[DEV] change naming (internal)
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@ -108,12 +108,12 @@ bool egami::loadPNG(const std::string& _inputFile, egami::Image& _ouputImage) {
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png_uint_32 width = 0;
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png_uint_32 height = 0;
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int bit_depth = 0;
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int color_type = 0;
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int colorType = 0;
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int interlace_type = 0;
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png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, &interlace_type, NULL, NULL);
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png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &colorType, &interlace_type, NULL, NULL);
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// reallocate the image
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EGAMI_VERBOSE("Load PNG image : (" << width << "," << height << ")" );
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switch (color_type) {
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switch (colorType) {
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case PNG_COLOR_TYPE_RGBA:
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_ouputImage.configure(ivec2(width,height), egami::colorType::RGBA8);
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break;
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@ -147,12 +147,12 @@ bool egami::loadPNG(const std::string& _inputFile, egami::Image& _ouputImage) {
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png_set_packswap(png_ptr);
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/* Expand paletted colors into true RGB triplets */
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if (color_type == PNG_COLOR_TYPE_PALETTE) {
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if (colorType == PNG_COLOR_TYPE_PALETTE) {
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png_set_palette_to_rgb(png_ptr);
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}
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// Expand grayscale images to the full 8 bits from 1, 2, or 4 bits/pixel
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if ( color_type == PNG_COLOR_TYPE_GRAY
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if ( colorType == PNG_COLOR_TYPE_GRAY
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&& bit_depth < 8) {
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png_set_expand_gray_1_2_4_to_8(png_ptr);
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}
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@ -169,7 +169,7 @@ bool egami::loadPNG(const std::string& _inputFile, egami::Image& _ouputImage) {
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* use it - you should use the (solid) application background if it has one.
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*/
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/*
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png_color_16 my_background, *image_background;
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png_color::16 my_background, *image_background;
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if (png_get_bKGD(png_ptr, info_ptr, &image_background) != 0) {
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png_set_background(png_ptr, image_background, PNG_BACKGROUND_GAMMA_FILE, 1, 1.0);
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} else {
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@ -201,7 +201,7 @@ bool egami::loadPNG(const std::string& _inputFile, egami::Image& _ouputImage) {
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//png_set_expand(png_ptr);
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etk::Color<> tmpColor(0,0,0,0);
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switch (color_type) {
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switch (colorType) {
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case PNG_COLOR_TYPE_RGBA:
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EGAMI_ERROR("plop: PNG_COLOR_TYPE_RGBA");
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// Conversion to OpenGL texture
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