[DOC] @not-in-doc ==> @not_in_doc

This commit is contained in:
Edouard DUPIN 2016-04-01 21:17:25 +02:00
parent f0407eff16
commit 2fc6ddef9d
4 changed files with 12 additions and 12 deletions

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@ -15,7 +15,7 @@
namespace ege { namespace ege {
/** /**
* @not-in-doc * @not_in_doc
*/ */
class MaterialGlId { class MaterialGlId {
public: public:

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@ -72,7 +72,7 @@ namespace ege {
}; };
public: public:
// Define a collision point ==> for debug only ... // Define a collision point ==> for debug only ...
//! @not-in-doc //! @not_in_doc
class collisionPoints { class collisionPoints {
public: public:
std::shared_ptr<ege::Element> elem1; std::shared_ptr<ege::Element> elem1;

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@ -35,7 +35,7 @@ namespace ege {
static std::shared_ptr<ege::resource::Mesh> createCube(float _size=1.0f, const std::string& _materialName="basics", const etk::Color<float>& _color=etk::color::white); static std::shared_ptr<ege::resource::Mesh> createCube(float _size=1.0f, const std::string& _materialName="basics", const etk::Color<float>& _color=etk::color::white);
public: public:
/** /**
* @not-in-doc * @not_in_doc
*/ */
enum normalMode { enum normalMode {
normalModeNone, normalModeNone,
@ -154,7 +154,7 @@ namespace ege {
void addLines(const std::string& _layerName, const std::vector<vec3>& _list, const std::vector<etk::Color<float>>& _color); void addLines(const std::string& _layerName, const std::vector<vec3>& _list, const std::vector<etk::Color<float>>& _color);
/** /**
* @not-in-doc * @not_in_doc
* @brief draw a colored triangle (usefull for debug and test) * @brief draw a colored triangle (usefull for debug and test)
* @param[in] _layerName Material and face indexing layer name * @param[in] _layerName Material and face indexing layer name
* @param[in] _pos1 First point position * @param[in] _pos1 First point position
@ -168,7 +168,7 @@ namespace ege {
addTriangle(_layerName, _pos1, _pos2, _pos3, _color, _color, _color); addTriangle(_layerName, _pos1, _pos2, _pos3, _color, _color, _color);
} }
/** /**
* @not-in-doc * @not_in_doc
* @brief draw a colored triangle (usefull for debug and test) * @brief draw a colored triangle (usefull for debug and test)
* @param[in] _layerName Material and face indexing layer name * @param[in] _layerName Material and face indexing layer name
* @param[in] _pos1 First point position * @param[in] _pos1 First point position
@ -181,7 +181,7 @@ namespace ege {
void addTriangle(const std::string& _layerName, const vec3& _pos1, const vec3& _pos2, const vec3& _pos3, void addTriangle(const std::string& _layerName, const vec3& _pos1, const vec3& _pos2, const vec3& _pos3,
const etk::Color<float>& _color1, const etk::Color<float>& _color2, const etk::Color<float>& _color3); const etk::Color<float>& _color1, const etk::Color<float>& _color2, const etk::Color<float>& _color3);
/** /**
* @not-in-doc * @not_in_doc
* @brief draw a colored quad (usefull for debug and test) * @brief draw a colored quad (usefull for debug and test)
* @param[in] _layerName Material and face indexing layer name * @param[in] _layerName Material and face indexing layer name
* @param[in] _pos1 First point position * @param[in] _pos1 First point position
@ -194,7 +194,7 @@ namespace ege {
addQuad(_layerName, _pos1, _pos2, _pos3, _pos4, _color, _color, _color, _color); addQuad(_layerName, _pos1, _pos2, _pos3, _pos4, _color, _color, _color, _color);
} }
/** /**
* @not-in-doc * @not_in_doc
* @brief draw a colored quad (usefull for debug and test) * @brief draw a colored quad (usefull for debug and test)
* @param[in] _layerName Material and face indexing layer name * @param[in] _layerName Material and face indexing layer name
* @param[in] _pos1 First point position * @param[in] _pos1 First point position
@ -212,7 +212,7 @@ namespace ege {
addTriangle(_layerName, _pos1, _pos3, _pos4, _color1, _color3, _color4); addTriangle(_layerName, _pos1, _pos3, _pos4, _color1, _color3, _color4);
} }
/** /**
* @not-in-doc * @not_in_doc
* @brief draw a textured colored triangle (usefull for debug and test) * @brief draw a textured colored triangle (usefull for debug and test)
* @param[in] _layerName Material and face indexing layer name * @param[in] _layerName Material and face indexing layer name
* @param[in] _pos1 First point position * @param[in] _pos1 First point position
@ -230,7 +230,7 @@ namespace ege {
addTriangle(_layerName, _pos1, _pos2, _pos3, _uv1, _uv2, _uv3, _color, _color, _color); addTriangle(_layerName, _pos1, _pos2, _pos3, _uv1, _uv2, _uv3, _color, _color, _color);
} }
/** /**
* @not-in-doc * @not_in_doc
* @brief draw a textured colored triangle (usefull for debug and test) * @brief draw a textured colored triangle (usefull for debug and test)
* @param[in] _layerName Material and face indexing layer name * @param[in] _layerName Material and face indexing layer name
* @param[in] _pos1 First point position * @param[in] _pos1 First point position
@ -248,7 +248,7 @@ namespace ege {
const vec2& _uv1, const vec2& _uv2, const vec2& _uv3, const vec2& _uv1, const vec2& _uv2, const vec2& _uv3,
const etk::Color<float>& _color1=etk::color::white, const etk::Color<float>& _color2=etk::color::white, const etk::Color<float>& _color3=etk::color::white); const etk::Color<float>& _color1=etk::color::white, const etk::Color<float>& _color2=etk::color::white, const etk::Color<float>& _color3=etk::color::white);
/** /**
* @not-in-doc * @not_in_doc
* @brief draw a textured colored quad (usefull for debug and test) * @brief draw a textured colored quad (usefull for debug and test)
* @param[in] _layerName Material and face indexing layer name * @param[in] _layerName Material and face indexing layer name
* @param[in] _pos1 First point position * @param[in] _pos1 First point position
@ -268,7 +268,7 @@ namespace ege {
addQuad(_layerName, _pos1, _pos2, _pos3, _pos4, _uv1, _uv2, _uv3, _uv4, _color, _color, _color, _color); addQuad(_layerName, _pos1, _pos2, _pos3, _pos4, _uv1, _uv2, _uv3, _uv4, _color, _color, _color, _color);
} }
/** /**
* @not-in-doc * @not_in_doc
* @brief draw a textured quad (usefull for debug and test) * @brief draw a textured quad (usefull for debug and test)
* @param[in] _layerName Material and face indexing layer name * @param[in] _layerName Material and face indexing layer name
* @param[in] _pos1 First point position * @param[in] _pos1 First point position

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@ -9,7 +9,7 @@
namespace ege { namespace ege {
/** /**
* @not-in-doc * @not_in_doc
*/ */
class Face { class Face {
public: public: