70 lines
1.6 KiB
CMake
70 lines
1.6 KiB
CMake
cmake_minimum_required(VERSION 2.8)
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# Declare the project
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project(egami)
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##
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## Include C++ X11 dependency ... (check correct flags)
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##
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include(CheckCXXCompilerFlag)
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CHECK_CXX_COMPILER_FLAG("-std=c++11" COMPILER_SUPPORTS_CXX11)
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if(COMPILER_SUPPORTS_CXX11)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
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else()
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CHECK_CXX_COMPILER_FLAG("-std=c++0x" COMPILER_SUPPORTS_CXX0X)
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if(COMPILER_SUPPORTS_CXX0X)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x")
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else()
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message(STATUS "The compiler ${CMAKE_CXX_COMPILER} has no C++11 support. Please use a different C++ compiler.")
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endif()
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endif()
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# set output path:
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set(LIBRARY_OUTPUT_PATH lib/${CMAKE_BUILD_TYPE})
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include_directories(.)
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#Create src file list
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set(src_files
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egami/Image.cpp
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egami/Image.h
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egami/ImageMono.cpp
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egami/ImageMono.h
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egami/egami.cpp
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egami/egami.h
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egami/debug.cpp
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egami/debug.h
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egami/wrapperPNG.cpp
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egami/wrapperPNG.h
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egami/wrapperSVG.cpp
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egami/wrapperSVG.h
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egami/wrapperBMP.cpp
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egami/wrapperBMP.h
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egami/wrapperEDF.cpp
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egami/wrapperEDF.h
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)
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add_definitions( -DDEBUG_LEVEL=3 )
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add_definitions( -DDEBUG=1 )
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if (APPLE)
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add_definitions( -D__TARGET_OS__MacOs )
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elseif (UNIX)
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add_definitions( -D__TARGET_OS__Linux )
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elseif (WIN32)
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add_definitions( -D__TARGET_OS__Windows )
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endif ()
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include_directories(${etk_SOURCE_DIR})
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include_directories(${linearmath_SOURCE_DIR}/bullet/src/)
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include_directories(${agg_SOURCE_DIR})
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include_directories(${esvg_SOURCE_DIR})
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include_directories(${edtaa3_SOURCE_DIR})
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include_directories(${png_SOURCE_DIR})
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include_directories(${exml_SOURCE_DIR})
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#Create a static Lib:
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add_library(egami STATIC ${src_files} )
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target_link_libraries(egami etk agg)
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