40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
/** @file
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* @author Edouard DUPIN
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* @copyright 2016, Edouard DUPIN, all right reserved
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* @license APACHE v2.0 (see license file)
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*/
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#pragma once
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#include <etk/math/Vector2D.hpp>
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#include <dollar/Results.hpp>
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#include <dollar/Engine.hpp>
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#include <dollar/GestureP.hpp>
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#include <limits>
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#include <iostream>
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#include <string>
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namespace dollar {
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class EngineP : public dollar::Engine {
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protected:
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bool m_scaleKeepRatio; // when rescale the path, keep the aspect ration for processing
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public:
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void setScaleKeepRatio(bool _value);
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bool getScaleKeepRatio();
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protected:
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size_t m_numPointsInGesture; //!< Number of point in a gesture to recognise patern ...
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public:
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void setNumberPointInGesture(size_t _value);
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size_t getNumberPointInGesture();
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protected:
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std::vector<ememory::SharedPtr<dollar::GestureP>> m_gestures; //!< List of all loaded gesture in the engine
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public:
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EngineP();
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dollar::Results recognize2(const std::vector<std::vector<vec2>>& _paths) override;
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bool loadGesture(const std::string& _filename) override;
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void addGesture(ememory::SharedPtr<dollar::Gesture> _gesture) override;
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};
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}
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