57 lines
1.9 KiB
C++
57 lines
1.9 KiB
C++
/** @file
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* @author Edouard DUPIN
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* @copyright 2016, Edouard DUPIN, all right reserved
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* @license APACHE v2.0 (see license file)
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*/
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#pragma once
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#include <etk/math/Vector2D.h>
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#include <limits>
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#include <iostream>
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#include <dollar/Results.h>
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#include <string>
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#include <dollar/Gesture.h>
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namespace dollar {
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class Engine {
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protected:
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float m_PPlusDistance;
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public:
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void setPPlusDistance(float _value);
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float getPPlusDistance();
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protected:
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bool m_scaleKeepRatio; // when rescale the path, keep the aspect ration for processing
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public:
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void setScaleKeepRatio(bool _value);
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bool getScaleKeepRatio();
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protected:
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float m_angleRange;
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bool m_paramterIgnoreRotation; //!< Ignore the start rotation of the gesture
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public:
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void setRotationInvariance(bool _ignoreRotation);
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protected:
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size_t m_numPointsInGesture; //!< Number of point in a gesture to recognise patern ...
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public:
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void setNumberPointInGesture(size_t _value);
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size_t getNumberPointInGesture();
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protected:
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std::vector<Gesture> m_gestures; //!< List of all loaded gesture in the engine
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public:
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Engine();
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float distanceAtBestAngle(const std::vector<vec2>& _points, const std::vector<vec2>& _reference);
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Results recognize(const std::vector<std::vector<vec2>>& _paths, const std::string& _method="$N");
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Results recognize(const std::vector<vec2>& _points, const std::string& _method="$N");
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float optimalCosineDistance(const std::vector<vec2>& _vect1, const std::vector<vec2>& _vect2);
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bool loadPath(const std::string& _path);
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bool loadGesture(const std::string& _filename);
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void addGesture(Gesture _gesture);
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private:
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Results recognizeN(const std::vector<std::vector<vec2>>& _paths, const std::string& _method="$N");
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Results recognizeP(const std::vector<std::vector<vec2>>& _paths);
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Results recognizePPlus(const std::vector<std::vector<vec2>>& _paths);
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};
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}
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