[DEV] add non isometric cube
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3c6c79b8bd
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30e73c9723
@ -37,6 +37,9 @@ namespace ege {
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static ememory::SharedPtr<ege::resource::Mesh> createCube(float _size=1.0f,
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static ememory::SharedPtr<ege::resource::Mesh> createCube(float _size=1.0f,
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const std::string& _materialName="basics",
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const std::string& _materialName="basics",
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const etk::Color<float>& _color=etk::color::green);
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const etk::Color<float>& _color=etk::color::green);
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static ememory::SharedPtr<ege::resource::Mesh> createCube(const vec3& _size=vec3(1.0f, 1.0f, 1.0f),
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const std::string& _materialName="basics",
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const etk::Color<float>& _color=etk::color::green);
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static ememory::SharedPtr<ege::resource::Mesh> createSphere(float _size=1.0f,
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static ememory::SharedPtr<ege::resource::Mesh> createSphere(float _size=1.0f,
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const std::string& _materialName="basics",
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const std::string& _materialName="basics",
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const etk::Color<float>& _color=etk::color::green,
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const etk::Color<float>& _color=etk::color::green,
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@ -8,6 +8,10 @@
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#include <ege/resource/Mesh.hpp>
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#include <ege/resource/Mesh.hpp>
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ememory::SharedPtr<ege::resource::Mesh> ege::resource::Mesh::createCube(float _size, const std::string& _materialName, const etk::Color<float>& _color) {
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ememory::SharedPtr<ege::resource::Mesh> ege::resource::Mesh::createCube(float _size, const std::string& _materialName, const etk::Color<float>& _color) {
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return createCube(vec3(_size, _size, _size), _materialName, _color);
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}
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ememory::SharedPtr<ege::resource::Mesh> ege::resource::Mesh::createCube(const vec3& _size, const std::string& _materialName, const etk::Color<float>& _color) {
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EGE_VERBOSE(" create a cube _size=" << _size << " _materialName=" << _materialName << " _color=" << _color);
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EGE_VERBOSE(" create a cube _size=" << _size << " _materialName=" << _materialName << " _color=" << _color);
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ememory::SharedPtr<ege::resource::Mesh> out = ege::resource::Mesh::create("---", "DATA:color3.prog");
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ememory::SharedPtr<ege::resource::Mesh> out = ege::resource::Mesh::create("---", "DATA:color3.prog");
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if (out != nullptr) {
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if (out != nullptr) {
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@ -128,7 +128,7 @@ void appl::Windows::init() {
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m_env->addEntity(element);
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m_env->addEntity(element);
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}
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}
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// create cubes ...
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// create cubes ...
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myMesh = ege::resource::Mesh::createCube(3, "basics", etk::color::green);
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myMesh = ege::resource::Mesh::createCube(vec3(3,0.2,5), "basics", etk::color::green);
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if (myMesh != nullptr) {
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if (myMesh != nullptr) {
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ememory::SharedPtr<ege::Entity> element = ememory::makeShared<ege::Entity>(m_env);
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ememory::SharedPtr<ege::Entity> element = ememory::makeShared<ege::Entity>(m_env);
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// add all component:
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// add all component:
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@ -140,7 +140,7 @@ void appl::Windows::init() {
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// 3rd some physic:
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// 3rd some physic:
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ememory::SharedPtr<ege::physics::Component> componentPhysics = ememory::makeShared<ege::physics::Component>(m_env, transform);
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ememory::SharedPtr<ege::physics::Component> componentPhysics = ememory::makeShared<ege::physics::Component>(m_env, transform);
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ememory::SharedPtr<ege::physics::shape::Box> physic = ememory::makeShared<ege::physics::shape::Box>();
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ememory::SharedPtr<ege::physics::shape::Box> physic = ememory::makeShared<ege::physics::shape::Box>();
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physic->setSize(vec3(3.01,3.01,3.01));
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physic->setSize(vec3(3.01,0.21,5.01));
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physic->setMass(300000);
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physic->setMass(300000);
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componentPhysics->addShape(physic);
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componentPhysics->addShape(physic);
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componentPhysics->generate();
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componentPhysics->generate();
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