[DEBUG] some icosphere correction
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fd136fb656
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9930ce56c4
@ -32,11 +32,11 @@ void ege::resource::Mesh::init(const std::string& _fileName, const std::string&
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// get the shader resource :
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// get the shader resource :
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m_GLPosition = 0;
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m_GLPosition = 0;
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m_light.setDirection(vec3(0,-cos(M_PI/4),0));
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m_light.setDirection(vec3(0.0f,-cos(M_PI/4),0.0f));
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m_light.setHalfPlane(vec3(1,0,0));
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m_light.setHalfPlane(vec3(1.0f,0.0f,0.0f));
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m_light.setAmbientColor(vec4(1,1,1,1));
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m_light.setAmbientColor(vec4(1.0f,1.0f,1.0f,1.0f));
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m_light.setDiffuseColor(vec4(1.0,1.0,1.0,1));
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m_light.setDiffuseColor(vec4(1.0f,1.0f,1.0f,1.0f));
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m_light.setSpecularColor(vec4(0.0,0.0,0.0,1));
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m_light.setSpecularColor(vec4(0.0f,0.0f,0.0f,1.0f));
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//EGE_DEBUG(m_name << " " << m_light);
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//EGE_DEBUG(m_name << " " << m_light);
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m_GLprogram = ewol::resource::Program::create(_shaderName);
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m_GLprogram = ewol::resource::Program::create(_shaderName);
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@ -314,10 +314,10 @@ void ege::resource::Mesh::createViewBox(const std::string& _materialName,float _
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calculateNormaleFace();
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calculateNormaleFace();
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}
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}
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void ege::resource::Mesh::createIcoSphere(const std::string& _materialName,float _size) {
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void ege::resource::Mesh::createIcoSphere(const std::string& _materialName,float _size, int32_t _subdivision) {
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m_normalMode = normalModeNone;
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m_normalMode = normalModeNone;
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ege::icoSphere::create(m_materials, m_listFaces, m_listVertex, m_listUV,
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ege::icoSphere::create(m_materials, m_listFaces, m_listVertex, m_listUV,
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_materialName, _size, 3);
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_materialName, _size, _subdivision);
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calculateNormaleFace();
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calculateNormaleFace();
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}
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}
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@ -72,7 +72,7 @@ namespace ege {
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std::shared_ptr<ewol::resource::VirtualBufferObject> m_verticesVBO;
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std::shared_ptr<ewol::resource::VirtualBufferObject> m_verticesVBO;
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protected:
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protected:
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Mesh();
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Mesh();
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void init(const std::string& _fileName, const std::string& _shaderName="DATA:textured3D2.prog");
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void init(const std::string& _fileName="---", const std::string& _shaderName="DATA:textured3D2.prog");
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public:
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public:
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virtual ~Mesh();
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virtual ~Mesh();
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DECLARE_RESOURCE_NAMED_FACTORY(Mesh);
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DECLARE_RESOURCE_NAMED_FACTORY(Mesh);
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@ -90,7 +90,7 @@ namespace ege {
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void calculateNormaleEdge();
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void calculateNormaleEdge();
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public :
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public :
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void createViewBox(const std::string& _materialName,float _size=1.0);
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void createViewBox(const std::string& _materialName,float _size=1.0);
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void createIcoSphere(const std::string& _materialName,float _size=1.0);
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void createIcoSphere(const std::string& _materialName,float _size=1.0, int32_t _subdivision=3);
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private:
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private:
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bool loadOBJ(const std::string& _fileName);
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bool loadOBJ(const std::string& _fileName);
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bool loadEMF(const std::string& _fileName);
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bool loadEMF(const std::string& _fileName);
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@ -181,7 +181,9 @@ void ege::icoSphere::create(etk::Hash<ege::Material*>& _materials, etk::Hash<Fac
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face.m_uv[1] = face.m_vertex[1];
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face.m_uv[1] = face.m_vertex[1];
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face.m_uv[2] = face.m_vertex[2];
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face.m_uv[2] = face.m_vertex[2];
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// mauvaus coter ...
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// mauvaus coter ...
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if (_listVertex[face.m_vertex[0]].x() < 0) {
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if ( _listVertex[face.m_vertex[0]].x() < 0
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|| _listVertex[face.m_vertex[1]].x() < 0
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|| _listVertex[face.m_vertex[2]].x() < 0) {
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if (y0 < 0) {
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if (y0 < 0) {
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if (y1 < 0) {
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if (y1 < 0) {
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if (y2 >= 0) {
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if (y2 >= 0) {
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