jege_proto/src/shaders/TerrainShader.java

111 lines
4.2 KiB
Java

package shaders;
import java.util.List;
import org.atriaSoft.etk.math.Matrix4f;
import org.atriaSoft.etk.math.Vector3f;
import org.atriaSoft.gale.backend3d.OpenGL;
import org.atriaSoft.etk.Color;
import entities.Camera;
import entities.Light;
import toolbox.Maths;
public class TerrainShader extends ShaderProgram {
private static final int MAX_LIGHTS = 4;
private static final String VERTEX_FILE = "src/shaders/terrain.vert";
private static final String FRAGMENT_FILE = "src/shaders/terrain.frag";
private int location_transformationMatrix;
private int location_projectionMatrix;
private int location_viewMatrix;
private int location_lightPosition[];
private int location_lightColour[];
private int location_lightAttenuation[];
private int location_reflectivity;
private int location_shineDamper;
private int location_skyColor;
private int location_backgroundTexture;
private int location_rTexture;
private int location_gTexture;
private int location_bTexture;
private int location_blendMap;
public TerrainShader() {
super(VERTEX_FILE, FRAGMENT_FILE);
}
@Override
protected void bindAttributes() {
super.bindAttribute(0, "position");
super.bindAttribute(1, "textureCoords");
super.bindAttribute(2, "normal");
}
@Override
protected void getAllUniformLocations() {
location_transformationMatrix = super.getUniformLocation("transformationMatrix");
location_projectionMatrix = super.getUniformLocation("projectionMatrix");
location_viewMatrix = super.getUniformLocation("viewMatrix");
location_reflectivity = super.getUniformLocation("reflectivity");
location_shineDamper = super.getUniformLocation("shineDamper");
location_skyColor = super.getUniformLocation("skyColor");
location_backgroundTexture = super.getUniformLocation("backgroundTexture");
location_rTexture = super.getUniformLocation("rTexture");
location_gTexture = super.getUniformLocation("gTexture");
location_bTexture = super.getUniformLocation("bTexture");
location_blendMap = super.getUniformLocation("blendMap");
location_lightPosition = new int[MAX_LIGHTS];
location_lightColour = new int[MAX_LIGHTS];
location_lightAttenuation = new int[MAX_LIGHTS];
for (int iii=0; iii<MAX_LIGHTS; iii++) {
location_lightPosition[iii] = super.getUniformLocation("lightPosition[" + iii+ "]");
location_lightColour[iii] = super.getUniformLocation("lightColour[" + iii+ "]");
location_lightAttenuation[iii] = super.getUniformLocation("lightAttenuation[" + iii+ "]");
}
}
public void connectTextureUnits() {
OpenGL.programLoadUniformInt(location_backgroundTexture, 0);
OpenGL.programLoadUniformInt(location_rTexture, 1);
OpenGL.programLoadUniformInt(location_gTexture, 2);
OpenGL.programLoadUniformInt(location_bTexture, 3);
OpenGL.programLoadUniformInt(location_blendMap, 4);
}
public void loadSkyColour(Color color) {
OpenGL.programLoadUniformColor(location_skyColor, color);
}
public void loadShineVariable(float shineDamper, float reflectivity) {
OpenGL.programLoadUniformFloat(location_reflectivity, reflectivity);
OpenGL.programLoadUniformFloat(location_shineDamper, shineDamper);
}
public void loadTransformationMatrix(Matrix4f matrix) {
OpenGL.programLoadUniformMatrix(location_transformationMatrix, matrix);
}
public void loadLights(List<Light> lights) {
for (int iii=0; iii<MAX_LIGHTS; iii++) {
if (iii<lights.size()) {
OpenGL.programLoadUniformVector(location_lightPosition[iii], lights.get(iii).getPosition());
OpenGL.programLoadUniformVector(location_lightColour[iii], lights.get(iii).getColour());
OpenGL.programLoadUniformVector(location_lightAttenuation[iii], lights.get(iii).getAttenuation());
} else {
OpenGL.programLoadUniformVector(location_lightPosition[iii], new Vector3f(0,0,0));
OpenGL.programLoadUniformVector(location_lightColour[iii], new Vector3f(0,0,0));
OpenGL.programLoadUniformVector(location_lightAttenuation[iii], new Vector3f(1,0,0));
}
}
}
public void loadProjectionMatrix(Matrix4f projection) {
OpenGL.programLoadUniformMatrix(location_projectionMatrix, projection);
}
public void loadViewMatrix(Camera camera) {
OpenGL.programLoadUniformMatrix(location_viewMatrix, Maths.createViewMatrix(camera));
}
}