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@ -71,7 +71,7 @@ static ememory::SharedPtr<ege::resource::Mesh> createViewBoxStar() {
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// TODO : Assert When a dynamic object is sponed inside a static object
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// TODO : Assert When a dynamic object is sponed inside a static object
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// loke:
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// like:
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// o-------o
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// o-------o
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// | |
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// | |
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// o--------| X |--------o
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// o--------| X |--------o
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@ -146,7 +146,7 @@ void appl::Windows::init() {
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m_env->addEntity(entity);
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m_env->addEntity(entity);
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}
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}
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// create cubes (surface)
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// create cubes (surface) (the colision is bigger than the display)
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myMesh = ege::resource::Mesh::createCube(vec3(50,50,10), "basics", etk::color::green);
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myMesh = ege::resource::Mesh::createCube(vec3(50,50,10), "basics", etk::color::green);
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if (myMesh != nullptr) {
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if (myMesh != nullptr) {
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ememory::SharedPtr<ege::Entity> entity = ememory::makeShared<ege::Entity>(m_env);
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ememory::SharedPtr<ege::Entity> entity = ememory::makeShared<ege::Entity>(m_env);
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@ -184,8 +184,8 @@ void appl::Windows::init() {
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ememory::SharedPtr<ege::physics::shape::Box> physic = ememory::makeShared<ege::physics::shape::Box>();
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ememory::SharedPtr<ege::physics::shape::Box> physic = ememory::makeShared<ege::physics::shape::Box>();
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physic->setSize(vec3(5.01,5.01,5.01));
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physic->setSize(vec3(5.01,5.01,5.01));
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physic->setMass(300000);
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physic->setMass(300000);
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componentPhysics->setType(ege::physics::Component::type::bodyDynamic);
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componentPhysics->addShape(physic);
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componentPhysics->addShape(physic);
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componentPhysics->setType(ege::physics::Component::type::bodyDynamic);
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componentPhysics->generate();
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componentPhysics->generate();
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entity->addComponent(componentPhysics);
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entity->addComponent(componentPhysics);
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// add it ..
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// add it ..
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