[API] update new signal interface
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@ -20,7 +20,7 @@ namespace ege {
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*/
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*/
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class Mesh :public ewol::Widget {
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class Mesh :public ewol::Widget {
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public:
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public:
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ewol::object::Signal<void> signalPressed;
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ewol::Signal<void> signalPressed;
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private:
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private:
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// mesh name :
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// mesh name :
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std::string m_meshName;
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std::string m_meshName;
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@ -38,8 +38,8 @@ namespace ege {
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class Scene : public ewol::Widget {
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class Scene : public ewol::Widget {
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public:
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public:
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// extern event
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// extern event
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ewol::object::Signal<float> signalPlayTimeChange;
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ewol::Signal<float> signalPlayTimeChange;
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ewol::object::Signal<int32_t> signalKillEnemy;
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ewol::Signal<int32_t> signalKillEnemy;
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protected:
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protected:
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ege::Environement m_env;
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ege::Environement m_env;
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protected:
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protected:
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