[DEV] rework signal interface (step 1 normalisation)
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d22d7ade73
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@ -11,21 +11,18 @@
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#include <ewol/resource/Manager.h>
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#include <ewol/resource/Manager.h>
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#include <ege/debug.h>
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#include <ege/debug.h>
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extern const char * const ewolEventMeshPressed = "ewol-mesh-Pressed";
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#undef __class__
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#undef __class__
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#define __class__ "Mesh"
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#define __class__ "Mesh"
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ege::widget::Mesh::Mesh():
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ege::widget::Mesh::Mesh():
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signalPressed(*this, "pressed"),
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m_position(0,0,0),
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m_position(0,0,0),
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m_angle(0,0,0),
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m_angle(0,0,0),
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m_angleSpeed(0,0,0),
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m_angleSpeed(0,0,0),
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m_cameraDistance(10.0) {
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m_cameraDistance(10.0) {
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addObjectType("ege::widget::Mesh");
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addObjectType("ege::widget::Mesh");
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addEventId(ewolEventMeshPressed);
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}
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}
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void ege::widget::Mesh::init(const std::string& _filename) {
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void ege::widget::Mesh::init(const std::string& _filename) {
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@ -90,7 +87,7 @@ bool ege::widget::Mesh::onEventInput(const ewol::event::Input& _event) {
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//EGE_DEBUG("Event on BT ...");
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//EGE_DEBUG("Event on BT ...");
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if (1 == _event.getId()) {
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if (1 == _event.getId()) {
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if(ewol::key::statusSingle == _event.getStatus()) {
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if(ewol::key::statusSingle == _event.getStatus()) {
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generateEventId(ewolEventMeshPressed);
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signalPressed.emit(shared_from_this());
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return true;
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return true;
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}
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}
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}
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}
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@ -13,15 +13,14 @@
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#include <ewol/widget/Widget.h>
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#include <ewol/widget/Widget.h>
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#include <ege/resource/Mesh.h>
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#include <ege/resource/Mesh.h>
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extern const char * const ewolEventMeshPressed;
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namespace ege {
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namespace ege {
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namespace widget {
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namespace widget {
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/**
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/**
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* @ingroup ewolWidgetGroup
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* @ingroup ewolWidgetGroup
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*/
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*/
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class Mesh :public ewol::Widget {
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class Mesh :public ewol::Widget {
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public:
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ewol::object::Signal<void> signalPressed;
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private:
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private:
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// mesh name :
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// mesh name :
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std::string m_meshName;
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std::string m_meshName;
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@ -30,12 +30,9 @@
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#undef __class__
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#undef __class__
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#define __class__ "Scene"
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#define __class__ "Scene"
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const char * const ege::widget::Scene::eventPlayTimeChange = "event-scene-play-time-change";
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const char * const ege::widget::Scene::eventKillEnemy = "event-scene-kill-ennemy";
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ege::widget::Scene::Scene() :
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ege::widget::Scene::Scene() :
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signalPlayTimeChange(*this, "time-change"),
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signalKillEnemy(*this, "kill-ennemy"),
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m_gameTime(0),
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m_gameTime(0),
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m_angleView(M_PI/3.0),
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m_angleView(M_PI/3.0),
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m_dynamicsWorld(nullptr),
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m_dynamicsWorld(nullptr),
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@ -44,8 +41,6 @@ ege::widget::Scene::Scene() :
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m_debugMode(false),
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m_debugMode(false),
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m_debugDrawing(nullptr) {
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m_debugDrawing(nullptr) {
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addObjectType("ege::widget::Scene");
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addObjectType("ege::widget::Scene");
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addEventId(eventPlayTimeChange);
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addEventId(eventKillEnemy);
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}
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}
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void ege::widget::Scene::init(bool _setAutoBullet, bool _setAutoCamera) {
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void ege::widget::Scene::init(bool _setAutoBullet, bool _setAutoCamera) {
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@ -257,7 +252,7 @@ void ege::widget::Scene::periodicCall(const ewol::event::Time& _event) {
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int32_t lastGameTime = m_gameTime;
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int32_t lastGameTime = m_gameTime;
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m_gameTime += curentDelta;
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m_gameTime += curentDelta;
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if (lastGameTime != (int32_t)m_gameTime) {
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if (lastGameTime != (int32_t)m_gameTime) {
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generateEventId(eventPlayTimeChange, etk::to_string(m_gameTime));
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signalPlayTimeChange.emit(shared_from_this(), m_gameTime);
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}
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}
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//EWOL_DEBUG("Time: m_lastCallTime=" << m_lastCallTime << " deltaTime=" << deltaTime);
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//EWOL_DEBUG("Time: m_lastCallTime=" << m_lastCallTime << " deltaTime=" << deltaTime);
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@ -293,7 +288,7 @@ void ege::widget::Scene::periodicCall(const ewol::event::Time& _event) {
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}
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}
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if (0 != numberEnnemyKilled) {
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if (0 != numberEnnemyKilled) {
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generateEventId(eventKillEnemy, etk::to_string(numberEnnemyKilled));
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signalKillEnemy.emit(shared_from_this(), numberEnnemyKilled);
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}
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}
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}
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}
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markToRedraw();
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markToRedraw();
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@ -38,8 +38,8 @@ namespace ege {
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class Scene : public ewol::Widget {
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class Scene : public ewol::Widget {
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public:
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public:
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// extern event
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// extern event
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static const char * const eventPlayTimeChange;
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ewol::object::Signal<float> signalPlayTimeChange;
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static const char * const eventKillEnemy;
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ewol::object::Signal<int32_t> signalKillEnemy;
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protected:
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protected:
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ege::Environement m_env;
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ege::Environement m_env;
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protected:
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protected:
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