterial("basics", material);
//material->setImageSize(ivec2(size,size));
egami::Image* myImage = material->get();
if (nullptr == myImage) {
return out;
}
myImage->clear(etk::color::black);
ivec2 tmpPos;
for (int32_t iii=0; iii<6000; iii++) {
tmpPos.setValue(etk::tool::frand(0,size), etk::tool::frand(0,size)) ;
myImage->set(tmpPos, etk::color::white);
}
material->flush();
// basis on cube :
out->createViewBox("basics", 1000/* distance */);
// generate the VBO
out->generateVBO();
}
return out;
}
namespace appl {
class Tree : public ege::ElementPhysic {
public:
Tree(const ememory::SharedPtr<ege::Environement>& _env) :
ege::ElementPhysic(_env, false) {
m_group = 1;
m_life = 100;
m_radius = 10;
loadMesh("DATA:tree_1.emf");
createRigidBody(10000);
///never deactivate the vehicle
m_body->setActivationState(DISABLE_DEACTIVATION);
// set the Element as an IA:
iaEnable();
}
void iaAction(float _step) {
}
void onLifeChange() {
APPL_DEBUG("Looze life " << m_life);
}
};
}
static ememory::SharedPtr<ege::Element> createTree(const ememory::SharedPtr<ege::Environement>& _env) {
return ememory::makeShared<appl::Tree>(_env);
}
void appl::Windows::init() {
ewol::widget::Windows::init();
getObjectManager().periodicCall.connect(sharedFromThis(), &appl::Windows::onCallbackPeriodicUpdateCamera);
m_env = ege::Environement::create();
// Create basic Camera
m_camera = ememory::makeShared<ege::camera::View>(vec3(30,30,-100), vec3(0,0,0));
m_env->addCamera("basic", m_camera);
ememory::SharedPtr<ege::widget::Scene> tmpWidget = ege::widget::Scene::create();
if (tmpWidget == nullptr) {
APPL_ERROR("Can not allocate widget ==> display might be in error");
} else {
tmpWidget->setEnv(m_env);
tmpWidget->propertyExpand.set(bvec2(true,true));
tmpWidget->propertyFill.set(bvec2(true,true));
tmpWidget->setCamera("basic");
setSubWidget(tmpWidget);
}
ememory::SharedPtr<ege::resource::Mesh> myMesh;
// Create an external box :
myMesh = createViewBoxStar();
if (myMesh != nullptr) {
m_env->addStaticMeshToDraw(myMesh);
}
myMesh = ege::resource::Mesh::createGrid(10, vec3(0,0,0), 5);
if (myMesh != nullptr) {
m_env->addStaticMeshToDraw(myMesh);
}
if (true) {
ememory::SharedPtr<ege::Element> myElement = createTree(m_env);
if (myElement != nullptr) {
m_env->addElement(myElement);
}
}
m_env->propertyStatus.set(ege::gameStart);
}
void appl::Windows::onCallbackPeriodicUpdateCamera(const ewol::event::Time& _event) {
static float offset = 0;
offset += 0.01;
static float offset2 = 0;
offset2 += 0.003;
m_camera->setEye(vec3(100*std::sin(offset),100*std::cos(offset),40*std::cos(offset2)));
}

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@ -0,0 +1,29 @@
/**
* @author Edouard DUPIN
*
* @copyright 2010, Edouard DUPIN, all right reserved
*
* @license APACHE-2 (see license file)
*/
#pragma once
#include <ewol/widget/Windows.hpp>
#include <ege/Environement.hpp>
#include <ege/camera/View.hpp>
namespace appl {
class Windows : public ewol::widget::Windows {
private:
ememory::SharedPtr<ege::Environement> m_env;
ememory::SharedPtr<ege::camera::View> m_camera;
protected:
Windows();
void init();
public:
DECLARE_FACTORY(Windows);
virtual ~Windows() { };
private:
void onCallbackPeriodicUpdateCamera(const ewol::event::Time& _event);
};
}

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@ -0,0 +1,15 @@
/**
* @author Edouard DUPIN
*
* @copyright 2010, Edouard DUPIN, all right reserved
*
* @license APACHE-2 (see license file)
*/
#include <appl/debug.hpp>
int32_t appl::getLogId() {
static int32_t g_val = elog::registerInstance("GP-spaceShip");
return g_val;
}

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@ -0,0 +1,40 @@
/**
* @author Edouard DUPIN
*
* @copyright 2010, Edouard DUPIN, all right reserved
*
* @license APACHE-2 (see license file)
*/
#pragma once
#include <elog/log.hpp>
namespace appl {
int32_t getLogId();
}
#define APPL_BASE(info,data) ELOG_BASE(appl::getLogId(),info,data)
#define APPL_PRINT(data) APPL_BASE(-1, data)
#define APPL_CRITICAL(data) APPL_BASE(1, data)
#define APPL_ERROR(data) APPL_BASE(2, data)
#define APPL_WARNING(data) APPL_BASE(3, data)
#ifdef DEBUG
#define APPL_INFO(data) APPL_BASE(4, data)
#define APPL_DEBUG(data) APPL_BASE(5, data)
#define APPL_VERBOSE(data) APPL_BASE(6, data)
#define APPL_TODO(data) APPL_BASE(4, "TODO : " << data)
#else
#define APPL_INFO(data) do { } while(false)
#define APPL_DEBUG(data) do { } while(false)
#define APPL_VERBOSE(data) do { } while(false)
#define APPL_TODO(data) do { } while(false)
#endif
#define APPL_ASSERT(cond,data) \
do { \
if (!(cond)) { \
APPL_CRITICAL(data); \
assert(!#cond); \
} \
} while (0)

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@ -0,0 +1,68 @@
/**
* @author Edouard DUPIN
*
* @copyright 2010, Edouard DUPIN, all right reserved
*
* @license APACHE-2 (see license file)
*/
#include <etk/types.hpp>
#include <ewol/ewol.hpp>
#include <gale/context/commandLine.hpp>
#include <appl/debug.hpp>
#include <appl/Windows.hpp>
#include <ewol/object/Object.hpp>
#include <ewol/widget/Manager.hpp>
#include <ewol/context/Context.hpp>
class MainApplication : public ewol::context::Application {
public:
void onCreate(ewol::Context& _context) override {
APPL_INFO(" == > CREATE ... " << PROJECT_NAME << " v" << APPL_VERSION << " (START) [" << gale::getBoardType() << "] (" << gale::getCompilationMode() << ") (BEGIN)");
for( int32_t iii=0 ; iii<_context.getCmd().size(); iii++) {
std::string tmpppp = _context.getCmd().get(iii);
if ( tmpppp == "-h"
|| tmpppp == "--help") {
APPL_INFO(" -h/--help display this help" );
exit(0);
}
}
// TODO : Remove this : Move if in the windows properties
_context.setSize(vec2(800, 600));
// select internal data for font ...
_context.getFontDefault().setUseExternal(true);
_context.getFontDefault().set("FreeSerif;DejaVuSansMono", 19);
ememory::SharedPtr<ewol::widget::Windows> basicWindows = appl::Windows::create();
// create the specific windows
_context.setWindows(basicWindows);
APPL_INFO("==> CREATE ... " PROJECT_NAME " (END)");
}
void onStart(ewol::Context& _context) override {
APPL_INFO("==> START ... " PROJECT_NAME " (BEGIN)");
// nothing to do ...
APPL_INFO("==> START ... " PROJECT_NAME " (END)");
}
void onStop(ewol::Context& _context) override {
APPL_INFO("==> STOP ... " PROJECT_NAME " (START)");
// nothing to do ...
APPL_INFO("==> STOP ... " PROJECT_NAME " (END)");
}
};
/**
* @brief Main of the program (This can be set in every case, but it is not used in Andoid...).
* @param std IO
* @return std IO
*/
int main(int _argc, const char *_argv[]) {
// second possibility
return ewol::run(new MainApplication(), _argc, _argv);
}

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@ -0,0 +1,9 @@
/**
* @author Edouard DUPIN
*
* @copyright 2010, Edouard DUPIN, all right reserved
*
* @license APACHE-2 (see license file)
*/
#pragma once

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@ -0,0 +1,56 @@
#!/usr/bin/python
import lutin.debug as debug
import lutin.tools as tools
def get_type():
return "BINARY"
def get_sub_type():
return "SAMPLE"
def get_name():
return "ege-sample-CameraPosition"
def get_desc():
return "ege sample : CameraPisition"
def get_licence():
return "APACHE-2"
def get_compagny_type():
return "com"
def get_compagny_name():
return "atria-soft"
def get_maintainer():
return ["Mr DUPIN Edouard <yui.heero@gmail.com>"]
def get_version():
return [0,1]
def configure(target, my_module):
my_module.add_src_file([
'appl/debug.cpp',
'appl/main.cpp',
'appl/Windows.cpp'
])
my_module.add_depend('ege')
my_module.add_path(".")
my_module.copy_path("data/*.emf")
my_module.add_flag('c++', [
"-DPROJECT_NAME=\"\\\"" + my_module.get_name() + "\\\"\"",
"-DAPPL_VERSION=\"\\\"" + tools.version_to_string(get_version()) + "\\\"\""
])
# set the package properties:
my_module.set_pkg("SECTION", ["Game"])
my_module.set_pkg("PRIORITY", "optional")
return True