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@ -305,11 +305,6 @@ ege::Environement::Environement() :
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propertyStatus.add(gameStop, "stop", "Scene is stopped");
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}
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void ege::Environement::init(const std::string& _name) {
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ewol::Object::init(_name);
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}
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void ege::Environement::clear() {
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m_listElement.clear();
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}
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@ -99,7 +99,6 @@ namespace ege {
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std::vector<std::shared_ptr<ege::Element>> m_listElement; //!< List of all element added in the Game
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protected:
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Environement();
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void init(const std::string& _name="NoName");
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public:
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DECLARE_FACTORY(Environement);
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virtual ~Environement() { };
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@ -25,12 +25,12 @@ ege::widget::Mesh::Mesh():
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addObjectType("ege::widget::Mesh");
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}
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void ege::widget::Mesh::init(const std::string& _filename) {
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ewol::Widget::init(_filename);
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m_meshName = _filename;
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void ege::widget::Mesh::init() {
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ewol::Widget::init();
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m_meshName = *propertyName;
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// Limit event at 1:
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setMouseLimit(1);
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if (_filename!="") {
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if (*propertyName!="") {
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m_object = ege::resource::Mesh::create(m_meshName);
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if (nullptr == m_object) {
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EGE_ERROR("Can not load the resource : \"" << m_meshName << "\"");
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@ -30,7 +30,7 @@ namespace ege {
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float m_cameraDistance;
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protected:
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Mesh();
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void init(const std::string& _filename); // automatic considering in the appl Data older
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void init(); // automatic considering in the appl Data older
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public:
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virtual ~Mesh();
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public: // Derived function
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@ -47,8 +47,7 @@ ege::widget::Scene::Scene() :
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addObjectType("ege::widget::Scene");
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}
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void ege::widget::Scene::init(std::shared_ptr<ege::Environement> _env) {
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m_env = _env;
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void ege::widget::Scene::init() {
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ewol::Widget::init();
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setKeyboardRepeate(false);
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propertyCanFocus.set(true);
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@ -51,7 +51,11 @@ namespace ege {
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* @return (no execption generated (not managed in embended platform))
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*/
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Scene();
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void init(std::shared_ptr<ege::Environement> _env);
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void init();
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public:
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void setEnv(std::shared_ptr<ege::Environement> _env) {
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m_env = _env;
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}
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public:
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DECLARE_FACTORY(Scene);
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/**
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