[DOC] @not-in-doc ==> @not_in_doc
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@ -15,7 +15,7 @@
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namespace ege {
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/**
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* @not-in-doc
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* @not_in_doc
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*/
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class MaterialGlId {
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public:
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@ -72,7 +72,7 @@ namespace ege {
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};
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public:
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// Define a collision point ==> for debug only ...
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//! @not-in-doc
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//! @not_in_doc
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class collisionPoints {
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public:
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std::shared_ptr<ege::Element> elem1;
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@ -35,7 +35,7 @@ namespace ege {
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static std::shared_ptr<ege::resource::Mesh> createCube(float _size=1.0f, const std::string& _materialName="basics", const etk::Color<float>& _color=etk::color::white);
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public:
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/**
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* @not-in-doc
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* @not_in_doc
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*/
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enum normalMode {
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normalModeNone,
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@ -154,7 +154,7 @@ namespace ege {
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void addLines(const std::string& _layerName, const std::vector<vec3>& _list, const std::vector<etk::Color<float>>& _color);
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/**
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* @not-in-doc
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* @not_in_doc
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* @brief draw a colored triangle (usefull for debug and test)
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* @param[in] _layerName Material and face indexing layer name
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* @param[in] _pos1 First point position
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@ -168,7 +168,7 @@ namespace ege {
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addTriangle(_layerName, _pos1, _pos2, _pos3, _color, _color, _color);
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}
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/**
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* @not-in-doc
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* @not_in_doc
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* @brief draw a colored triangle (usefull for debug and test)
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* @param[in] _layerName Material and face indexing layer name
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* @param[in] _pos1 First point position
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@ -181,7 +181,7 @@ namespace ege {
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void addTriangle(const std::string& _layerName, const vec3& _pos1, const vec3& _pos2, const vec3& _pos3,
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const etk::Color<float>& _color1, const etk::Color<float>& _color2, const etk::Color<float>& _color3);
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/**
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* @not-in-doc
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* @not_in_doc
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* @brief draw a colored quad (usefull for debug and test)
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* @param[in] _layerName Material and face indexing layer name
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* @param[in] _pos1 First point position
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@ -194,7 +194,7 @@ namespace ege {
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addQuad(_layerName, _pos1, _pos2, _pos3, _pos4, _color, _color, _color, _color);
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}
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/**
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* @not-in-doc
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* @not_in_doc
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* @brief draw a colored quad (usefull for debug and test)
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* @param[in] _layerName Material and face indexing layer name
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* @param[in] _pos1 First point position
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@ -212,7 +212,7 @@ namespace ege {
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addTriangle(_layerName, _pos1, _pos3, _pos4, _color1, _color3, _color4);
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}
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/**
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* @not-in-doc
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* @not_in_doc
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* @brief draw a textured colored triangle (usefull for debug and test)
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* @param[in] _layerName Material and face indexing layer name
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* @param[in] _pos1 First point position
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@ -230,7 +230,7 @@ namespace ege {
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addTriangle(_layerName, _pos1, _pos2, _pos3, _uv1, _uv2, _uv3, _color, _color, _color);
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}
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/**
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* @not-in-doc
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* @not_in_doc
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* @brief draw a textured colored triangle (usefull for debug and test)
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* @param[in] _layerName Material and face indexing layer name
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* @param[in] _pos1 First point position
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@ -248,7 +248,7 @@ namespace ege {
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const vec2& _uv1, const vec2& _uv2, const vec2& _uv3,
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const etk::Color<float>& _color1=etk::color::white, const etk::Color<float>& _color2=etk::color::white, const etk::Color<float>& _color3=etk::color::white);
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/**
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* @not-in-doc
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* @not_in_doc
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* @brief draw a textured colored quad (usefull for debug and test)
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* @param[in] _layerName Material and face indexing layer name
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* @param[in] _pos1 First point position
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@ -268,7 +268,7 @@ namespace ege {
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addQuad(_layerName, _pos1, _pos2, _pos3, _pos4, _uv1, _uv2, _uv3, _uv4, _color, _color, _color, _color);
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}
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/**
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* @not-in-doc
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* @not_in_doc
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* @brief draw a textured quad (usefull for debug and test)
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* @param[in] _layerName Material and face indexing layer name
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* @param[in] _pos1 First point position
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@ -9,7 +9,7 @@
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namespace ege {
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/**
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* @not-in-doc
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* @not_in_doc
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*/
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class Face {
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public:
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