[DEBUG] correct the VBO FULL implement

This commit is contained in:
Edouard DUPIN 2016-11-08 22:17:47 +01:00
parent 2305cdbbcc
commit 21c6ab2f80
3 changed files with 37 additions and 33 deletions

View File

@ -90,6 +90,7 @@ ege::Ray ege::camera::View::getRayFromScreen(const vec2& _offset) {
return out;
}
#ifndef __TARGET_OS__Web
void ege::camera::View::drawDebug(ememory::SharedPtr<ewol::resource::Colored3DObject> _draw, ememory::SharedPtr<ege::Camera> _camera) {
mat4 mat;
if (_camera != sharedFromThis()) {
@ -123,3 +124,4 @@ void ege::camera::View::drawDebug(ememory::SharedPtr<ewol::resource::Colored3DOb
mat.translate(m_target);
_draw->drawSphere(1, 3, 3, mat, etk::Color<float>(0.0f, 0.0f, 1.0f, 1.0f));
}
#endif

View File

@ -73,7 +73,9 @@ namespace ege {
virtual vec3 getViewVector() const;
public:
virtual ege::Ray getRayFromScreen(const vec2& _offset);
#ifndef __TARGET_OS__Web
virtual void drawDebug(ememory::SharedPtr<ewol::resource::Colored3DObject> _draw, ememory::SharedPtr<ege::Camera> _camera);
#endif
virtual float getTetha();
virtual float getPsy();
};

View File

@ -148,7 +148,7 @@ void ege::resource::Mesh::draw(mat4& _positionMatrix,
#else
}
#endif
// position :
// colors :
m_GLprogram->sendAttributePointer(m_GLColor, m_verticesVBO, MESH_VBO_COLOR);
// draw lights :
m_light.draw(m_GLprogram);