[DEV] remove some logs
This commit is contained in:
parent
c838fc6e3e
commit
2ffa87dd73
@ -312,7 +312,7 @@ void ege::Environement::clear() {
|
|||||||
|
|
||||||
void ege::Environement::periodicCall(const ewol::event::Time& _event) {
|
void ege::Environement::periodicCall(const ewol::event::Time& _event) {
|
||||||
float curentDelta = _event.getDeltaCall();
|
float curentDelta = _event.getDeltaCall();
|
||||||
EGE_INFO("periodic call : " << _event);
|
EGE_VERBOSE("periodic call : " << _event);
|
||||||
// small hack to change speed ...
|
// small hack to change speed ...
|
||||||
curentDelta *= m_ratio;
|
curentDelta *= m_ratio;
|
||||||
// check if the processing is availlable
|
// check if the processing is availlable
|
||||||
@ -323,7 +323,7 @@ void ege::Environement::periodicCall(const ewol::event::Time& _event) {
|
|||||||
int32_t lastGameTime = m_gameTime*0.000001f;
|
int32_t lastGameTime = m_gameTime*0.000001f;
|
||||||
m_gameTime += curentDelta;
|
m_gameTime += curentDelta;
|
||||||
if (lastGameTime != (int32_t)(m_gameTime*0.000001f)) {
|
if (lastGameTime != (int32_t)(m_gameTime*0.000001f)) {
|
||||||
EGE_INFO(" Emit Signal");
|
EGE_VERBOSE(" Emit Signal");
|
||||||
signalPlayTimeChange.emit(m_gameTime*0.000001f);
|
signalPlayTimeChange.emit(m_gameTime*0.000001f);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -332,19 +332,19 @@ void ege::Environement::periodicCall(const ewol::event::Time& _event) {
|
|||||||
// update camera positions:
|
// update camera positions:
|
||||||
for (auto &it : m_listCamera) {
|
for (auto &it : m_listCamera) {
|
||||||
if (it.second != nullptr) {
|
if (it.second != nullptr) {
|
||||||
EGE_INFO(" update camera : '" << it.first << "'");
|
EGE_VERBOSE(" update camera : '" << it.first << "'");
|
||||||
it.second->periodicCall(curentDelta);
|
it.second->periodicCall(curentDelta);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//EGE_DEBUG("stepSimulation (start)");
|
//EGE_DEBUG("stepSimulation (start)");
|
||||||
///step the simulation
|
///step the simulation
|
||||||
if (m_physicEngine.getDynamicWorld() != nullptr) {
|
if (m_physicEngine.getDynamicWorld() != nullptr) {
|
||||||
EGE_INFO(" step simulation : " << curentDelta);
|
EGE_VERBOSE(" step simulation : " << curentDelta);
|
||||||
m_physicEngine.getDynamicWorld()->stepSimulation(curentDelta);
|
m_physicEngine.getDynamicWorld()->stepSimulation(curentDelta);
|
||||||
//optional but useful: debug drawing
|
//optional but useful: debug drawing
|
||||||
m_physicEngine.getDynamicWorld()->debugDrawWorld();
|
m_physicEngine.getDynamicWorld()->debugDrawWorld();
|
||||||
}
|
}
|
||||||
EGE_INFO(" Update particule engine");
|
EGE_VERBOSE(" Update particule engine");
|
||||||
m_particuleEngine.update(curentDelta);
|
m_particuleEngine.update(curentDelta);
|
||||||
// remove all element that requested it ...
|
// remove all element that requested it ...
|
||||||
{
|
{
|
||||||
@ -358,7 +358,7 @@ void ege::Environement::periodicCall(const ewol::event::Time& _event) {
|
|||||||
numberEnnemyKilled++;
|
numberEnnemyKilled++;
|
||||||
victoryPoint++;
|
victoryPoint++;
|
||||||
}
|
}
|
||||||
EGE_DEBUG("[" << (*it)->getUID() << "] element Removing ... " << (*it)->getType());
|
EGE_VERBOSE("[" << (*it)->getUID() << "] element Removing ... " << (*it)->getType());
|
||||||
rmElement((*it));
|
rmElement((*it));
|
||||||
it = m_listElement.begin();
|
it = m_listElement.begin();
|
||||||
} else {
|
} else {
|
||||||
|
@ -91,9 +91,9 @@ bool ege::ElementPhysic::setMesh(const std::shared_ptr<ege::resource::Mesh>& _me
|
|||||||
m_shape = static_cast<btCollisionShape*>(m_mesh->getShape());
|
m_shape = static_cast<btCollisionShape*>(m_mesh->getShape());
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
EGE_WARNING("create the mesh shape with the mesh");
|
EGE_DEBUG("create the mesh shape with the mesh");
|
||||||
m_mesh->setShape(ege::collision::createShape(m_mesh));
|
m_mesh->setShape(ege::collision::createShape(m_mesh));
|
||||||
EGE_WARNING("set remove function shape");
|
EGE_DEBUG("set remove function shape");
|
||||||
m_mesh->setFreeShapeFunction(&FunctionFreeShape);
|
m_mesh->setFreeShapeFunction(&FunctionFreeShape);
|
||||||
m_shape = static_cast<btCollisionShape*>(m_mesh->getShape());
|
m_shape = static_cast<btCollisionShape*>(m_mesh->getShape());
|
||||||
vec3 localInertia(0,0,0);
|
vec3 localInertia(0,0,0);
|
||||||
@ -103,7 +103,7 @@ bool ege::ElementPhysic::setMesh(const std::shared_ptr<ege::resource::Mesh>& _me
|
|||||||
|
|
||||||
|
|
||||||
bool ege::ElementPhysic::setShape(btCollisionShape* _shape) {
|
bool ege::ElementPhysic::setShape(btCollisionShape* _shape) {
|
||||||
EGE_WARNING("Set Shape");
|
EGE_DEBUG("Set Shape");
|
||||||
removeShape();
|
removeShape();
|
||||||
m_shape = _shape;
|
m_shape = _shape;
|
||||||
if (_shape == nullptr) {
|
if (_shape == nullptr) {
|
||||||
@ -369,13 +369,8 @@ void ege::ElementPhysic::draw(int32_t _pass) {
|
|||||||
btDefaultMotionState* myMotionState = (btDefaultMotionState*)m_body->getMotionState();
|
btDefaultMotionState* myMotionState = (btDefaultMotionState*)m_body->getMotionState();
|
||||||
myMotionState->m_graphicsWorldTrans.getOpenGLMatrix(mmm);
|
myMotionState->m_graphicsWorldTrans.getOpenGLMatrix(mmm);
|
||||||
|
|
||||||
/*mat4 transformationMatrix(mmm);
|
mat4 transformationMatrix(mmm);
|
||||||
transformationMatrix.transpose();
|
transformationMatrix.transpose();
|
||||||
*/
|
|
||||||
mat4 transformationMatrix;
|
|
||||||
transformationMatrix.identity();
|
|
||||||
transformationMatrix.translate(getPosition());
|
|
||||||
EGE_INFO("element pos = " << getPosition() << " mat=" << transformationMatrix);
|
|
||||||
m_mesh->draw(transformationMatrix);
|
m_mesh->draw(transformationMatrix);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -386,11 +381,11 @@ void ege::ElementPhysic::dynamicEnable() {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if(m_body != nullptr) {
|
if(m_body != nullptr) {
|
||||||
EGE_ERROR("dynamicEnable : RigidBody");
|
EGE_VERBOSE("dynamicEnable : RigidBody");
|
||||||
m_env->getPhysicEngine().getDynamicWorld()->addRigidBody(m_body);
|
m_env->getPhysicEngine().getDynamicWorld()->addRigidBody(m_body);
|
||||||
}
|
}
|
||||||
if(m_IA != nullptr) {
|
if(m_IA != nullptr) {
|
||||||
EGE_ERROR("dynamicEnable : IA");
|
EGE_VERBOSE("dynamicEnable : IA");
|
||||||
m_env->getPhysicEngine().getDynamicWorld()->addAction(m_IA);
|
m_env->getPhysicEngine().getDynamicWorld()->addAction(m_IA);
|
||||||
}
|
}
|
||||||
m_elementInPhysicsSystem = true;
|
m_elementInPhysicsSystem = true;
|
||||||
@ -401,11 +396,11 @@ void ege::ElementPhysic::dynamicDisable() {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if(m_IA != nullptr) {
|
if(m_IA != nullptr) {
|
||||||
EGE_ERROR("dynamicDisable : IA");
|
EGE_VERBOSE("dynamicDisable : IA");
|
||||||
m_env->getPhysicEngine().getDynamicWorld()->removeAction(m_IA);
|
m_env->getPhysicEngine().getDynamicWorld()->removeAction(m_IA);
|
||||||
}
|
}
|
||||||
if(m_body != nullptr) {
|
if(m_body != nullptr) {
|
||||||
EGE_ERROR("dynamicDisable : RigidBody");
|
EGE_VERBOSE("dynamicDisable : RigidBody");
|
||||||
// Unlink element from the engine
|
// Unlink element from the engine
|
||||||
m_env->getPhysicEngine().getDynamicWorld()->removeRigidBody(m_body);
|
m_env->getPhysicEngine().getDynamicWorld()->removeRigidBody(m_body);
|
||||||
m_env->getPhysicEngine().getDynamicWorld()->removeCollisionObject(m_body);
|
m_env->getPhysicEngine().getDynamicWorld()->removeCollisionObject(m_body);
|
||||||
|
@ -102,7 +102,7 @@ void ege::resource::Mesh::clean() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
#define DISPLAY_NB_VERTEX_DISPLAYED
|
//#define DISPLAY_NB_VERTEX_DISPLAYED
|
||||||
|
|
||||||
void ege::resource::Mesh::draw(mat4& _positionMatrix,
|
void ege::resource::Mesh::draw(mat4& _positionMatrix,
|
||||||
bool _enableDepthTest,
|
bool _enableDepthTest,
|
||||||
@ -128,14 +128,10 @@ void ege::resource::Mesh::draw(mat4& _positionMatrix,
|
|||||||
mat4 tmpMatrix = projMatrix * camMatrix;
|
mat4 tmpMatrix = projMatrix * camMatrix;
|
||||||
m_GLprogram->uniformMatrix(m_GLMatrix, tmpMatrix);
|
m_GLprogram->uniformMatrix(m_GLMatrix, tmpMatrix);
|
||||||
m_GLprogram->uniformMatrix(m_GLMatrixPosition, _positionMatrix);
|
m_GLprogram->uniformMatrix(m_GLMatrixPosition, _positionMatrix);
|
||||||
EGE_DEBUG(" m_GLMatrix=" << m_GLMatrix << " ==> " << tmpMatrix);
|
|
||||||
EGE_DEBUG(" m_GLMatrixPosition=" << m_GLMatrixPosition << " ==> " << _positionMatrix);
|
|
||||||
// position :
|
// position :
|
||||||
m_GLprogram->sendAttributePointer(m_GLPosition, m_verticesVBO, MESH_VBO_VERTICES);
|
m_GLprogram->sendAttributePointer(m_GLPosition, m_verticesVBO, MESH_VBO_VERTICES);
|
||||||
EGE_DEBUG(" m_GLPosition=" << m_GLPosition << " ==> " << "");
|
|
||||||
// Texture :
|
// Texture :
|
||||||
m_GLprogram->sendAttributePointer(m_GLtexture, m_verticesVBO, MESH_VBO_TEXTURE);
|
m_GLprogram->sendAttributePointer(m_GLtexture, m_verticesVBO, MESH_VBO_TEXTURE);
|
||||||
EGE_DEBUG(" m_GLtexture=" << m_GLtexture << " ==> " << "");
|
|
||||||
// position :
|
// position :
|
||||||
if (m_normalMode != normalModeNone) {
|
if (m_normalMode != normalModeNone) {
|
||||||
m_GLprogram->sendAttributePointer(m_GLNormal, m_verticesVBO, MESH_VBO_VERTICES_NORMAL);
|
m_GLprogram->sendAttributePointer(m_GLNormal, m_verticesVBO, MESH_VBO_VERTICES_NORMAL);
|
||||||
@ -149,14 +145,8 @@ void ege::resource::Mesh::draw(mat4& _positionMatrix,
|
|||||||
#else
|
#else
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
EGE_DEBUG(" m_GLNormal=" << m_GLNormal << " ==> " << "");
|
|
||||||
// position :
|
// position :
|
||||||
m_GLprogram->sendAttributePointer(m_GLColor, m_verticesVBO, MESH_VBO_COLOR);
|
m_GLprogram->sendAttributePointer(m_GLColor, m_verticesVBO, MESH_VBO_COLOR);
|
||||||
EGE_DEBUG(" m_GLColor=" << m_GLColor << " ==> " << "");
|
|
||||||
EGE_ERROR(" VBO size V=" << m_verticesVBO->getElementSize(MESH_VBO_VERTICES)
|
|
||||||
<< " T=" << m_verticesVBO->getElementSize(MESH_VBO_TEXTURE)
|
|
||||||
<< " N=" << m_verticesVBO->getElementSize(MESH_VBO_VERTICES_NORMAL)
|
|
||||||
<< " C=" << m_verticesVBO->getElementSize(MESH_VBO_COLOR) << " ");
|
|
||||||
// draw lights :
|
// draw lights :
|
||||||
m_light.draw(m_GLprogram);
|
m_light.draw(m_GLprogram);
|
||||||
#ifdef DISPLAY_NB_VERTEX_DISPLAYED
|
#ifdef DISPLAY_NB_VERTEX_DISPLAYED
|
||||||
@ -170,7 +160,6 @@ void ege::resource::Mesh::draw(mat4& _positionMatrix,
|
|||||||
}
|
}
|
||||||
m_materials[m_listFaces.getKey(kkk)]->draw(m_GLprogram, m_GLMaterial);
|
m_materials[m_listFaces.getKey(kkk)]->draw(m_GLprogram, m_GLMaterial);
|
||||||
if (m_checkNormal == false) {
|
if (m_checkNormal == false) {
|
||||||
EGE_ERROR("NO normal ... mode =" << m_materials[m_listFaces.getKey(kkk)]->getRenderModeOpenGl() << " list = " << m_listFaces.getValue(kkk).m_index.size() );
|
|
||||||
ewol::openGL::drawElements(m_materials[m_listFaces.getKey(kkk)]->getRenderModeOpenGl(), m_listFaces.getValue(kkk).m_index);
|
ewol::openGL::drawElements(m_materials[m_listFaces.getKey(kkk)]->getRenderModeOpenGl(), m_listFaces.getValue(kkk).m_index);
|
||||||
#ifdef DISPLAY_NB_VERTEX_DISPLAYED
|
#ifdef DISPLAY_NB_VERTEX_DISPLAYED
|
||||||
nbElementDraw += m_listFaces.getValue(kkk).m_index.size();
|
nbElementDraw += m_listFaces.getValue(kkk).m_index.size();
|
||||||
@ -210,7 +199,6 @@ void ege::resource::Mesh::draw(mat4& _positionMatrix,
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
EGE_INFO("draw without filtering ... *********************");
|
|
||||||
for(size_t iii=0; iii<tmppFaces.size() ; ++iii) {
|
for(size_t iii=0; iii<tmppFaces.size() ; ++iii) {
|
||||||
tmpIndexResult.push_back(iii*3);
|
tmpIndexResult.push_back(iii*3);
|
||||||
tmpIndexResult.push_back(iii*3+1);
|
tmpIndexResult.push_back(iii*3+1);
|
||||||
|
@ -111,11 +111,9 @@ void ege::widget::Scene::onDraw() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Draw debug ...
|
// Draw debug ...
|
||||||
/*
|
|
||||||
for (int32_t iii=m_displayElementOrdered.size()-1; iii >= 0; iii--) {
|
for (int32_t iii=m_displayElementOrdered.size()-1; iii >= 0; iii--) {
|
||||||
m_displayElementOrdered[iii].element->drawDebug(m_debugDrawProperty, camera);
|
m_displayElementOrdered[iii].element->drawDebug(m_debugDrawProperty, camera);
|
||||||
}
|
}
|
||||||
*/
|
|
||||||
} else {
|
} else {
|
||||||
EGE_WARNING("No Dynamic world ...");
|
EGE_WARNING("No Dynamic world ...");
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user